#441
Posted 05 January 2013 - 08:19 AM
It takes zero skill to use. People sometimes complain that LRMs/SSRMs take zero skill to use. There you need to push two buttons, lock on and fire. For ECM you don't need to push buttons.
It makes you invisible. It makes your friends invisible. And it makes the enemies invisible for each other.
The composition of matches has completely changed. Weeks ago, the Jenner was the most favourite medium mech, the Commando something for lovers. Not he Jenner has been made obsolete by Commandos and Ravens - but just a special variant of them.
Same for the Atlas. Who saw the ECM-Atlas on the field before the introduction of ECM?
Fun fact: the lagshield-mechs got the perfect defense against their counter, the SSRMs. Because, while AMS for 1,5 tons and 2 slots, only lowers the damage, ECM negates it at all.
#442
Posted 05 January 2013 - 08:22 AM
WolvesX, on 05 January 2013 - 07:43 AM, said:
Sometimes I think, do the DEVs even play there own game?
Or do they play it, if they play it, like powerplayers (OPstuffusers) like me would?
Dunno but i have a list now of players that abuse the lagshield and even drop in teams of 4 ecm lights to pull this crap.
I just leg them at map start if I can.
#443
Posted 05 January 2013 - 08:25 AM
Look at it this way. Newbie joins game and gets in missile mech. Newbie plays match. ECM raven comes say hello. Newbies weapons all stop working. He has no clue what is going on and diafs cause there is no way to stop it.
Great first impression. Only way to stop an ecm raven from ruining your day is Alt-F4 or walking out of bounds.
#444
Posted 05 January 2013 - 08:29 AM
Keep in the radar jamming.
Increased LRM spread and SSRMS turn into normal SRMS, even though, yes I know in TT ECM doesn't effect Streak tech at all.
Couple the above with an activation switch and a slow, steady build up of heat from using ECM that will only go down when you shut it off.
Perhaps even the MORE friendly mechs being protected, the faster your ECM heat builds up as the system must compensate for putting out "stronger signals".
Done.
We have a decent item that won't be over saturated or abused and lights can get back to their role.
Edited by PANZERBUNNY, 05 January 2013 - 08:31 AM.
#445
Posted 05 January 2013 - 08:35 AM
AlexWildeagle, on 28 December 2012 - 04:51 AM, said:
You want OP, a few mechs sitting back 800 meters making heavy mechs disintegrate in less then 30 seconds.
Before they can do anything about ECM they will have to fix LRM boats and streakcats. Then they can work on making ECM more TT like.
LRM Boats and Streakcats too powerful - I lol´d about that......
Ghogiel, on 28 December 2012 - 05:08 AM, said:
Useless Answer, so FO!
Edited by Balfor, 05 January 2013 - 08:36 AM.
#446
Posted 05 January 2013 - 09:46 AM
PANZERBUNNY, on 05 January 2013 - 08:29 AM, said:
Keep in the radar jamming.
Increased LRM spread and SSRMS turn into normal SRMS, even though, yes I know in TT ECM doesn't effect Streak tech at all.
Couple the above with an activation switch and a slow, steady build up of heat from using ECM that will only go down when you shut it off.
Perhaps even the MORE friendly mechs being protected, the faster your ECM heat builds up as the system must compensate for putting out "stronger signals".
Done.
We have a decent item that won't be over saturated or abused and lights can get back to their role.
I like most of this. Not sure about the heat idea, but willing to give it a run to see how it affects game play!
#447
Posted 05 January 2013 - 10:21 AM
#449
Posted 05 January 2013 - 10:32 AM
stop liking you`r own post everytime,.
oh yea and keep on whining!
#450
Posted 05 January 2013 - 10:38 AM
#451
Posted 05 January 2013 - 10:38 AM
#453
Posted 05 January 2013 - 11:35 AM
PANZERBUNNY, on 05 January 2013 - 08:29 AM, said:
Keep in the radar jamming.
Increased LRM spread and SSRMS turn into normal SRMS, even though, yes I know in TT ECM doesn't effect Streak tech at all.
Couple the above with an activation switch and a slow, steady build up of heat from using ECM that will only go down when you shut it off.
Perhaps even the MORE friendly mechs being protected, the faster your ECM heat builds up as the system must compensate for putting out "stronger signals".
Done.
We have a decent item that won't be over saturated or abused and lights can get back to their role.
The targeting jamming is the outright worst aspect of the ECM, though - it doesn't follow TT rules remotely, and it allows a team to park a big pile of gauss boats and LRM boats on a ridge somewhere with relative immunity to counter-fire, unless the opposing team has remarkably better organization and focused fire.
Trying to make heat a balancing factor just encourages a team to bring more ECM 'mechs, for redundancy.
PGI needs to get back to TT double-blind rules and allow targeting of 'mechs with under ECM and info sharing, and basic missile locks. Delaying the time for target/missile lock somewhat would be fine, so would reducing detection range a bit (though not to such a drastic degree as -75%).
And if PGI isn't liking how much damage and accuracy they've given LRMs for indirect-fire, or the magic-center-torso-killing prowess of boated SSRMs, they should just tweak those systems directly instead of creating a "hard counter" as broken as ECM. Right now ECM is just making the worst cheese-builds stronger, so long as they have a D-DC or -3L buddy nearby.
#454
Posted 05 January 2013 - 12:28 PM
WolvesX, on 05 January 2013 - 07:43 AM, said:
Sometimes I think, do the DEVs even play there own game?
Or do they play it, if they play it, like powerplayers (OPstuffusers) like me would?
I have seen Devs in the "cheese builds" or FOTM builds. I've also seen them in just about everything else. I think you might find a few Devs in any game "gaming" their own game (since they know the mechanics intimately) but if you watch the "Dev Hunt" vids and such they are not god-like players for the most part.
WolvesX, on 05 January 2013 - 10:47 AM, said:
Why should I exatly?
Because it is kind of narcissistic. Most people probably wouldn't notice or care, but a few are going to see that, and write off anything you say as coming from a self-important or narcissistic person.
It is kind of "bad internet manners" to like or upvote your own posts, artificially inflating your own "rank" on the forums or whatever.
Basically, it makes you look like a tool - whether or not there is anything else in your posts one could find fault with.
#455
Posted 05 January 2013 - 12:34 PM
StalaggtIKE, on 04 January 2013 - 12:33 PM, said:
- sudden fast movement
- putting terrain or obstructions between you and oncoming missiles
If TAG isn't a counter to ECM then cover is not a counter to LRM's (they both are, but the QQ brigade for either will tell you it isn't which how we ended up with ECM in the first place)
#457
Posted 05 January 2013 - 12:39 PM
Kraven Kor, on 05 January 2013 - 12:28 PM, said:
I have seen Devs in the "cheese builds" or FOTM builds. I've also seen them in just about everything else. I think you might find a few Devs in any game "gaming" their own game (since they know the mechanics intimately) but if you watch the "Dev Hunt" vids and such they are not god-like players for the most part.
Most of the devs I've seen in videos run absolutely abysmal builds for whatever reason. Paul at one point was runnin a K2 with 4 MPL and 2 MGs for example. I'm not sure why they feel the need to use such weapons, especially when they don't put them in mechs that can actually effectively use said weapons, but they do.
#458
Posted 05 January 2013 - 12:40 PM
#459
Posted 05 January 2013 - 12:43 PM
shintakie, on 05 January 2013 - 12:39 PM, said:
Most of the devs I've seen in videos run absolutely abysmal builds for whatever reason. Paul at one point was runnin a K2 with 4 MPL and 2 MGs for example. I'm not sure why they feel the need to use such weapons, especially when they don't put them in mechs that can actually effectively use said weapons, but they do.
Paul's K2 has more of a God Module than ECM. Besides which, 4 MPL is not a bad set-up for a speedy Cat. The machine guns OTOH, well...but they do have a nice sound effect!
#460
Posted 05 January 2013 - 12:49 PM
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