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Catapult K2 Build Critique?


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#21 stryker175

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Posted 07 December 2012 - 01:49 PM

View PostLike a Sir, on 07 December 2012 - 01:46 PM, said:


It's ok... we are not getting charged for repainting the mech after each match..... yet =D

I meant I dont like super close range brawling. 4 AC/5 cataphracts have traumatized me ._.
we're gonna get charged for repaint soon? :)

#22 TruePoindexter

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Posted 07 December 2012 - 01:58 PM

View Poststryker175, on 07 December 2012 - 01:49 PM, said:

I meant I dont like super close range brawling. 4 AC/5 cataphracts have traumatized me ._.
we're gonna get charged for repaint soon? :)

I believe that was Sarcasm - and you will tear the limbs off those 4 AC5 Cataphracts in a heart beat.

#23 Dukarriope

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Posted 07 December 2012 - 02:00 PM

I've been experimenting with various layouts and found myself most successful with double AC/10s with Medium Lasers, 11 double heatsinks. Another interesting one that's worked for me had double PPCs and double AC/2s, all in the torsos, with 16 double heatsinks.
I use a XL300 and 336 armor across both of these builds, with 1 tonne of AMS and 2 tonnes of AC/2 ammo or 7 tonnes of AC/10 ammo. I also stripped armor off the arms to just 10 to pile it onto other regions.

I've also recently decided to switch to dual LB-10X/ACs and double Medium Pulse lasers, which has increased my overall damage output but dramatically reduced the effective range, with higher overall heat buildup. Assuming I can close into range with this build however, few targets can resist it.

Another fun build I had used double AC2s and double medium pulse lasers with 1,125 rounds of ammunition, but I find myself preferring the double 10s overall.

Edited by Dukarriope, 07 December 2012 - 02:01 PM.


#24 Walk

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Posted 07 December 2012 - 02:07 PM

View Poststryker175, on 07 December 2012 - 01:24 PM, said:

Oh by the way guys I AM planning to upgrade to a XL engine 300 once I have enough C-Bills. Once I have that I will add more heat sinks.

Heat efficiency and zombie engine besides, is the weapons loadout in general okay? Also any suggestions for mechs that I should specifically hunt for?/attack strategy? I find myself killing hunchbacks and centurions a lot.


ac/2 runs pretty hot. If you are deadset on keeping the lasers, replace them with ac/5 or uac/5, they don't produce nearly as much heat. That way, you can use them when your above a threshold heat and use the lasers. Overall, I would never EVER run with that bad of a heat efficiency you won't be able to fire all your weapons properly and might as well not have them. I have also seen a k2 run 2x ac/10 and some lasers, and he seemed to do well. All depends what you want, but you definitely need higher heat efficiency.

#25 stryker175

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Posted 07 December 2012 - 02:21 PM

View PostWalk, on 07 December 2012 - 02:07 PM, said:


ac/2 runs pretty hot. If you are deadset on keeping the lasers, replace them with ac/5 or uac/5, they don't produce nearly as much heat. That way, you can use them when your above a threshold heat and use the lasers. Overall, I would never EVER run with that bad of a heat efficiency you won't be able to fire all your weapons properly and might as well not have them. I have also seen a k2 run 2x ac/10 and some lasers, and he seemed to do well. All depends what you want, but you definitely need higher heat efficiency.

I am dead set about keeping my large lasers, AMS, and im possibly bargaining to edit my AC/2s. I am willing to remove the medium lasers for a different build. For the heat efficiency I actually dont tend to overheat much. I tend to alpha fire occasionally but I mostly chain fire my lasers and use AC/2s when I run hot. In general combat my heat hovers around 40-60% and hovers around 60-90% when brawling, but I dont overheat and shut down much. I am planning to upgrade to XL 300 and add in more heat sinks. I also use my ac/2s when im starting to run hot and wait for my lasers to cool down.

Edited by stryker175, 07 December 2012 - 02:22 PM.


#26 Paul Inouye

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Posted 07 December 2012 - 02:23 PM

As posted in Guides... my K2 build is 4xMPL and 2MGs. 28SHS, 400/422 armor runs at 1.44 heat efficiency and a 315XL engine. This is the build to protect team mates and chase off any lights bugging your Assault/Heavy friends. This is the build I run with 90% of the time.

A modification to replace the 2 MPLs in the arms to 2 Large Lasers at the cost of a smaller engine and a few points of armor will make this thing an armor burner against any class of Mech. Because the LLs burn at a decent amount of damage per tick, you can start sheering legs/arms off light mechs pretty easily. Just gotta be careful cause this thing will run VERY hot.

Post ECM:
I've removed the arm MPLs for LL's. A standard 245 engine. I replaced the 2MG's for 2 AC/2s. I now use this thing to make LRM class Mechs backup behind cover while the team moves forward.

#27 stryker175

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Posted 07 December 2012 - 02:50 PM

View PostPaul Inouye, on 07 December 2012 - 02:23 PM, said:

As posted in Guides... my K2 build is 4xMPL and 2MGs. 28SHS, 400/422 armor runs at 1.44 heat efficiency and a 315XL engine. This is the build to protect team mates and chase off any lights bugging your Assault/Heavy friends. This is the build I run with 90% of the time.

A modification to replace the 2 MPLs in the arms to 2 Large Lasers at the cost of a smaller engine and a few points of armor will make this thing an armor burner against any class of Mech. Because the LLs burn at a decent amount of damage per tick, you can start sheering legs/arms off light mechs pretty easily. Just gotta be careful cause this thing will run VERY hot.

Post ECM:
I've removed the arm MPLs for LL's. A standard 245 engine. I replaced the 2MG's for 2 AC/2s. I now use this thing to make LRM class Mechs backup behind cover while the team moves forward.

Thank you for replying to this thread :huh: (I now have bragging rights that the lead dev noticed my post)
for the Post ECM build, is yours pretty much the same as my build but with medium pulse lasers instead of medium lasers, and a smaller engine, SHS, and extra armor?

Personally I cannot stand moving at less than 64.8kph unless im piloting an atlas or some other build with massive/op weapon
loadouts (gausscats, all laser hunchback, 4AC/5 cataphract, streakcat, etc.)
do you know what my top speed would increase to if I were to add a XL engine 300? (sorry still noob and I cant find any guides on engine speed) Also I was thinking about possibly mounting additional double heat sinks in the arms (36 armor each) should I have spare tonnage/crit slots and my torso slots are filled. Would this be a good way to improve my heat efficiency or would it be too easy to destroy my arms for any real benefit?

#28 nungunz

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Posted 07 December 2012 - 02:57 PM

I've been running the following in mine:

x2 UAC/5
x4 Medium Lasers
XL300
Endo
DHS

#29 Choombatta

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Posted 07 December 2012 - 03:02 PM

I run with a Standard 250 engine.
400 armor
DHS
AMS
2x ERPPC
2x MLas

I play this one all the time now, ignoring the Founder's Atlas in the garage.

#30 Edge28

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Posted 07 December 2012 - 03:33 PM

I ran mine through with:

300XL
18 total DHS

2 ERLL in the arms
2 LL in the torso
2 MG for giggles
AMS

352/422 which is near stock (I think) for armour

Heat eff is 1.05 which is manageable with only 2 real wep groups. I can fire both most of the time and just behave myself with one for a few seconds when I have to.

ER's in the arms are mounted high enough to fire over ridges and in a Cat it is not hard to get arms and torso same hit.

Swap the ER's for to reg LL and heat goes to 1.2 eff which may appeal more. Personal pref.

EDIT

Before I put in the XL I ran 4 LL with a stock 260. 14DHS for 1.06 heat. Had no real issues levelling the thing. Was like Cat on easy mode..... and I'm a middling player.

Edited by Edge28, 07 December 2012 - 04:15 PM.


#31 xRatas

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Posted 07 December 2012 - 04:08 PM

280XL, 2x LargeLaser,2x MediumLaser,2x UAC/5 (50 ammo). Severely ripped armor on legs and arms. Never been legged to death and I'd rather lose some large lasers than my XL engine anyway, if someone decides to targets arms. Endo Steel and DHS ofcourse. Mastered skills.

I really like this one, I tend to start sniping with Large lasers, then engage and hopefully kill something slow with full firepower, and finally hunt backarmors or breached locations with lasers. Game is usually decided at the moment I run out of UAC/5 ammo (enough to kill 2-3 mechs when well aimed), so it matter not if I'm not at full firepower at that point anymore. Heat is not real problem after UAC's are empty, so still quite efficient.

Certainly my favorite mech of all so far. Tried AC/2 and AC/5 builds, but as I really wanted fast burst damage for 1vs1 engagements, UAC/5 pair felt most fitting.

Edited by xRatas, 07 December 2012 - 04:16 PM.


#32 Ptom

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Posted 07 December 2012 - 04:13 PM

Used to run a standard 215/225 engine? (cant remember) 2 Large laser 1 ac 20 build that would never run hot. Could make tons of money and could perform well against anything. Only drawback was the 56 kph speed. I thought it was the end all of k2 builds.

Then I discovered the uac5 and fell in love.

Now its 2 LL 2 ML and 2 uac5 with an xl 250 engine. It runs hot and Its expensive to run, but the dakka it outputs more than makes up for the money loss.

Edit: Wow just noticed the guy above me posted the exact same build as my new one. lol!

Edited by Ptom, 07 December 2012 - 04:15 PM.


#33 Red squirrel

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Posted 07 December 2012 - 04:25 PM

View PostQuazil, on 07 December 2012 - 12:26 AM, said:

You could go all-in and take two AC10's and a fast engine.
2x AC20's is too slow to be competitive or fun IMNSHO.


Not true not true at all
This build is the fabrique which fun is made of.
Great in places like the Ice city tunnel.
But then extremely slow, almost no ammo, and overheats a lot.
If I remember right I had 42shots and a 210 Engine going 50KPH.
So no not useful but fun.


I tried but a 4LL build just does not work very well for me.
In the end dual Gauss is just by far the best you can do.

Edited by Red squirrel, 07 December 2012 - 04:26 PM.


#34 ConnorSinclair

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Posted 07 December 2012 - 04:33 PM

View PostPaul Inouye, on 07 December 2012 - 02:23 PM, said:

As posted in Guides... my K2 build is 4xMPL and 2MGs. 28SHS, 400/422 armor runs at 1.44 heat efficiency and a 315XL engine. This is the build to protect team mates and chase off any lights bugging your Assault/Heavy friends. This is the build I run with 90% of the time.

A modification to replace the 2 MPLs in the arms to 2 Large Lasers at the cost of a smaller engine and a few points of armor will make this thing an armor burner against any class of Mech. Because the LLs burn at a decent amount of damage per tick, you can start sheering legs/arms off light mechs pretty easily. Just gotta be careful cause this thing will run VERY hot.

Post ECM:
I've removed the arm MPLs for LL's. A standard 245 engine. I replaced the 2MG's for 2 AC/2s. I now use this thing to make LRM class Mechs backup behind cover while the team moves forward.



So whats going to be done about Dual ac20 and dual gauss?

Because if you're going to let that slide I demand a dual AC20 atlas, or atleast release the friggin MAULER.

Edited by ConnorSinclair, 07 December 2012 - 04:51 PM.


#35 Timelordwho

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Posted 07 December 2012 - 05:03 PM

View PostPaul Inouye, on 07 December 2012 - 02:23 PM, said:

As posted in Guides... my K2 build is 4xMPL and 2MGs. 28SHS, 400/422 armor runs at 1.44 heat efficiency and a 315XL engine. This is the build to protect team mates and chase off any lights bugging your Assault/Heavy friends. This is the build I run with 90% of the time.

A modification to replace the 2 MPLs in the arms to 2 Large Lasers at the cost of a smaller engine and a few points of armor will make this thing an armor burner against any class of Mech. Because the LLs burn at a decent amount of damage per tick, you can start sheering legs/arms off light mechs pretty easily. Just gotta be careful cause this thing will run VERY hot.

Post ECM:
I've removed the arm MPLs for LL's. A standard 245 engine. I replaced the 2MG's for 2 AC/2s. I now use this thing to make LRM class Mechs backup behind cover while the team moves forward.


Why the machine guns on your first build?

#36 ConnorSinclair

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Posted 07 December 2012 - 05:37 PM

View PostTimelordwho, on 07 December 2012 - 05:03 PM, said:


Why the machine guns on your first build?


He thought he was playing MW3.

#37 jper4

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Posted 07 December 2012 - 05:50 PM

i started trying out a 2 AC5 and 3ML setup- debating the 4th but that's a heat issue. so far i've died quick once, had 4 matches where no shot was fired (opposit direction base caps) and two others where i did ok (got a kill and top 3 in damage). twin AC5s make a nice finisher i've discovered once you target a damaged mech. haven;t played a heavy in a while so still getting used to it.

#38 Zero Neutral

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Posted 07 December 2012 - 05:51 PM

Double AC/20 or gtfudge out :-)

Edited by Zero Neutral, 07 December 2012 - 05:52 PM.


#39 ApocalypseNow

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Posted 07 December 2012 - 05:51 PM

Do try 2xAC20, it's immensly fun! I raised my kill ratio to the level that I think I'm almost good at this (I'm not). Problem is getting enough shots to play with, and it requiers quite some cash up front. After that it's cheap to maintain so it's a good investment. My formula is: STD 225 (NO XL!), structure upgrade AND double heat sinks. With that, you only need one heat sink. This nets you 42 shots to play with (21 since you'll be firing them together). Your smile while opening a Jenner like a can of tuna will give you a warm, fuzzy feeling all over, trust me ;-)

#40 Tarriss Halcyon

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Posted 07 December 2012 - 06:21 PM

Back in Closed Beta, I was a known threat with twin ER PPCs and Medium Pulse Lasers - sniped a Gausscat from 600m without him getting a shot back. Since then, however, I've moved more into Dragons, so I can't give too much advice on the K2 with all the new upgrades. Instead, I can only give you this one piece of advice.

Stay out of my Dragon's way.





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