benth, on 04 March 2013 - 09:21 PM, said:
While this may be part of it, far too many developers get off the hook by players displacing blame on nebulous publishers.
Yeah, EA got its hooks into Mass Effect. But the terrible writing in 3? All on the developers.
I'm willing to believe that was about resource constraints and scheduling. EA has a pretty driven track record of that. If you really want to rag one Bioware for something, consider Dragon Age 2. Not to mention that the microtransaction scheme in ME 3 was flawlessly implemented. I could pay $3 and get a whole shitload of cool stuff, or I could grind (well, play, really) for 3 hours to get the same. I spent some cash, I spent some time, and in the end I thought "This was worth both the time and money I spent on this [a lot of both] and I would do this again in their next similar offering."
As it was, Mass Effect 3 is proof of concept that complaining when you deserve better gets you better. I considered the redux ending to be an acceptable (if not incredible) and satisfying end to the series, and I was very happy with
SPOILERS TO FOLLOW HERE ABOUT ME3 SO STOP READING RIGHT NOW YES THAT MEANS YOU my robo Shepard-reaper.
SPOILERS OVER
That's what I want. I want lots of cool content and the opportunity to spend reasonable amounts of money on cool stuff that does not give me a competitive advantage, or the option to grind for the same length of time. If hero mechs were closer to League of Legends heroes, I suspect PGI would make a lot more money on them, and if I could grind for one with 45 hours of play, I would be a lot less likely to say "*&%!@# you" when they finally release that hero mech that is obviously overpowered (of course they'll balance it eventually, but making a mistake like this is inevitable; it's just part of the industry).
Edited by Noobzorz, 04 March 2013 - 09:32 PM.