Just Another Poster, on 03 January 2013 - 02:13 PM, said:
Actually they said that when this occurs, you don't take damage from it. It's a client side visual bug only; server doesn't register it as a hit unless it actually had pathing to you. So it's not really a "legitimate complaint" to nerf LRMs.
With the last patch, this was supposedly fixed. I have not noticed it occurring since, though I could be mistaken.
The Black Crusade, on 03 January 2013 - 04:01 PM, said:
I dont understand why ECM's block target-lock against ALL friendly mechs in the radius. Why wouldnt it just block the target-lock only against the mech that possesses it. Seems to me it would solve a lot problems.
I think I get the intent with it.
Honestly, had they opted for ECM only affecting the mech it is equipped on... everyone would equip it. As it is? Only most everyone equips it
If it was the same disrupt/counter toggle as now, but only for yourself and then only against 1 mech, well, the usage of ECM becomes wonky. If you have ECM, enemy mechs can't get a lock; unless they have ECM and counter. So now they are on counter, and now they are vulnerable to missiles as well as their target. Their friends' ECM doesn't help hide them, nor does it prevent another mech from countering them to hit with missiles... so now everyone has ECM, but everyone using missiles is just countering their target... it would be... strange. I can't even describe what I envision happening quite right.
I don't know what to suggest, but I like the idea behind only "needing" 1 or 2, maybe 3 ECM mechs on a team.