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When Are We Gonna Get A Coolant Flush Module



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#1401 JokerVictor

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Posted 04 March 2013 - 04:10 PM

Aaaaand f*ck this game. Peace out.

#1402 ohtochooseaname

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Posted 04 March 2013 - 04:10 PM

From their description and implementation, I'm not really sure that the things will be useful. Say, you go with the cbill version. That's 20% reduction in heat you get to use twice, BUT, it not only costs cbills, but it takes up a module slot. Many mechs only have two slots, three when mastered, and I don't know about you, but I like my sensor range + target decay too much to give up either of those. I might take a coolant flush as a third module if it were free, but it's debatable: faster target info and 360 degree target retention are fairly useful as well.

#1403 Tickdoff Tank

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Posted 04 March 2013 - 04:11 PM

View PostBashars, on 04 March 2013 - 04:03 PM, said:

The Sky is falling............ The sky is falling........

RUN Chicken little RUN...........


And if all of those can be bought with CBills and MC then its not P2W....... you have no clue what going to be comming. So stop acting like an ******* and ***** when they tell us and we see the costs.


But, we DO know what is coming. It was announced. The coolant flush purchased with MC is superior to the version bought with c-bills.

#1404 DeeSaster

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Posted 04 March 2013 - 04:11 PM

View PostWeaselball, on 04 March 2013 - 04:01 PM, said:

Here's my only real complaint or concern with this module system:

Lets assume youre in a mech with 4 module slots. With c-bills you buy:
Coolant Flush (1 + 2) and Airstrike (1 + 2). Ok cool. You're rockin both coolant flush and airstrike or whatever it turns out to be at their MC price equivalents.

Now you fight a guy that spent MC. He's rocking Coolant Flush (3), Airstrike (3), Longtom Artillery (3) and Care-Package (or whatever, 3).

Who has the advantage?


Gotta quote that for truth.

#1405 Targetloc

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Posted 04 March 2013 - 04:11 PM

From the way it was explained it looks like the small flushes 15% of your heat capacity, and the medium flushes 20% of your heat capacity.

Your heat capacity is 30 + # of HS.

DHS, the first 10 in the engine count as 2.0. The additional heatsinks that take up tonnage or critical space are 1.4.

Anyways, using the small and medium together would flush 35% of your heat bar as seen from in-game.

#1406 Super Mono

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Posted 04 March 2013 - 04:11 PM

View PostCache, on 04 March 2013 - 04:06 PM, said:

Clearly better? How so? MC for single use 35%, C-bills for double use 20%. 20% x 2 = 40%.

Wipe your backside with 150 grit sandpaper and then again with 120 grit. Let me know which is clearly better.


A defense of PGI from someone who doesn't actually read/comprehend what PGI is saying along with a non-sequitur about sandpaper.

This is what I come here for.

#1407 stjobe

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Posted 04 March 2013 - 04:11 PM

View PostEldragon, on 04 March 2013 - 04:03 PM, said:


You would be correct; if thats how they worked. If you buy two, you get the 35% bonus for both flushes.

Besides, even if you buy one, I would rather have two Coolant flushes for 20%, than one for 35%. MATH!

Well, seems like Paul updated the consumables thread.

So if I understand things correctly, this is how it works:
* buying just the small CB one gives one 15% flush.
* buying just the medium CB one gives one 20% flush
* buying both the small and the medium gives TWO 35% flushes
* buying the MC one gives ONE 35% flush

Edit: I misread Pauls post, it's one 15% flush plus one 20% flush, which is LESS than one 35% flush.

Edited by stjobe, 04 March 2013 - 04:25 PM.


#1408 Larth

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Posted 04 March 2013 - 04:11 PM

I'd be amused if artillery and air strike are aoe's. Friendly fire is in the game, be amusing to to see someone call one in and take himself out as well as me. I'd die, but I'd die laughing.

Again for the coolant, most super heat builds, trade everything for big weapons and don't bother with heat sinks. So...35% isn't gonna help much. If they trade weapons for heat sinks, then the coolant could become powerful. Other than cool running builds, how many Alphastrikers actually do that? I'm guessing not many.

Not to mention having to pay for the freaking things every time I use so I can re-equip it, yeah...not normally worth it. In a command mech, the artillery and air strike could be tempting, but still no clue if these will require the command chair to actually be equipped on the mech using said modules.

#1409 RiceyFighter

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Posted 04 March 2013 - 04:11 PM

It is P2W because C-BIll version takes up 2 module slots while MC version takes up 1 module slot.

Example:

F2P: Coolant (1), Coolant (2), Airstrike (1), AirStrike (2)

P2W: Coolant (3), Airstrike (3), Module 1, Module 2

Edited by RiceyFighter, 04 March 2013 - 04:13 PM.


#1410 Slaytronic

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Posted 04 March 2013 - 04:11 PM

Well to be honest I am laughing my *** off now.
Buff high heat weapons then drop this on patch lol

#1411 One Medic Army

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Posted 04 March 2013 - 04:11 PM

View PostShumabot, on 04 March 2013 - 04:06 PM, said:

I suspect lying, like is evidenced here, will be the truest defense we'll see.

Ok, after looking at the examples I see that when they say stackable they mean "can be concurrently equipped" rather than "equipped in the same module slot".

It also says the CBill version can be used 2x/match whereas the MC vers is 1x/match.

So you can use 1 slot for the MC version at 1x 35% or you can use 2 slots for the CBill version for 2x 15%+2x 20%.
I'd argue the CBill version is superior.

If you're using 1 module slot, having 2x use of 20% is arguably better than 1x 35% unless there's a cooldown associated.

Edited by One Medic Army, 04 March 2013 - 04:12 PM.


#1412 EyeOne

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Posted 04 March 2013 - 04:11 PM

Maybe we should freak out now so PGI understands. This, personally, ****** me off. PGI, stop toeing the line! Please just leave it alone with this crap. Sell Hero mechs that aren't superior, sell Premium Time, sell paint for MC. I'll buy all of it. But I swear I won't play this game if you continue in this direction.

#1413 Weaselball

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Posted 04 March 2013 - 04:11 PM

Lets assume you're in a mech with 4 module slots. Or 5 slots, and one of them has something like the Advanced Zoom module, because it's so awesome and everyone should buy it.

With c-bills you buy:

Coolant Flush (1 + 2) and Airstrike (1 + 2). Ok cool. You're rockin both coolant flush and airstrike or whatever it turns out to be at their MC price equivalents. All of your module slots are now filled. You're good to go.

Now you fight a guy that spent MC.

He's rocking Coolant Flush (3), Airstrike (3), Longtom Artillery (3) and Care-Package (or whatever, 3). He has 2 more consumable calldowns at his disposal.

This looks to be how it will go. Notice on their little sketch-graphic they showed how modules can stack or not stack? Well they all had specific names (even if placeholder, IE: Small medium large coolant flush). This leads one to presume that other, different, modules can stack onto those. Like an MC Airstrike can go with an MC coolant flush with an MC Artillery etc etc etc.

If my assessment is correct, then who has the advantage? The guy that spent MC, as he has more consumables available to him, even if those consumables are individually no stronger than their cbill counterparts.

That is the definition of pay-2-win.

#1414 Mystere

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Posted 04 March 2013 - 04:11 PM

Ok folks. It's time to put up or shut up. Quit and uninstall now if you think it's bad!

Rage quit now, I dare you. :lol:

Edited by Mystere, 04 March 2013 - 04:15 PM.


#1415 Cache

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Posted 04 March 2013 - 04:12 PM

View PostSybreed, on 04 March 2013 - 04:07 PM, said:

it can be used twice. Which means it'll make some mechs able to alpha strike 2 or 3 times more before overheating. Doesn't sound like balance to me

Read it again...

Quote

The MC Purchased Large Coolant Flush allows a player to trigger a coolant flush once during a match.


View PostSuper Mono, on 04 March 2013 - 04:11 PM, said:

A defense of PGI from someone who doesn't actually read/comprehend what PGI is saying along with a non-sequitur about sandpaper.

If you'd be kind enough to point out what I am not comprehending, I'd appreciate it.

#1416 Mechwarrior Buddah

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Posted 04 March 2013 - 04:11 PM

View PostTennex, on 04 March 2013 - 03:44 PM, said:

you're not supposed to be able to buy power.

and with airstrikes. if it is MC purchasable. you are buying power.


whoever didnt know pgi was lying (like every time ever that Ive seen a dev say this) when they said "vanity items only for mc"
should by now

#1417 Royalewithcheese

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Posted 04 March 2013 - 04:11 PM

View PostOy of MidWorld, on 04 March 2013 - 04:06 PM, said:

Hmm, although this makes me sad, i suppose it's kind of funny to make money out of people who can't manage their heat. I just hope it's gonna be expensive.


I hope that there's some sort of visual cue so I can know when someone forked over real $$$ in order to get a couple more shots off in a computer game and laugh at them.

Edited by Royalewithcheese, 04 March 2013 - 04:12 PM.


#1418 KharnZor

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Posted 04 March 2013 - 04:11 PM

As per the topic description.
I know i wont be buying anything else for a while.

*edit* changed the poll a little.

Edited by KharnZor, 04 March 2013 - 04:15 PM.


#1419 Broad5ide

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Posted 04 March 2013 - 04:12 PM

View PostDeeSaster, on 04 March 2013 - 03:57 PM, said:

It does not matter if the bonus is small or not. This is the first time I can remember that you cannot recreate something bought with hardcash via softcash and we aren't even outta beta.

Sad. :/

hero mechs?

#1420 Rina Fujimoto

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Posted 04 March 2013 - 04:12 PM

View PostArdney, on 04 March 2013 - 04:06 PM, said:

Fair enough, thanks. I did miss this when I skimmed. Doesn't change my overall take on it but it puts some of the hand wringing into perspective.

Ugh, I just want to get everyone informed, most people just skim over the post and didn't spot that.





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