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Ask The Devs 3!


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#81 ManDaisy

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Posted 16 May 2012 - 12:40 PM

Can you give us some more detail on heat sinks? Will we be able to mix single heat sinks with double heat sinks? How rare will double heat sinks be? Will there be Solaris tourneys with restricted tech (nothing above a certain time line) for all us min/ max builders out there?

#82 Felicitatem Parco

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Posted 16 May 2012 - 01:15 PM

Can you make armorless limbs appear different than armored limbs so we can visually identify min/maxers in the open field? It's not unreasonable... the armor covers up the internal structure, so just make the min'd limbs have bare mechanical structures exposed... ;)

#83 Omigir

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Posted 16 May 2012 - 01:28 PM

Q: Can I have Pokeball skins for my Guass Rounds, and a Pikachu skin for my PPC barrel on my Dragon? Can I have a charizard skin?

Q: If i shoot a PokeGauss at a Jenner, will I get a warning that says I cannot catch other pilots Battlemechs?

Edited by Omigir, 16 May 2012 - 01:29 PM.


#84 lashropa

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Posted 16 May 2012 - 02:42 PM

View PostOmigir, on 16 May 2012 - 01:28 PM, said:

Q: Can I have Pokeball skins for my Guass Rounds, and a Pikachu skin for my PPC barrel on my Dragon? Can I have a charizard skin?

Q: If i shoot a PokeGauss at a Jenner, will I get a warning that says I cannot catch other pilots Battlemechs?

You're such a ******* ham, Omi.

#85 Victor Morson

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Posted 16 May 2012 - 02:46 PM

Just a C&P from Ask 2:

There's a number of weapons that have, traditionally, been disliked in both past MechWarrior games and TableTop. While I think Machine Guns could be highly effective for their weight if their raw values are ported, weapons like the Autocannon/2 and Autocannon/5 have been traditionally very bad weapons; they do not do enough damage to justify their extreme weight while offering ammo explosion chances, even with the AC/2s range advantage. This has left designs like the base Dragon with a deserved terrible reputation. What steps have been taken to give the AC/2 and AC/5 a place in the MWO arsenal?

#86 Hawkeye 72

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Posted 16 May 2012 - 04:30 PM

View PostChuckie, on 16 May 2012 - 05:55 AM, said:

Are you saying Ponies are IN or OUT of the game.. ?


If Ponies are out I am rage quitting this game now and will never play

Serious question: Will purchasing mechs be the only way to acquire them? In the Tweetchat it was stated that everyone gets one freebie mech. I assume purchasing them with either real money or cbills is the standard, but will there be other avenues available to players? Also are the mechs we own available for only us to pilot or no? To elaborate, suppose my lance is on a periphery world and one of my lancemates is killed in action. His mech is repaired to the bare minimum but he does not have enough cash to make full repairs. Can I loan him my spare Atlas for the next mission? (Obviously this depends on the dynamics of the metagame).

#87 Rashala

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Posted 16 May 2012 - 05:22 PM

Q: Will the game be soley focused around Groups? Or will there be missions/things people can do alone to gain EXP/cbills?

I am curious if the only way people can play the game will be in team matches against other teams. or will there be single like matches/duels or littel story missions pilots could accomplish alone if none of thier unit/guild/faction are available/on?

#88 Solis Obscuri

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Posted 16 May 2012 - 06:06 PM

View PostPaul Inouye, on 15 May 2012 - 07:54 PM, said:

Ponies.

Can you elaborate further on what kinds of ponies we can expect not to see in-game?

#89 hildisvini

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Posted 16 May 2012 - 06:29 PM

Will the commander role's "call ____" abilities (UAV, Artillery, etc) be available from the start of the round, and are they only once per round or recharge in some fashion?
As a follow up, what sort of damage can we expect from these support abilities (ex: is each artillery shell equivalent to an AC/20 round?)

#90 Fresh Meat

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Posted 16 May 2012 - 08:31 PM

Would you please tell us more about what makes a hero mech different?

#91 John Clavell

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Posted 17 May 2012 - 02:13 AM

Will MWO simulate TAC's (Through Armour Critical)?

Edited by John Clavell, 17 May 2012 - 02:13 AM.


#92 Chewie 8

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Posted 17 May 2012 - 06:08 AM

I posted this on the tweetchat and the medium of the conversation didn't allow for a good answer, so I'm going to post it here in hopes that a more thorough answer will be given:

What makes a slow medium Mech more enticing than a fast heavy / assault Mech?

Take the Hunchback and the Cyclops. They have roughly the same speed, armor and the Cyclops has strictly better weaponry. In battle, the Cyclops' only drawback is that it's a bit larger (though not a large difference). The Cyclops is arguably strictly better, giving little reason to pick the Hunchback over it.

Delegating the responsibility of making the Hunchback more attractive to things like cost causes concerns of long-term variety in battles and the so-called 'Pay to win'. If the only thing keeping you from having a strictly-better Mech is cost, then footing the bill with real money means that you have gained an in-battle advantage using real money. That is a pretty good indicator of 'pay to win', and nobody wants that.

#93 guardian wolf

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Posted 17 May 2012 - 06:36 AM

Going to repost my questions:

Quote

This is a two part question, will there be a training\sandbox server for a)testing loadouts, b)practicing with units, c) doing War Games with said units. The second part is that in the training part, can we practice all of the different game modes, and perform actions expected of us in said game modes (ala perform a practice combat drop)?

And as an added question, what are your starting game modes? (aside from dropship, and regular deathmatch, like specialty planet conquest modes)

Edited by guardian wolf, 17 May 2012 - 06:37 AM.


#94 Grease Monkey

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Posted 17 May 2012 - 09:31 AM

Hows the commander role implementation coming? Havent heard anything about the it for a while.

#95 Black Sunder

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Posted 17 May 2012 - 02:26 PM

I noticed in Ask 1 that the Arrow IV system was not listed but the TAG system to guide Arrow IV is. Is this because it will be off the map and not available as a weapon system for players or something else?

#96 Felicitatem Parco

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Posted 17 May 2012 - 02:54 PM

When a Mercenary Corporation has to perform defensive duties on a planet they are currently garrisoning, how much of a notice will they receive before the game is scheduled to take place? Will they know 24 hours in advance that the planet they recently captured is being invaded by a rival Mercenary Corp? 48 hours? 1 week?

Certainly this number isn't set in stone, yet; I am just wondering in what direction you guys are going with this... it could be a vicious, day-by-day fighting environment where the same secondary planets ("Border Worlds," as described in the Dev Blogs) can change hands up to three or four times a week, or the number of viable Border Worlds could be so large that one might spend weeks in a Company's hands, completely unopposed by rival Companies.

#97 Qman

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Posted 17 May 2012 - 03:39 PM

With the announcement of regional servers (thank you by the way) how will this effect larger meta game, by that I mean will one servers planetary attacks effect other servers as well....might be a bit early for such a question.

#98 Watchit

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Posted 17 May 2012 - 04:30 PM

View PostChuckie, on 16 May 2012 - 05:55 AM, said:

Are you saying Ponies are IN or OUT of the game.. ?


They are most certainly IN

ಠ-ಠ

http://mwomercs.com/...-this-with-you/

Edited by Watchit, 17 May 2012 - 04:30 PM.


#99 FinnMcKool

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Posted 17 May 2012 - 06:31 PM

how much does lvl ing up affect your mech and how does it effect your mech ?

#100 Ramien

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Posted 18 May 2012 - 12:36 AM

View PostBlack Sunder, on 17 May 2012 - 02:26 PM, said:

I noticed in Ask 1 that the Arrow IV system was not listed but the TAG system to guide Arrow IV is. Is this because it will be off the map and not available as a weapon system for players or something else?

At a guess,TAG is also used to spot for indirect LRM fire, so that's likely the use it will see in the game.





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