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We Need A Drop Limit For 8 Man Asap!


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#1 Shredhead

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Posted 07 December 2012 - 01:15 AM

As much as I love to play competitive the current 8 man drops without class matching/restrictions ultimately comes down to who fields the most DDCs. I don't like Assaults and I am outright bad in Mechs on more than 100 kph, and I honestly feel like I am dragging down my team piloting a Phract or my beloved Hunchie.
Please, we need more variety again, implement a tonnage cap of 550 tons and make 8 man drops fun again.

Thanks

#2 Mordin Ashe

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Posted 07 December 2012 - 01:23 AM

I'm up for 480 tons.

Edited by Mordin Ashe, 07 December 2012 - 01:24 AM.


#3 ViKingOmega

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Posted 07 December 2012 - 01:26 AM

i have to agree here. playing against a team that has 4+ atlas just kinda makes 8 man not worth it. and please dont say L2P cause the only way to "learn" how to beat 4+ atlas is to die 1000 times. which i just dont have time or patience for. besides i want to fight teams and play on teams that have variety. i just bought a cataphract and i dont want to sell it just to get an atlas dc and be like everybody else.

we want variety in matchs not who can atlas the hardest.

#4 nonplusultra

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Posted 07 December 2012 - 01:35 AM

Its 500 tons for me.

2x lights = 50 tons
2x mediums = 100 tons
2x heavys = 150 tons
2x assaults = 200 tons

#5 Slanski

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Posted 07 December 2012 - 01:36 AM

Just match total drop tonnage bid against the next closest tonnage bid within a minute. Cheese drops with 6 Atlas' and 2 Scouts will find they are waiting a long time for a match and get a similar build for a slugfest. More varied drops will find matches sooner.

Problem solved and in the most Battletech way possible, bidding of tons.

#6 EvilCow

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Posted 07 December 2012 - 01:39 AM

Drops should not be balanced by number of players (not skills).

In my opinion the system should balance only for total team tonnage, regardless mechs, skills and number of players in the group.

KISS works well in engineering, I imagine it would work in games too.

#7 Mordin Ashe

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Posted 07 December 2012 - 02:12 AM

View PostChaser187, on 07 December 2012 - 01:35 AM, said:

Its 500 tons for me.

2x lights = 50 tons
2x mediums = 100 tons
2x heavys = 150 tons
2x assaults = 200 tons

My thinking exactly, which is why I would go for 480 - it would make you do some compromises in either heavy or assault gap. Also, 480t = 8 x 60t, meaning there is still enough tonnage per player for a deadly machine.

#8 Wizard Steve

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Posted 07 December 2012 - 02:15 AM

480 tonnes seems perfect.

#9 Zylo

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Posted 07 December 2012 - 02:20 AM

The solution is simple:

Add 2 checkboxes near the launch button.

[x] Unlimited group weight
[x] Max 500ton group weight

Let players decide what they want to play in 8 player teams. If a team only wants to play in 500ton max matches just uncheck the unlimited box and click launch. If a team wants the lowest possible wait time, check both boxes while being no heavier than 500tons.

#10 hunter56

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Posted 07 December 2012 - 02:23 AM

yes there should be better match ups vs 8 man.
we ran vs the same team last night like 8 out of 10 matches and allways 8vs0 out come.
this is no fun.
i like to see mech class role warfair in game scouts, scouts hvy,support and so on. but the current 8 vs 8 is mostly ok run out draw fire and then cap befor there atlas can get back to base.
not fun or ya get mixed up with 8 pug man team who dont talk and get slautered.

#11 grayson marik

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Posted 07 December 2012 - 02:28 AM

View Postgrayson marik, on 07 December 2012 - 02:16 AM, said:

The most easy workaround until they get a sufficient mm done:

Allow group invitation into drops so 2 groups can negotiate the terms in TS, prior to launch a match against each other in the game.

This might serve as a temporary solution until bv/ xp/ weight based mm or lobby system and stuff are rdy.

Would also be relatively easy to implement. Have a list with group leaders next to friends list and be able to invite that leader. If accepted, the group of the inviting leader and the group of the invited leader get matched against each other, once all players in both groups are ready.

That would fix up the imba to a point, where you guys ( the devs ) can take your time to really go over matchmaking and implement something sufficient.
Without stepping through the whole "Phase 3 - Sh.itstorm - Phase 4 - Sh.itstorm - Phase 5....."


This would be all that is needed at the current point. no more hotfixes and temporary fixes in mm!
Just give us the control and then take you time and do it RIGHT!

#12 zudukai

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Posted 07 December 2012 - 02:34 AM

tonnage or battle value? because a proper clan battle will have everyone smoked on equal footing, 5 on 8 may be better but still, BV matchmaking might be best, untill and maybe even after conquest is implemented.

#13 Name115734

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Posted 07 December 2012 - 02:46 AM

"Dropship Inbound"

Commander : "OK boys, get on the scales..." "Good good, so I was talking to the other commander and we agreed upon 500 tonnes"

Recruit: "And you believed him, sir!"

Commander: "Of course son, this is war!"

Recruit: "but... aren't you supposed to try to win by outnumbering, outgunning and outmaneuvering, sir?"

Commander: "Don't be silly soldier, its not THAT kind of war"

Edited by No Remorse, 07 December 2012 - 02:48 AM.


#14 The Basilisk

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Posted 07 December 2012 - 02:48 AM

View PostShredhead, on 07 December 2012 - 01:15 AM, said:

As much as I love to play competitive the current 8 man drops without class matching/restrictions ultimately comes down to who fields the most DDCs. I don't like Assaults and I am outright bad in Mechs on more than 100 kph, and I honestly feel like I am dragging down my team piloting a Phract or my beloved Hunchie.
Please, we need more variety again, implement a tonnage cap of 550 tons and make 8 man drops fun again.

Thanks


The roadmap for matchmaking states that tonnage limits will be implemented in stage 3 of the matchmaking system.
This is also described in the commandchair section of the forum: http://mwomercs.com/...-command-chair/
You are entiteled to do the searching and reading by yourself.
Please, please DO read first, think, then think again, ask somebody and if theres still no resolution then post.

#15 Shredhead

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Posted 07 December 2012 - 02:57 AM

View Postzudukai, on 07 December 2012 - 02:34 AM, said:

tonnage or battle value? because a proper clan battle will have everyone smoked on equal footing, 5 on 8 may be better but still, BV matchmaking might be best, untill and maybe even after conquest is implemented.

Implementing a battlevalue system would take way too much time, think about it. A droplimit would suffice for now. I actually don't even care about the exact number, 550, 500, just take it as an example. I just don't want to have to play in a cheesy team config to have a chance of beating the other team.

View PostThe Basilisk, on 07 December 2012 - 02:48 AM, said:


The roadmap for matchmaking states that tonnage limits will be implemented in stage 3 of the matchmaking system.
This is also described in the commandchair section of the forum: http://mwomercs.com/...-command-chair/
You are entiteled to do the searching and reading by yourself.
Please, please DO read first, think, then think again, ask somebody and if theres still no resolution then post.

And I am asking to implement this part now, not in three months. You are entitled to read my opening post before answering in this thread!

Edited by Shredhead, 07 December 2012 - 02:59 AM.


#16 John MatriX82

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Posted 07 December 2012 - 03:19 AM

The dropship modifier will do that.

I've been running several drops with my clan-mates using 1 or 2 DDCs, (most of the times 1 DDC and 1 D), 1-2 lights, 1 medium (me) and the other heavies.. and you can win both much heavier and lighter drops.

It's how you employ your forces and how you coordinate.

The only truth is that on average, fast dragons are replacing hunchbacks/centurions as "cavalry" role.

#17 Redoxin

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Posted 07 December 2012 - 03:27 AM

A limit for total tonnage would only mean that people would go for a mix of Atlas and light mechs, just like they are doing now already. It would not mean that we would see more diversity.

#18 Name115734

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Posted 07 December 2012 - 03:58 AM

Yup

4 Commando 2Ds + 4 DDCs = 500 tonnes

#19 Kremator1968

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Posted 07 December 2012 - 04:02 AM

Totally agree with the OP. Without a drop limit, it has turned the FOTM into ECM D-DC land. Setting a 480 ton limit will open the game up again where mechs have proper roles. As it stands, and I'm not a totally crap pilot, I'm getting stomped constantly because of 8man Atlas-fests.

EDIT: Surely the system is clever enough to choose 2x light, 2x medium, 2xheavy, 2x assault and put them together?

Edited by Kremator1968, 07 December 2012 - 04:03 AM.


#20 Zyllos

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Posted 07 December 2012 - 06:25 AM

View PostNo Remorse, on 07 December 2012 - 03:58 AM, said:

Yup

4 Commando 2Ds + 4 DDCs = 500 tonnes


I would be fine with that. At least they do not have 6 D-DC and 2 Lights. And if they did 480, you would have to drop another Atlas and pick up an Awesome.

View PostThe Basilisk, on 07 December 2012 - 02:48 AM, said:


The roadmap for matchmaking states that tonnage limits will be implemented in stage 3 of the matchmaking system.
This is also described in the commandchair section of the forum: http://mwomercs.com/...-command-chair/
You are entiteled to do the searching and reading by yourself.
Please, please DO read first, think, then think again, ask somebody and if theres still no resolution then post.


I hope your right but I have yet to see PGI state that they are moving torwards any type of balancing system for mechs. All I see is a balancing against each player's skill.

FYI, PGI, 35t Mech + player != 100t Mech + same player. It just does not work.

Edited by Zyllos, 07 December 2012 - 06:26 AM.






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