Might there be an idea for an achievement type system, or something that would let players strive for more then just killing others or base capping, (and whatever other game modes are forthcoming, obviously,) and getting C-Bills/XP for it. And not necessarily achievements like you see on X-box or in certain other platforms where something pops up and gives you meaningless points....possibly MC. Say you reach a milestone, 100 wins, and you reward is 20 MC or something of the sort. Reach 500 assists, and you get 50, etc. Values obviously would be different based on what PGI would like.
Small incentives that might push someone over that little edge when they look at an item and go "@#%^% I'm 20 MC from buying this Hula Doll!!" Might help gear it toward things that help a team mentality or helping PGI find bugs/etc so that it can be used to benefit player and game.
Edited by Jack Gallows, 07 December 2012 - 02:01 PM.