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Ecm Must Change


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#61 MrPenguin

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Posted 06 December 2012 - 11:33 AM

View PostCodejack, on 06 December 2012 - 11:27 AM, said:


Ah, another light pilot willing to come on and flat out lie to metagame his way into a more powerful mech. Don't bother replying to me, anymore, your opinion is officially worthless.

I'm a brawler pilot. I mostly pilot an Awesome 8R with x4 SRM6 with out artemis. The only light I play is a commando.
I know how to aim my SRM6 and make them hit what I want to hit. SRM and Ballistics are my favorite weapons.

So, got more empty accusations while you struggle to get any kind of rebuttal together or are we done here?

Also, the person who claims Commando is OP is the last person on this forum to say that someones opinions on balance is worthless.

Edited by MrPenguin, 06 December 2012 - 11:34 AM.


#62 Kraven Kor

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Posted 06 December 2012 - 11:37 AM

View PostCodejack, on 06 December 2012 - 11:16 AM, said:


http://youtu.be/VCEEt0_PTgo

I'm sorry, you guys were saying something?


Yes, you have ONE VIDEO showing SRM's not hitting (no, I didn't watch, not going to.)

We aren't saying you are wrong and imagining things and your SRM's are actually hitting and killing things but you live in some delusional world.

We're saying that this is a bug that does not always happen, and many of us are having no trouble adjusting and hitting lights with SRM's or Ballistics. Is it completely sad that I have to "lag shoot" in 2012? Yes. But "direct fire weapons" ARE. NOT. USELESS. AGAINST. LIGHTS.

Buggy? Sure. Useless? No.

90% of any of the perceived problems we have in our life can be solved by changing the language we use.

"Direct fire weapons are difficult to use against light mechs." True. Solution: Lead shots, lag shoot (:P), or use lasers.

"DIRECT FIRE WEAPONS ARE USELESS AGAINST LIGHT MECHS." Not true. Tricks your brain into seeing the problem as insurmountable. Change the language, enjoy game, enjoy life, win.

#63 MrPenguin

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Posted 06 December 2012 - 11:39 AM

View PostKraven Kor, on 06 December 2012 - 11:37 AM, said:


Yes, you have ONE VIDEO showing SRM's not hitting (no, I didn't watch, not going to.)

He completely misses in the video. He doesn't even visually hit the jenner.
Thats like trying to hit a rock and missing entirely, then saying rocks are impossible to hit. Lag shield or not, even if there wasn't none of those missiles would have hit anyway.

#64 Boymonkey

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Posted 06 December 2012 - 11:40 AM

View PostCodejack, on 06 December 2012 - 11:27 AM, said:


Ah, another light pilot willing to come on and flat out lie to metagame his way into a more powerful mech. Don't bother replying to me, anymore, your opinion is officially worthless.



To be fair he is right you fired the srm's way too late.

#65 Bguk

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Posted 06 December 2012 - 11:45 AM

View PostCodejack, on 06 December 2012 - 11:27 AM, said:

Ah, another light pilot willing to come on and flat out lie to metagame his way into a more powerful mech. Don't bother replying to me, anymore, your opinion is officially worthless.


Don't like clicking on links so I won't.

Too bad I don't record the times I get hit by SRM fire in my Jenner. Or lasers.

I hope ECM doesn't change but the counters get a little better.

#66 Codejack

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Posted 06 December 2012 - 11:56 AM

View PostBoymonkey, on 06 December 2012 - 11:40 AM, said:



To be fair he is right you fired the srm's way too late.


Watch it again and look at the cooldown bars, then come back and tell me that.

For that matter, watch the 3rd strike, again; cooldown or not, at least half of that salvo should have hit.

#67 MrPenguin

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Posted 06 December 2012 - 11:57 AM

View PostCodejack, on 06 December 2012 - 11:56 AM, said:


Watch it again and look at the cooldown bars, then come back and tell me that.

You fired way to late.

Edited by MrPenguin, 06 December 2012 - 11:57 AM.


#68 Sevaradan

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Posted 06 December 2012 - 11:59 AM

View PostMrPenguin, on 06 December 2012 - 11:57 AM, said:

You fired way to late.


Clearly. This. Way too late.

#69 Boymonkey

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Posted 06 December 2012 - 12:00 PM

Nope sorry dude the guy just has really bad aim, you gotta lead with srms and the third salvo he fired over the Jenners head.
No matter how much you bleat about this issue whoever was piloting that mech can not aim for ****.
Not bothered about the cooldown bars, I'm looking at which way the mech is going and when fired where the guy is aiming.
Just a really bad missile user thats it.

Edited by Boymonkey, 06 December 2012 - 12:02 PM.


#70 Codejack

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Posted 06 December 2012 - 12:00 PM

View PostMrPenguin, on 06 December 2012 - 11:57 AM, said:

You fired way to late.

View PostSevaradan, on 06 December 2012 - 11:59 AM, said:


Clearly. This. Way too late.


View PostBoymonkey, on 06 December 2012 - 12:00 PM, said:

Nope sorry dude the guy just has really bad aim, you gotta lead with srms and the third salvo he fired over the Jenners head.
No matter how much you bleat about this issue whoever was piloting that mech can not aim for ****.


Wow, 3 liars.

Edited by Codejack, 06 December 2012 - 12:01 PM.


#71 Boymonkey

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Posted 06 December 2012 - 12:05 PM

View PostCodejack, on 06 December 2012 - 12:00 PM, said:




Wow, 3 liars.


Dude you can call us liars all you want, we have seen the video and I gave you the truth, If you do not like it ****** off.
In fact I urge everyone to watch the video and tell this guy he can't aim for *****.

Here it is everyone....http://youtu.be/VCEEt0_PTgo

Edited by Boymonkey, 06 December 2012 - 12:06 PM.


#72 MahKraah

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Posted 06 December 2012 - 12:19 PM

the biggest wow moment i had with ecm was last night:
my 8man premade moved into a coverd position behind a hill line , ready to act and intercept on the reports of our scouts that tryed to find and uncover hostile position and movements.
suddenly on ts: "they are here!!! all attacking our right flank!!"
i was the left flank guad in my dragon, watching over the see side on forrest colony.
imediatly turned around to support my team with medum range largelaser fire.
obviously they had ecm advantage, my radar was blank, no friend or foe markers, i stared at the scene: about 14 mechs cycling each others, fighting tooth and nail and i was unable to fire my lasers, totaly unable to tell who in that bulk was friend or foe. was sitting there staring at the mess of laserflashes, riped of armes, exploding mechs" who the **** should i shoot at??? no unit markers or paintings to identifie them visualy, they all look same...nothing i can do, i cant engage without a 50-50 chance to unload my alpha into the head of my own comrades. i simply stood there paralyzed and watching ... untill one of them turned around and started to shoot me! finaly a target!!! punched the acceleration controle and fired a alpha towards his face......

that was a shocking experience.
ecm adds alot to the game, it makes it alot less predictable and requiring alot more coordination it is totaly gamechanging. any small wrong decission or every second of leaders confusion can make your team go down in a coupple of seconds. i think it is a good addition but as the op say: it needs tweaking, but i dont want to miss it. allowing only a single dropconfiguration or guaranted loss , aka 8 atlas ddc(never met such a drop,4 atlas at most) is a unaceptable situation. a restriction for droptonnage or number of ecm per team is required, what exactly? dont know yet. lets give it a coupple more days

#73 Splinters

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Posted 06 December 2012 - 12:20 PM

In all honesty the only major effect of ECM on 8-man is the ability to call out targets to focus fire. When 8 mechs are under the cover of ECM and 6 of them are Atlas D-DC's, we have a hard time as a group to call out a target for focused fire since we can't see the "A"-"G" label of the mech. If they turned that on, I think our team would be 99% effective of our pre-ECM fighting tactics and style.

That time to get our team to focus fire is really one of the turning points in the big "All-out" decisive fights for 8-man.

Pug, well I have only tried it once since the patch we won with everyone hiding behind my D-DC and tunnel rushing. Tactics have changed but I imagine Pugs are more challenged to organize themselves than before, but that was already a problem this only makes it more obvious. Not necessarily a bad thing from a skill growth perspective, but may scare away new players who get stomped too often.

-S

#74 MrPenguin

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Posted 06 December 2012 - 12:21 PM

View PostBoymonkey, on 06 December 2012 - 12:05 PM, said:


Dude you can call us liars all you want, we have seen the video and I gave you the truth, If you do not like it ****** off.
In fact I urge everyone to watch the video and tell this guy he can't aim for *****.

Here it is everyone...

Please don't give his video more views.

#75 Sevaradan

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Posted 06 December 2012 - 12:24 PM

View PostCodejack, on 06 December 2012 - 12:00 PM, said:




Wow, 3 liars.


I'm sorry you can't bring yourself to recognize that the problem with your mech exists between your computer chair and keyboard/mouse, that kind of incapability to take ownership of deficiencies and take actions to mitigate them is detrimental to your growth as a person.

#76 Boymonkey

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Posted 06 December 2012 - 12:25 PM

View PostMrPenguin, on 06 December 2012 - 12:21 PM, said:

Please don't give his video more views.


Yeah it just annoys me when it is so obvious he can't aim for crap but calls 3 of us liars.


Oooohh crap is allowed crap crap crap crap crap :P eee thats better.

Edited by Boymonkey, 06 December 2012 - 12:26 PM.


#77 Codejack

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Posted 06 December 2012 - 12:28 PM

View PostBoymonkey, on 06 December 2012 - 12:05 PM, said:


Dude you can call us liars all you want, we have seen the video and I gave you the truth, If you do not like it ****** off.
In fact I urge everyone to watch the video and tell this guy he can't aim for *****.

Here it is everyone....http://youtu.be/VCEEt0_PTgo


Yea, everyone go look at the :10 second mark, where the Jenner ABRUPTLY JUMPS 20 FEET SIDEWAYS JUST AS THE MISSILES GO BY! Still, you can see 3 or 4 actually explode on him... but no damage done.

Or how about the :15 second mark where he is 30m in front of me, coming straight at me, and my entire volley of missiles goes right through him... then he runs off without my having done anything to him.

Or, how about the 4th shot, at the very end, where he just flat teleports out of the way?

The first shot I grant was late, but that wasn't me, that was getting knocked around by AC just as I fired.

You either didn't watch the video, watched it but didn't look closely enough to see more than you wanted to, or are flat-out lying. Which is it?

Edited by Codejack, 06 December 2012 - 12:30 PM.


#78 Sevaradan

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Posted 06 December 2012 - 12:29 PM

Yes we've watched the video and observed your deficient gunnery skill.

#79 Boymonkey

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Posted 06 December 2012 - 12:31 PM

View PostCodejack, on 06 December 2012 - 12:28 PM, said:


Yea, everyone go look at the :10 second mark, where the Jenner ABRUPTLY JUMPS 20 FEET SIDEWAYS JUST AS THE MISSILES GO BY!

Or how about the :15 second mark where hi is 30m in front of me, coming straight at me, and my entire volley of missiles goes right through him... then he runs off without my having done anything to him.

Or, how about the 4th shot, at the very end, where he just flat teleports out of the way?

The first shot I grant was late, but that wasn't me, that was getting knocked around by AC just as I fired.

You either didn't watch the video, watched it but didn't look closely enough to see more than you wanted to, or are flat-out lying. Which is it?


Don't care dude, you are the one in the wrong. Even if you are right (Not) the problem must be with your comp/connection because I have no problem hitting things with Srms, It is just you are aiming in the wrong place when you have fired them.
Do not call us liars ok? 4 people have looked at it and all of us have said you can't aim for crap, just accept it and move on ok.
But just try and call us liars again and I will report you.

Edited by Boymonkey, 06 December 2012 - 12:33 PM.


#80 Sevaradan

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Posted 06 December 2012 - 12:32 PM

View PostBoymonkey, on 06 December 2012 - 12:31 PM, said:


Don't care dude, you are the one in the wrong. Even if you are right (Not) the problem must be with your comp/connection because I have no problem hitting things with Srms, It is just you are aiming in the wrong place when you have fired them.


This I regularly kill lights (even the dreaded jenner...) on my atlas with srms/ac20 fire.





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