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When Are We Gonna Get A Coolant Flush Module



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#2101 Monky

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Posted 04 March 2013 - 05:14 PM

Consumables as an idea have merit. This implementation of them is a hoodwink and makes me laugh.

#2102 Rigiroth

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Posted 04 March 2013 - 05:14 PM

View PostPadic, on 04 March 2013 - 05:09 PM, said:


I think this is the important part. In the proposed implementation, it won't even last a single fight, so why even have it? Even compared with the current line up of modules, coolant seems like an especially bad one to me.

So ... what's the big deal?


It would allow me to instantly gain an advantage over an enemy. They said they wanted heat to be something mechs had to constantly balance, but the fact that their is a way to get around it defeats the purpose of the heat system in general, even if it is mostly paid only. It takes up module slots which PGI always said was their end game...so now their is a workaround (and a more effective one at that) for their end-game content that formerly couldn't be paid for.

#2103 Beeman

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Posted 04 March 2013 - 05:14 PM

View PostWerewolfX, on 04 March 2013 - 04:52 PM, said:

I played WoT I suffered through that damn game untill my face was red from rage of the Gold ammo killing me in one blast simply cause some guy could afford to whip out his wallet and get the best stuff in the game.


The people one-shotting you don't typically use gold rounds. You either got ammo-racked a lot(which can happen here as well) or you got derp gunned. Every faction has derp guns available to them from tiers three(or four) and up. KVs and PanzerIVs are probably the most notorious derp gunnin' tanks in the game. Or artillery, or inherent player skill or any number of other things that can one-shot you at almost any tier in WoT >_>

You simply didn't understand what was happening and blamed gold rounds for your incompetence...as most people who cry about WoT being pay-to-win do.


To clarify: "derp guns" are large caliber guns, like howitzers or the like. Some low-tier vehicles can equip massive guns that fire...basically high explosive artillery rounds(that tend to cost a lot of credits per shot) that happen to do massive damage. You can one-shot a lot of people with those guns, so it's a very popular "cheese" kind of playstyle. So essentially, whining that some KV or PZIV who derp'd you to death is using gold rounds is like crying that splatcats paid for their SRM6 ammo. It just isn't true.

Edited by Beeman, 04 March 2013 - 05:17 PM.


#2104 Z0MBIE Y0SHI

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Posted 04 March 2013 - 05:14 PM

Coolant isn't the one that makes me nervous, it's Air MC Strikes, though I will try to bite my tongue till we see it in game.

Edited by Z0MBIE Y0SHI, 04 March 2013 - 05:14 PM.


#2105 Commander Kobold

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Posted 04 March 2013 - 05:14 PM

View PostOni Ralas, on 04 March 2013 - 05:08 PM, said:

I am going to guess (again -- guess) that airstrikes and/or arties are going to require the command console. or some other mechanic. There will likely be a GCD on it, and may even require a certain number of resources to trigger.

The fact that I can get all these new toys without spending any MC is fine. If I want one right now, then I must open my wallet...like every_single_other_convenience_on_the_planet.

Global cooldown? unlikely at most it will probably only allow one to fire at a time (ie call of duty air killstreaks) and again the chance of them requiring a comand console is even lower.

#2106 Chrithu

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Posted 04 March 2013 - 05:14 PM

View PostXIRUSPHERE, on 04 March 2013 - 05:10 PM, said:

snip


You are aware that Air and Artillery Strikes have been part of BT and more importantly every Mechwarrioor game so far? And in my book the consumable solution is better than making them an item like NARC that you buy once put in your mech and then just have to restock ammo to keep using it match after match.

#2107 Super Mono

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Posted 04 March 2013 - 05:14 PM

View PostRashhaverak, on 04 March 2013 - 05:04 PM, said:

No it does not. Paul clarified it in the command chair post. The flush is a reduction in total heat. It is not dependent on the number of heat sinks you have loaded.

CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.


You know that more heat sinks means a higher heat capacity right? So 35% on a mech with more heatsinks is going to mean a heck of a lot more heat flushed.

#2108 RedDragon

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Posted 04 March 2013 - 05:14 PM

View Postverybad, on 04 March 2013 - 05:11 PM, said:

Max 35% reduction in heat one time per game, have to pay for it again using either MC or CB to use in another game?

Sorry, but that's hardly a big deal, it's somethign that would only be used in an emergency, and even then it's simply not that big a deal.

People crying about it are really not looking at the overal value. I doubt I would use it, I overheat sometimes, but not often enough to need the coolant.

Just not a big deal having looked at what their version will actualy do.

Actually it's at least 35% (more with more HSs) and with the option to use it twice (if you have Tier 1 and 2 installed).

#2109 Moromillas

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Posted 04 March 2013 - 05:14 PM

Yeah, I think it's a good idea to test it once it goes live, and provide feedback. On paper, yes it is pay to win. Sort of hoping that it doesn't become pay to win. Don't know how long I can support it if it's pay to win, I can't really get behind that.

As it is, you pay for one extra module slot end-game.

#2110 JimSuperBleeder

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Posted 04 March 2013 - 05:14 PM

View Postvrok, on 04 March 2013 - 04:42 PM, said:

You have no clue what pay2win is.

Not even close.

Trying to defend this is laughable. Anyone who can read properly and think for themselves knows this is in fact, 100% objectively, P2W.


Dust 514, that is a p2w game.

#2111 Cheetokun

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Posted 04 March 2013 - 05:14 PM

Bad things won't get fixed UNLESS people talk about them. As entertaining as sitting on my hands sounds, I'd rather try and motivate the developers to not stray into pay2win territory.

#2112 Lootee

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Posted 04 March 2013 - 05:15 PM

L2P. Adapt. Consumables have counters. They are balanced.

#2113 WardenWolf

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Posted 04 March 2013 - 05:15 PM

In case any Devs are listening, I have a solution:

Drop the three-tier consumable thing completely. Have one tier, at the level of the MC one, but with this change: the MC one is one use per match, but lasts forever, while the c-bill version gets used up and has to be re-purchased.

That is all. Then they are equal in-game in every way, you are just 'paying for convenience' with the MC version, as you just buy it once instead of every match.

Now it is worth noting, and loling, that this is basically just bringing back repair & reload into the game. I didn't mind it to begin with, so I don't mind here either, but its pretty funny if you think about it. Oh, and I also am not sold on the Dev's stated plan being truly P2W... but it is definitely starting down that slope.

#2114 El Penguin

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Posted 04 March 2013 - 05:15 PM

ECM madness wasn't with money only nor was the scorpion-tail of LRMs. This is just the beginning of going downhill

#2115 Tuku

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Posted 04 March 2013 - 05:15 PM

This question refers to increasing cooling efficancy not a 2 time percentage drop in how much heat you currently have.

#2116 Budor

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Posted 04 March 2013 - 05:15 PM

View PostOni Ralas, on 04 March 2013 - 05:06 PM, said:

...or quit.


#2117 Volume

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Posted 04 March 2013 - 05:15 PM

It's a legitimate issue and I'm glad that people are in an uproar about it.

I'm genuinely concerned but I hope PGI understands they can't abandon the majority of their playerbase with such a ridiculous imbalance.

It would be far more acceptable if all coolant flushes were available for both currency types, or even better if coolant flush didn't exist imo.


View PostPanchoTortilla, on 04 March 2013 - 05:15 PM, said:

L2P. Adapt. Consumables have counters. They are balanced.


This is a sarcastic post, right?

Edited by Volume, 04 March 2013 - 05:18 PM.


#2118 Cheetokun

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Posted 04 March 2013 - 05:15 PM

Posted Image

You were saying?

#2119 Splitpin

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Posted 04 March 2013 - 05:16 PM

Ho hmm. Remember it takes MC sales to pay for free CB options. If you get trumped by a MC module - say thank you. I can't really imagine MC options will be overused in pug games, or only by the insanely rich, or mum hasn't seen the bill yet.

#2120 Hedonism Robot

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Posted 04 March 2013 - 05:16 PM

Very disappointed with this patch so far. I thought MWO was doing well financially, but consumables just scream that things are getting bad. If we complain enough about it and legitimately hate it then they might revert it since it is the open beta. This whole system screams of the old repair and rearm costs which were largely unpopular.

My questions to PGI:
  • Why even make cbills and MC items different?
  • What is the plan for dealing with exisitng item imbalance (IE AMS sucks, ECM too powerful, BAP sucks)
  • Do you have plans to balance chassis/variants (Stalker N for instance with less HP)






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