Edited by Morsdraco, 09 December 2012 - 08:51 AM.
Ac/20 Blues
#41
Posted 09 December 2012 - 08:50 AM
#42
Posted 09 December 2012 - 08:58 AM
#44
Posted 09 December 2012 - 10:21 AM
#46
Posted 09 December 2012 - 11:00 AM
#47
Posted 09 December 2012 - 11:06 AM
#48
Posted 09 December 2012 - 11:08 AM
I won't judge it right away, but really...ballistic weapons need more little niggling faults to send people to lasers?
Despite any change, Ac 20's still munch metal. You just can't spam shots, you need to rip mech components off through aiming and discipline to get the most out of the weapon.
Edited by PANZERBUNNY, 09 December 2012 - 11:10 AM.
#49
Posted 09 December 2012 - 11:29 AM
PANZERBUNNY, on 09 December 2012 - 11:08 AM, said:
no, god, read the thread
specifically, read the last 2 posts in the thread from the devs
basically a gm responded to him with 6 month old information that was no longer accurate. they don't do splash damage.
#50
Posted 09 December 2012 - 11:30 AM
#51
Posted 09 December 2012 - 11:35 AM
xRaeder, on 09 December 2012 - 08:58 AM, said:
The first reply was filled with "maybe you should learn to play, stop QQing because you suck" type statements. I quoted it and said it was a dickish post...my post was deleted entirely (to be fair, it didn't really have a point if the quote was edited).
#52
Posted 09 December 2012 - 04:04 PM
The purpose of my post is to highlight the hit detection in hopes that the devs will give the AC/20 some much needed TLC.
Edited by Fett 81, 09 December 2012 - 04:08 PM.
#53
Posted 09 December 2012 - 04:10 PM
#54
Posted 09 December 2012 - 04:50 PM
#55
Posted 09 December 2012 - 05:53 PM
MrPenguin, on 08 December 2012 - 10:50 PM, said:
Yeah but way back in Closed Beta they DID put in the "collision radius." As noted it is not exactly what the OP is referring to but it does exist and you can now split the damage from projectiles across a coupld sections.
#57
Posted 09 December 2012 - 06:01 PM
Fett 81, on 08 December 2012 - 09:43 PM, said:
PGI, I know you guys gotta make some coin and understand fluff content. But please fix the hit detection and fire delay of the AC/20.
Please share your AC/20 blues.
The back armor that is displayed is completely bogus. I can get behind an Atlas and do 3X 4 SRM6 Artemis strikes to the Atlas back and they don't blow up. Hell they *might* turn around and notice me on the 3rd strike. Back attacks do that little damage this patch.
#58
Posted 09 December 2012 - 06:01 PM
This would make them more effective vs fast targets, as it's not all or nothing. It is also more in character with the actual weapon as they aren't firing a single shot. That's what a gauss rifle does.
Autocannons fire a stream of projectiles. I'm not saying it needs to be as long duration as a pulse laser, just more than a single shot going to the target.
#59
Posted 09 December 2012 - 06:10 PM
#60
Posted 09 December 2012 - 06:43 PM
The day mechs are where they appear on screen is the day many will recognize it properly as the God of Death.
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