

#821
Posted 04 March 2013 - 01:40 PM
#822
Posted 04 March 2013 - 01:43 PM
Yokaiko, on 04 March 2013 - 01:30 PM, said:
PGI said there would never be coolant flushes, so this better be good.
they also said never to 3rd person then backtracked that they might put it in, they also said they were going by the timeline yet the ecm is two units in one (one not invented for 3 years).
but yeah
Angus McBeef, on 04 March 2013 - 01:39 PM, said:
actually I think it was one of those polls where they merged two threads and broke it after like 7k replies (like the 3rd person poll here)
Sybreed, on 04 March 2013 - 01:28 PM, said:
Several threads were made about this and the general consensus was that we didn't want that feature in the game, it was potentially too game breaking and gave too much of an advantage to energy heavy mechs (which are already doing very well currently).
I gotta admit, I'm disappointed... feels like PGI is taking the path to the dark side...
I gotta ask what are you on about where did they say they were adding them?
linkys please
#823
Posted 04 March 2013 - 01:41 PM
Angus McBeef, on 04 March 2013 - 01:29 PM, said:
It's not like it's never been brought up and discussed before. During CB, it was quite clear that any form of coolant flush was unacceptable. Coolant Pods (as per TT) were generally acceptable. However, despite the vigorous discussions in CB, they have chosen to use the label 'Coolant Flush.' People don't care how it is implemented because we were given the impression it would never be implemented in any way, shape, or form. It's not neccessarily a case of jumping to conclusions; some of us thought that the conclusion had already been reached.
Same with the Third Person View.
It is a case of - to some of us - "bait and switch."
Again, not ranting or whatever, just... concerned.
#824
Posted 04 March 2013 - 01:42 PM
Extinction, on 04 March 2013 - 01:02 PM, said:
i left game couple of months ago cause game content was realy tiny....... handfull of maps with laughable variantions.
So what has changed after half a year of "Beta" (roflmao). Do we soon reach Alpha status?

No Fun aside... ist there any SIGNIFICANT new Content? With significant are NOT MECHS meant. How many maps are the now (REAL Maps not old one at night or with some snowflakes). Any Meta game now present? Factions? Factionwarfare?
And is there finaly a solution to Premade vs Premade and Random vs Random queue? (holy **** pls dont tell me its still Premade PUG-stomping with no real matchmaking after more than 6 MONTH!!!!!!!)
I realy dont know about all this and i dont wana read the whole Forum.
And NO THIS IS NO TROLL post. I just wana know if they did ANYTHING to solve the REAL Problems or if its still bringing out Mechs and cosmetics to make money for a unfinished game.
I loved Mechwarrior online and made a founder-account to realy support the game.
Sounds like you needed to post because no one noticed you left.
#827
Posted 04 March 2013 - 01:47 PM
Tickdoff Tank, on 04 March 2013 - 11:08 AM, said:
Not P2W get over yourselves.
Kousagi, on 04 March 2013 - 11:13 AM, said:
40 ton mech, with streaks and ECM would have been pay 2 win. It would have been the death of all light mechs...
No, because it's a 40 ton mech, it would never hold all the weapons and have the same speed as a 3L. It would have to sacrifice something for that.
#828
Posted 04 March 2013 - 01:45 PM
Coolant pods: Are ok since they explode when hit, and have limits.
Limiting Coolant Flush to Single Heat Sinks would be an interesting balance mechanic. Lower overall cooling, but coolant flush for in-a-pinch situations.
Edited by Stingz, 04 March 2013 - 01:49 PM.
#831
Posted 04 March 2013 - 01:48 PM
Wolf Ender, on 04 March 2013 - 12:37 PM, said:
currently the Cicada's role is to back up the other scouts but even having 5 extra tons they still cannot put out the firepower that the 3L can. the reason is the lack of streaks.
They can't go as fast and have the same firepower, period. even if they had missile hardpoints. the tonnage just isn't there (340 XL is 5.5 tons heavier than a 295 XL and has higher running heat). This is why the good Cicada pilots go slower (133 with speed tweak) and pack a bigger punch, making them assault/heavy killers.
#832
Posted 04 March 2013 - 01:49 PM
Alpha is crazy enough in this game.
#833
Posted 04 March 2013 - 01:49 PM
#834
Posted 04 March 2013 - 01:50 PM
Extinction, on 04 March 2013 - 01:16 PM, said:
And a over half a year long beta ist just "roflmao". (especialy when you allready pay cash for things).
Stronghold Kingdoms is a MMORTS game that left Beta after 2 years. Their shop was open as well. 2 years for a much simpler type of game. I don't think you appreciate how much work goes into the creation of a game like this.
#835
Posted 04 March 2013 - 01:50 PM
I will often stick with the team to provide ECM protection while we close then once they have located the enemy move in, switch to disrupt mode and start harassing the heavies and assaults, they can chose between killing me or defending themselves from the rest of the team.
On the occasions were I find a lone atlas it does not stand much of a chance against the mighty Cicada
#837
Posted 04 March 2013 - 01:50 PM
Yet, by lumping self used consumables (coolant flush) and team wide consumables (artillery strike, air strike) together in their design PGI has shot themselves in the foot.
Consumables (as in one time use items that must be repurchased) that are bought outside a match has NO place in any game striving for competitive balance. If PGI ever want MWO to be taken seriously as an esport or have any meaningful tournaments you will reconsider this.
I will elaborate on the issues.
1)
Self targeted consumables such as coolant flush can be in the game they just have to work like BAP, ECM and such. Limit their use per match but make it a permanent item. Not only that, it needs to have SLOT and WEIGHT requirements. A Coolant Flush Pod (http://www.sarna.net/wiki/Coolant_Pod) is a physical item that needs to be mounted on a mech, modules are computer programs mechwarriors add to their computers for enhanced performance. These item's uses are soley up to the pilot's own discretion but should require a cost in the loadout of the mech.
2)
Artillery and Air Strikes are a whole different type of ability and should be treated seperately. FIrst of all, these types of ability should be deployed using (or unlocked based on) currency gained DURING matches, for example: conquest points, or in case of assault time elapsed, or even kill/death points. The commander should be in charge of authorizing these types of ability while team mates can mark/propose targets through their HUD interface (and please add voiced quick commands already please). This is how teamwide abilities like these should function and not as a potentially very powerful consumable that anyone can just decide to take on their own and use at their own discretion especially since this is a TEAM game and not CoD.
Please consider these factors if you want implement consumbles in a meaningful balanced way. I could elaborate on why I think you did this (C-bill sink and MC purchase) but show us that you really want to add depth to the game instead of letting cynicism take over.
Edited by Strelitzia, 04 March 2013 - 01:53 PM.
#839
Posted 04 March 2013 - 01:51 PM
Kousagi, on 04 March 2013 - 11:13 AM, said:
40 ton mech, with streaks and ECM would have been pay 2 win. It would have been the death of all light mechs...
At the same speed, a 3L has more tonnage available for weapons.
It would have not been better the the Raven, it would have been an easier to hit with less guns Raven.
#840
Posted 04 March 2013 - 01:51 PM
Lasers are light and have unlimited firing but produce high heat.
ACs are heavy and use ammo, but run cool
Missiles are in between, but somewhat inaccurate.
Coolant flush and DHS removes much of the drawback of lasers, making them a better weapon. This is the reason I actually like the 1.4 DHS. It makes it so they are not an no brainer. As for coolant flush, it will lie in the implementation.
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