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Ask The Devs 3!
#41
Posted 15 May 2012 - 08:03 AM
#43
Posted 15 May 2012 - 08:24 AM
Andar89, on 15 May 2012 - 08:05 AM, said:
Good sire why do you know so much about swallows?
A king has to know about these things of course. Have you seen any ducks lately?
On topic;
Q16: Will GPU compute acceleration be supported to improve framerates, especially at low resolutions by taking advantage of any unused GPU power to be put towards any extra computing tasks?
Edited by Vulpesveritas, 15 May 2012 - 08:25 AM.
#44
Posted 15 May 2012 - 08:38 AM
Is there a limit on the number of pilots in a player run unit?
Does a player run unit have it's own "bank account" and if so, what are some of the different ways that account can be funded?
Edit:
Forgot to ask. How will players "form up" prior to going into the game. For instance, my 3 buddies and I want to be in a lance together and then go play . . . how will that work?
Edited by Banditman, 15 May 2012 - 08:41 AM.
#45
Posted 15 May 2012 - 09:00 AM
How about this one then:
With what you know of the game engine's capabilites, and your current plans for the development of the game;
What do you know that will NOT be in the game that you can confirm?
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
Anything that hasn't been confirmed yet would be appreciated and would reduce repetitive questions on the Forums about such.
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
And no answers like; "Pink Trolls" and such...
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/angry.png)
Edited by Felix Dante, 15 May 2012 - 09:02 AM.
#46
Posted 15 May 2012 - 09:07 AM
For example, do you get a reward for first spotting an enemy or for the amount of damage your team deals to the enemy while you have it spotted or both?
Do you recieve bonuses for certain feats?: Kill/Killstreaks, Melee/DFA, Survived, etc.
Another important aspect of performance that should be looked at is damage recieved/drawn away. Ex: If you can get an enemy to switch targets and fire at you instead of a teammate will you get rewarded for drawing fire, with a larger bonus if they fire at you and miss?
When dealing/recieving damage is the 'Mech's weight class taken into account for rewards?
Mostly I am just curious how you intend to make the rewards even across 'Mechs, so that one chassis or type of chassis does not become the designated "XP boosting chassis".
________________________________________________________________________________
Another question I feel needs to be answered soon is about Matchmaking.
There are speculations that Matchmaking will limit teams by BV and/or tonnage, which is much too restrictive on player choice for a F2P, Quick Match-based game. How will the matchmaking system work? Will player skill be measured and then teams will be determined by this value? Or will there be a minimal matchmaking system?
#47
Posted 15 May 2012 - 09:24 AM
#48
Posted 15 May 2012 - 10:13 AM
#49
Posted 15 May 2012 - 10:17 AM
Q2 - Stealing from Vexgrave Lars' question, besides limiting weather, like dense fog, blizzard snow conditions, heavy rain, etc. What about man made conditions, like massive smoke-screens, burning buildings or forest fires?
#50
Posted 15 May 2012 - 10:22 AM
Thanks for this wonderfull game that you are creating
so i have some questions
1)Is Timberwolf(MAD-CAT) going to be one of the playable mechs?
2)This game would be like for example World of Tanks? imean free,we will go to download it and etc?
Thank you for your time
#51
Posted 15 May 2012 - 10:25 AM
Q2: Are you guys on schedule so far?
Q3: how many maps will there be on release?
Q4: (I know you won't answer this) Will there be core explosions?!
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Q5: how does the team like the CryENGINE so far?
Q5: will MWO use the CryENGINE god ray effects and global illumination?
#52
Posted 15 May 2012 - 11:52 AM
#55
Posted 15 May 2012 - 12:34 PM
how long does it take to finalize concept art, model, texture, animate, rig and implement a mech/map into the game (ignoring any dead time due to backlogs or whatever).
Are there any plans for semi-dynamic maps for MWO?
What I mean is, each time a map is played, a few variables will have changed, such as different times of day, different skybox, weather, temperature, gravity, spawn points, objective locations etc. to help keep map fatigue from setting in too soon? Help break the feeling that we would be fighting in the same forested valley across the entire galaxy
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#56
Posted 15 May 2012 - 12:47 PM
1. Are the mechs you are going to put ingame already predetermined?
2. How will you translate story elements into the gameplay?
3. Will the Capellans have Westerhand as a arena world like Solaris?
#57
Posted 15 May 2012 - 01:54 PM
#58
Posted 15 May 2012 - 01:54 PM
#59
Posted 15 May 2012 - 03:40 PM
#60
Posted 15 May 2012 - 04:33 PM
As for the physics of the game will we see the buildings be as destructible as those in the 2009 trailer..?
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