Bishop Steiner, on 06 December 2012 - 06:28 AM, said:
*rolls eyes*
Why I even try to use reason with people.
FINE.
ECM is horribly overpowered wah wah wah. I guess my Unit is just that much better than everyone else then (damn we must have joined BWC!) since we defeated multi-ECM at every turn last night.
Must suck to be one of the unwashed masses.
Who gives a ***** about the other MW titles? This is not THEM. They were done far from the source mateial, and the goal here is to emulate TT as close as possible. The sooner you stop worrying about what MW4 did, the sooner you might actually enjoy THIS game.
Count on a Steiner to say something like that. Us Davion are much nicer.
(Yes, I'm joking.)
Joking aside, I think it's you who aren't listening. Most of us are saying we do like ECM. We really like it. But, like anything else, there should be something to lesen the impact of it in the game. It shouldn't be a dead stop to all LRMs and SSRMs. It should hinder and make it harder for missile lock ons. Not impossible.
Personally, I haven't felt the impact of ECM yet. I've been running with an AC as of late. But when I was in my trainer, I was using the Hunchback 4j as a support role while I learned the game. My first mech was a Hunchback 4SP, and I mimicked the 4j because it was effective and kepts me alive for the most part, adding in more heat sinks on my custom to make it able to fight closer as needed.
With the intoduction of ECM in it's current state, I've already removed the LRMs from my Hunchback and added SRMs, already seeing the problem of trying to get a lock on anything. It was hard enough before ECM to get and keep a lock on a target till the missiles hit. Not I can see it's going to be near impossible. Is this bad? Not really. But something should help to cut down ECM at the same time. ECM I don't feel is overpowered, if it had something to soften and, at least in part, counter it's effects. Though, to be honest, it shouldn't stop lock ons completely, but make lock ons harder to get, and knock out the extra guidance systems of the mech. It also should remove target sharing, which it does.
Personally, I like how it's running. But having ECM being the only counter to ECM is not how it should be in lore, books, TT or any of the previous games around. And I know, this isn't the other mechwarrior games. We know that. We simply are refering to a similar game that we already know as a way to bring about a comparison. It's like saying differences between a Hummer and a Bug. They are each cars. They each have engines. They aren't the same, but similar enough that we can make some comparisons. If one suddenly had square wheels, where all the other cars don't, we could be asking why it has square wheels and point out the fact that other, similar items, have round wheels. (Just as an example.)
I think the complaint isn't about ECM and how it works, but in how strongly and well it works and what ways besides a complete change of every mech deisgn being used. LRMs should not be useless. It should be hindered. (I know, you can manuelly fire them, but it's no where near easy. Almost impossible.) SSRMs are the bigger problem. You can't even fire them with ECM on the field. I know a pure SSRM build should be considered a poor build to start with, but it shouldn't be killed either. The SSRMs should be able to get a lock after a much longer time, and/or should be able to be fired blind like normal SRMs. It would make them from useless to just greatly reduced.
As for ECM letting you get a lock on if you get really close... as I said, I have lately been running with an AC 20. I don't care about getting a lock most times, though it is helpful. When fighting someone with ECM, I find I can't lock on them at all, no matter how close I seem to get. I can ram them and still not get that lock on.
Also, for all those "NARC was made to counter ECM", no. It wasn't. ECM was actually made to counter NARC and make it harder to lock onto. But it shouldn't make it impossible to lock on to as well. As of right now, ECM, though good and fair, is unbalanced. I don't feel ECM needs to necicarily be changed, though maybe a little, it needs to have some counters placed into the game to reduce it's effectiveness. Just like how it shouldn't remove LRMs and SSRMs, but instead should reduce thier effectiveness somehow. Right now, it's removing them completely. I'm not the only LRM pilot that's changed to SRMs or all lasers. (Though I haven't been running with LRMs for a while now, but still, I've changed my one LRM mech into SRMs to counter the ECM already. I shouldn't really have to feel the need to do that really. I do also agree that LRMs and particularly SSRMs where overpowered, but making them from overpowered to dead isn't an answer either. Greatly reducing their abilities around ECM would be better.)
Also, am I the only person who thinks that LRMs launched at close range, if they hit a mech, should do some rocking effects and minimal damge? I know the warheads aren't arming, but the rocket is still driving itself into the mech. They mentioned several times in the books of LRMs being used in extream close range as a last ditch effort to mess up an opponent's targeting skills. I think it was in Highlanders Gambit that this trick was used specifically. Also maybe in some of the many Soloris books as well...
Back on topic, I still feel that BAP should do more than it currently does. I'm not suggesting BAP to completely counter ECM, but it should help cut through the clutter a little. Even a small percent would be nice. Or have it detect the ECM and it's jamming before you really get jammed, kinda like as a proximity alert to an ECM field...? Right now, I see no need to ever field a BAP.