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When Are We Gonna Get A Coolant Flush Module



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#1021 Signal27

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Posted 04 March 2013 - 02:57 PM

I'm personally going to reserve judgement until we see just how exactly it works. It's a consumable item, after all. For all we know, that could mean you only get ONE coolant flush and then IT'S GONE

Just like how World of Tanks handles their own consumables.

Edited by Signal27, 04 March 2013 - 02:58 PM.


#1022 Tennex

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Posted 04 March 2013 - 02:57 PM

this is so stupid. they can't balance the things in the game right now as it is.

#1023 Orzorn

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Posted 04 March 2013 - 02:58 PM

View PostKaryudo ds, on 04 March 2013 - 02:53 PM, said:


Plus you would have to pay module prices to unlock and buy it. Really didn't want to see a return to MW4 and the coolant flush always was a crutch. If they charge out the bum on this at least it wont be something everyone always has but it already sounds like the go-to module.

Charging really large prices isn't a good idea, because that doesn't make a powerful item less powerful, it just makes it more exclusive.

I don't mind, however, if its just 5 million c-bills like other modules, so long as it doesn't get used and then have to be totally rebought. That would definitely be bad.

#1024 Cache

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Posted 04 March 2013 - 02:58 PM

View PostSuper Mono, on 04 March 2013 - 02:56 PM, said:

See Garth's quote above.

Yeah... saw it the first time when he posted it.

Now, if you will, show me where I can find the cost of the module, how much it will reduce my heat, and any other effects.

#1025 Tincan Nightmare

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Posted 04 March 2013 - 02:58 PM

View PostMechwarrior Buddah, on 04 March 2013 - 02:52 PM, said:



Oh **** me thats crap. So now Stalkers with 6 PPC's can lay the smack down on someone and push a button to make the heat go away? You know I had a little hope that this game may end up turning aroudn for the better but crap like this is killing that hope fairly rapidly. Its pretty sad that they already understood that its crap but are going to implement it anyway. Maybe we can get an ECM consumable next so we don't even need to mount the unit.

#1026 p00k

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Posted 04 March 2013 - 02:59 PM

blah blah command chair post out sky falling etc

Edited by p00k, 04 March 2013 - 03:45 PM.


#1027 Super Mono

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Posted 04 March 2013 - 02:59 PM

View PostGarth Erlam, on 24 September 2012 - 09:05 AM, said:


Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]

A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]



Garth makes a very compelling argument for why coolant flush is a bad idea.

#1028 Signal27

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Posted 04 March 2013 - 02:59 PM

I'm personally going to reserve judgement until we see just how exactly it works. It's a consumable item, after all. For all we know, that could mean you only get ONE coolant flush and then IT'S GONE

Just like how World of Tanks handles their own consumables.

#1029 Mechwarrior Buddah

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Posted 04 March 2013 - 02:59 PM

past quotes are overriden by them changing their minds:

http://mwomercs.com/...director-update

there it is in black and white. CURRENT news

#1030 Joseph Mallan

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Posted 04 March 2013 - 03:00 PM

View PostOrzorn, on 04 March 2013 - 02:55 PM, said:

Where did they ever say that?

SOmewhere back in Closed Beta. You would be able to call for artillery and air strikes with one. So Command Console and consumables for the win!

#1031 benth

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Posted 04 March 2013 - 03:00 PM

View PostJohanssenJr, on 04 March 2013 - 02:54 PM, said:


If you run an AS7-D stock, and I use one I've sunk millions into then I'm paying to win, no?


These issues aren't black and white. An Atlas is reasonably attained for a new player, and getting it equipped with upgrades is doable. There is a difference between one-time upgrades and a consumable that needs to be constantly bought in order to be competitive. A free player can eventually buy the atlas, buy the upgrades, and play on an even playing field. If he can't afford the golden airstrikes or golden coolant flushes, then he is at a disadvantage. His opponent paid to win.

#1032 Sug

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Posted 04 March 2013 - 03:01 PM

The poll shouldn't be that close.

#1033 Cache

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Posted 04 March 2013 - 03:01 PM

View PostMechwarrior Buddah, on 04 March 2013 - 02:59 PM, said:

past quotes are overriden by them changing their minds:

On the other hand, it also shows us what they were concerned about that they likely addressed in order to alleviate those concerns.

#1034 TheFlyingScotsman

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Posted 04 March 2013 - 03:01 PM

As long as it has weight costs and limited uses, as long as it remains equally effective for any build, and does not offset gimmick or "cheese" builds (like 6PPC or splat-cats) unfairly, I am fine with coolant.

Mechs that overheat constantly will still have trouble, even with coolant.

#1035 MaddMaxx

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Posted 04 March 2013 - 03:01 PM

What would be wrong if they went this route?

Quote

Virtually a self-contained emergency Coolant Truck, the Coolant Pod contain a reserve of compressed freon which can be flushed directly into the attached 'Mechs coolant system, boosting the effectiveness of each Single heat sinks by 200% and each Double Heat Sinks by 150% for 10 seconds.

Game Rules

Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unused pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion


1 Crit, 1 ton and kinda asplody... I got better use for my Tons and Crits thanks. :P

#1036 Joseph Mallan

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Posted 04 March 2013 - 03:01 PM

View PostOrthodontist, on 04 March 2013 - 01:00 PM, said:

Posted Image

My D-DC will be calling arty and Air strikes! from across the map on you!!!!

#1037 Mechwarrior Buddah

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Posted 04 March 2013 - 03:02 PM

View PostCache, on 04 March 2013 - 03:01 PM, said:

On the other hand, it also shows us what they were concerned about that they likely addressed in order to alleviate those concerns.


if that was true theyd say "absolutely no coolant pods" not youll have coolant pods

#1038 Orzorn

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Posted 04 March 2013 - 03:02 PM

View PostTincan Nightmare, on 04 March 2013 - 02:58 PM, said:


Oh **** me thats crap. So now Stalkers with 6 PPC's can lay the smack down on someone and push a button to make the heat go away? You know I had a little hope that this game may end up turning aroudn for the better but crap like this is killing that hope fairly rapidly. Its pretty sad that they already understood that its crap but are going to implement it anyway. Maybe we can get an ECM consumable next so we don't even need to mount the unit.

It really depends on how its implemented.

I'm not thinking of a MW4 style flush, where you have a pool that you can use (which was way too strong, since you got to use it multiple times). I'm thinking of a one time flush that dumps a lot of heat (maybe not all of it, though). Just once, that's it.

A 6 PPC stalker would only get one free shot out of that. It's enough to do some interesting things, but not enough to be gigantically overpowering, at least when I'm sitting here theocrafting it. Actual gameplay for that could still show it to be too strong.

And that's all assuming it even worked like that. I hope it does.

#1039 Super Mono

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Posted 04 March 2013 - 03:02 PM

View PostGarth Erlam, on 24 September 2012 - 09:05 AM, said:


Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]

A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]



it's going to be real easy to keep calm and cool when a six pack of coolant flush is just an easy convenient payment away!

#1040 Lightfoot

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Posted 04 March 2013 - 03:02 PM

DOOM!!!


lol :P





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