It's just awful!
#101
Posted 15 May 2012 - 09:33 AM
#102
Posted 15 May 2012 - 09:42 AM
#103
Posted 15 May 2012 - 09:44 AM
#104
Posted 15 May 2012 - 09:51 AM
Same goes for the Marauder...or Rifleman...
Give me a Highlander!
#105
Posted 15 May 2012 - 09:56 AM
Edit: Also, people do have legitimate points (for TT at least) that one of the draws of the urbie is that it has a good amount of firepower for it's BV and especially for it's cost. You can field an entire lance of urbies for the cost of some mechs, and end up with a good bit more firepower.
If BV is calculated for matches in MWO, then the default urbie would still have a place.
Edited by LackofCertainty, 15 May 2012 - 10:01 AM.
#106
Posted 15 May 2012 - 10:02 AM
#107
Posted 15 May 2012 - 10:06 AM
#109
Posted 15 May 2012 - 10:38 AM
Also, is it just that they are useless mechs, or do we take into account their look?
By Look alone I detest the new ones like the Blue Flame and Solitare and all of the IIc ones. Wyvern is ugly too.
If its just their function, then id say somthing like the Hellspawn (Although I like the look).
If its combo......Id say the Buccaneer.
All of the TRO 3025 are Holy to me.....including the unseen. :-)
#111
Posted 15 May 2012 - 10:59 AM
Melissia, on 15 May 2012 - 10:06 AM, said:
I don't like the idea of PPCs in an urbie, because the enemy will catch you, and that minimum range will ruin your plans. If we start from the 3050 TRO urbie we have:
LB-10X AC
1 small pulse laser
1 small laser
6 tons of armor
11 heatsinks (>_>)
My first steps would be:
Pull off the 11th heatsink, swap the small laser and the small pulse laser for 2 mediums, and plop on another .5 tons of armor.
Even with just that tweak, the urbie looks a lot more valuable as a (fairly) stationary turret. It doesn't have the pure firepower of a Jenner, but it has almost 2x the armor, and a decent slugging weapon for range. But I've always thought that if you're going with the urbie spirit (a semi-mobile turret mech for urban environments) then you might as well go the AC 20 route.
AC 20
2x medium lasers
10 heatsinks
3.5 tons of armor.
This version gives you enough armor to survive another light trying to poke at you, while still giving you enough firepower to be scary to any light and most mediums. With the advantages of jump jets and (presumably) much faster torso twist on a light, you could be a pain in the *** to heavier mechs too.
The -biggest- advantage the urbie has is that it mounts it's AC 20 in the arm. A hunchback or an atlas are scary in urban environments, but we've seen that the torso reticule is pretty durn slow compared to the arm reticules. I could easily see an urbie that jumps to the roofs of buildings and hops back down and waddles around corners being a nightmare to fight with an atlas, and a pain even for a hunchback. (which is remarkable, since the hunchback is -the- urban combat medium)
Edit: if you doubt the power of arm-mounted weapons, remember that the devs have said that fights between hunchbacks and atlases tend to be fairly close, because they both have similar amounts of arm mounted weapons. Consider that the ac20 urbie has 25 damage/round in arm mounted weapons compared to the atlas's/hunchback's 10.
Edited by LackofCertainty, 15 May 2012 - 11:14 AM.
#113
Posted 15 May 2012 - 11:12 AM
This is subjective, of course. I personally have never participated in a battle (tabletop) where a Hellbringer survived. I cannot say that it wasn't effective, just that its survivability is non-existent whenever I am around.
Visually, for me, the "just awful" 'Mech is a toss up between a Yeoman and the Artic Fox (aka "The War Commode")
#115
Posted 15 May 2012 - 11:48 AM
#118
Posted 15 May 2012 - 01:16 PM
#119
Posted 15 May 2012 - 01:24 PM
Christopher Dayson, on 14 May 2012 - 07:23 PM, said:
That really depends on whether the AC/20 crits the gyro or not.
Christopher Dayson, on 14 May 2012 - 07:23 PM, said:
Nice straw man. Does he scare a lot of crows?
Christopher Dayson, on 14 May 2012 - 07:23 PM, said:
Are you trying to argue that 3 is less than 1?
Christopher Dayson, on 14 May 2012 - 07:23 PM, said:
Then again judging by much of the forums I guess I shouldn't be surprised that /anyone/ would defend the Urbanmech like it's the second coming of kerensky.
Given that Kerensky's enduring legacy was decades of genocide on the Periphery, I don't see how defending the Urbanmech is nearly as hard.
Christopher Dayson, on 15 May 2012 - 04:17 AM, said:
Even a Federated Long Rifle or a Blazer only hit armor for 0.35 damage. Thats 52 direct CT hits in order to core out a 30 ton 'mech with 4 tons of armor, using the heaviest infantry rifles available in the IS. Or are these the "special" infantry that run 3 hexes/turn and have super powers?
Christopher Dayson, on 15 May 2012 - 04:17 AM, said:
Urbie =/= open field pursuit 'mech
Urbie = urban warfare ambusher
Christopher Dayson, on 15 May 2012 - 04:17 AM, said:
Hey, with 4 tons of armor, how long do expect it to last? May as well not stuff it to the brim with explosives.
Christopher Dayson, on 15 May 2012 - 04:17 AM, said:
"For the price." (Same cost as Flea or Locust).
Christopher Dayson, on 15 May 2012 - 08:39 AM, said:
It's pretty hilarious when assaults fail their rolls, fall into the rubble of a building, and the pilot loses consciousness. 9.3M C-Bills and 1557 BV prone and incapacitated because the pilot decided to plow into a house...
Iron Harlequin, on 15 May 2012 - 12:04 PM, said:
That isn't its real purpose:
#120
Posted 15 May 2012 - 01:34 PM
I learned to use the firestarter after that, and I have taken out the Kraken, Behemoth and the Awesome in single combat. I dont love the firestarter, but its definitely a good mech.
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