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A Timber Wolf Hits a Commando at 86.4kph...


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Poll: Ramming (180 member(s) have cast votes)

Timber Wolf smashes into Commando at top speed

  1. The mechs bounce off eachother and take damage (8 votes [4.44%])

    Percentage of vote: 4.44%

  2. The Commando gets flattened, and the Timby doesn't skip a beat (5 votes [2.78%])

    Percentage of vote: 2.78%

  3. The Commando is thrown to the ground, Timby slows down a little and takes damage (119 votes [66.11%])

    Percentage of vote: 66.11%

  4. Both mechs fall to the ground in a mess of arms and legs, both are damaged (43 votes [23.89%])

    Percentage of vote: 23.89%

  5. Commando blows up right in Timby's face, both are dead (5 votes [2.78%])

    Percentage of vote: 2.78%

2 Cicada's clash at a combined 260kph

  1. They bounce off eachother and take damage (9 votes [5.00%])

    Percentage of vote: 5.00%

  2. The are violently knocked to the side and stumble (22 votes [12.22%])

    Percentage of vote: 12.22%

  3. They both fall to the ground and take enormous damage (95 votes [52.78%])

    Percentage of vote: 52.78%

  4. They just freaking explode and die horribly (54 votes [30.00%])

    Percentage of vote: 30.00%

A Highlander lands on top of a King Crab after jet jumping off a 200m cliff

  1. The Highlander floats on KC's head and KC takes some damage (5 votes [2.78%])

    Percentage of vote: 2.78%

  2. KC crumples to the floor and takes great damage, Highlander takes a little leg damage and stumbles (93 votes [51.67%])

    Percentage of vote: 51.67%

  3. They crash to the ground together and take lots of damage (51 votes [28.33%])

    Percentage of vote: 28.33%

  4. King Crab explodes, and Highlander gets a face full of plasma from the reactor. (31 votes [17.22%])

    Percentage of vote: 17.22%

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#1 Zakatak

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Posted 17 May 2012 - 07:02 PM

I can't believe I ended the title with ellipsis.

Aside from MW2, where you could hit a dead mech and pieces of it would fly everywhere, no Mechwarrior game has really modelled what happens when big things collide at high speeds. An 80 ton Charger at full sprint has a kinetic energy of 25 million joules and a lot of force too. In MW3, when mechs hit, they would awkwardly bounce and move back a little. In MW4, you got a "clank" and a bit of damage, but nothing visual. Now we have CryEngine 3, and I wouldn't mind seeing it used.

A 75 ton mech is out of ammo, and decides to charge a little 25 tonner that isn't paying attention to his surroundings. The clash with great force. What happens?

EDIT: I'm only calling it Timber Wolf so I don't get a bunch of Clanners saying "it's not a Mad Cat it's a Timber Wolf! Nyaaah!"

Edited by Zakatak, 17 May 2012 - 07:03 PM.


#2 Banditman

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Posted 17 May 2012 - 07:13 PM

I think the answer here depends on whether or not we can get the equivalent of a lightning bolt worth of electricity to the flux capacitor first . . .

#3 Tyzh

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Posted 17 May 2012 - 07:13 PM

View PostZakatak, on 17 May 2012 - 07:02 PM, said:

EDIT: I'm only calling it Timber Wolf so I don't get a bunch of Clanners saying "it's not a Mad Cat it's a Timber Wolf! Nyaaah!"


Good. That means we are winning.

#4 Mesaeux

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Posted 17 May 2012 - 07:15 PM

Would actually say that the Cicada's would be thrown violently to the side (remotely similar to how 2 marbles knock into each other), take tons of damage, and are very likely to fall to the ground after a bit of spinning.

Edited by Mesaeux, 17 May 2012 - 07:15 PM.


#5 TheMadTypist

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Posted 17 May 2012 - 07:19 PM

Well, the Devs are including a charge and a DFA skill in the pilot's upgrade trees, so they're not ignoring the possibilities of high-speed collisions. I think getting to see some real smashy-smashy would be pretty cool, with mechs' getting thrown about and knocked down during high-speed collisions.

And if I could get a commando into combat faster by having an friendly assault give me a helping boot that would be hilarious.

#6 GrimFist

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Posted 17 May 2012 - 07:21 PM

Apply physics where we can is all I say.

#7 Yeach

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Posted 17 May 2012 - 07:24 PM

Answer is... it depends....
on the TT roll?

#8 Zakatak

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Posted 17 May 2012 - 07:28 PM

View PostTheMadTypist, on 17 May 2012 - 07:19 PM, said:

Well, the Devs are including a charge and a DFA skill in the pilot's upgrade trees, so they're not ignoring the possibilities of high-speed collisions. I think getting to see some real smashy-smashy would be pretty cool, with mechs' getting thrown about and knocked down during high-speed collisions.

And if I could get a commando into combat faster by having an friendly assault give me a helping boot that would be hilarious.


"Dammit, Sigma 4, I told you to go scouting!" :angry:
"But they have like 3 Daishi! They will tear me to shreds!" :ph34r:
"..." :mellow:
"Why are you backing up? Why are you running at me?!" :blink:
"You'll live." :)
*PUNT!*
"SHIIIIIIIIIIIIIIIIIIIIIIIIIII-"

Edited by Zakatak, 17 May 2012 - 07:40 PM.


#9 Grendel408

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Posted 17 May 2012 - 07:31 PM

As some Nascar fans would appreciate... rubbin' is racin' :) For all us BT fans... if I am running full bore at 120+kph in say a light to medium 'Mech and charging into a 'Mech of comparable tonnage or larger... there better be damage to represent realistic physics (to a degree) cause I really want to DFA folks in city maps or varied-elevation terrain maps :angry:

But wouldn't it be cool to see some little 'Mech come crashing into a larger 'Mech and getting knocked on their ***? :ph34r:

#10 Aegis Kleais

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Posted 17 May 2012 - 07:46 PM

If ramming is too easy for a Mech to do merely by colliding with a Mech at full speed and can do KNOCKDOWN with it, that's an overwhelmingly powerful ability, even if it takes damage for the collision.

A knockdown allows you free hits on a Mech and the ability to position yourself optimally for when it gets up to be out of its line of sight and do massive damage to its rear armor.

I'm for Heavies+ collisions doing damage to both and causing a stumble, and for Lights colliding at high speed to knock them both over. But to collide from the side? Assaults shouldn't be fast enough to knock down lighter Mechs. Lighter Mechs shouldn't be heavy enough to do significant damage to heavies+. Charging should be an option of last resort rather than a "from the get-go tactic"

As for DFA's, the jumper's legs take some damage, and even a light jumping on another Mech should cause it to fall down since it's overloading the weight that the gyros can withstand.

Such is my opinion.

#11 BenEEeees VAT GROWN BACON

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Posted 17 May 2012 - 07:48 PM

It should be like a car crash.

IDK what the exact results will be when a 75 ton object crashes into a 25 ton stationary object at 80km/h but there is going to be displacement and lots of damage if the hit occurs at full momentum.

#12 Arikiel

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Posted 17 May 2012 - 07:48 PM

A Cicada leaves Atreus and travels at 129 kilometers per hour headed for Terra. At the same time an Atlas leaves Tharkad at 54 kilometers per hour and heads for Terra. How long will the Cicada have to wait for the Atlas to arrive?

Future math is hard. :)

#13 Yeach

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Posted 17 May 2012 - 07:53 PM

So are we talking about kinetic energy or momentum?
Furthermore what is quality of mech armor? Is it elastic or is it absorbant?
Also how about the surface condition of map? Is it ice? or gravel?
Also did anyone figure out the gravity of the planet?
etc... (when I can think of more variables)

So again... it depends.

#14 Zakatak

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Posted 17 May 2012 - 07:53 PM

View PostArikiel, on 17 May 2012 - 07:48 PM, said:

A Cicada leaves Atreus and travels at 129 kilometers per hour headed for Terra. At the same time an Atlas leaves Tharkad at 54 kilometers per hour and heads for Terra. How long will the Cicada have to wait for the Atlas to arrive?

Future math is hard. :ph34r:


Several billion years? :)

Although the XXXL K-F Drive takes up 5 crits and 10 tons, and lets you go 3 lightyears per day. I would recommend that for travelling long distance.

Edited by Zakatak, 17 May 2012 - 07:53 PM.


#15 Kasiagora

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Posted 17 May 2012 - 07:54 PM

Tenacious D says:
A Commando tried to stop the metal! But he FAILED, as he was THROWN to the ground!

This is one of the more fun to read polls that I've seen.

#16 Tterrag

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Posted 17 May 2012 - 07:57 PM

Ever seen what a train does to a cow? Yeah so maybe not that bad but overall weight and speed should affect damage I mean an atlas slow poking around should do much collision damage but a scout coming flying over a hill into said atlas would probably rip in half like tissue paper

#17 Lydia

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Posted 17 May 2012 - 08:01 PM

Warlord deploys from a dropship and lands on a Flea ... what happens?

#18 Claw55

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Posted 17 May 2012 - 08:08 PM

By the way these polls are going, its slightly disturbing that we are all able to visualize the EXACT SAME THING. Great minds think alike!

#19 Zakatak

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Posted 17 May 2012 - 08:12 PM

View PostLydia, on 17 May 2012 - 08:01 PM, said:

Warlord deploys from a dropship and lands on a Flea ... what happens?


A 2.3 million ton Newgrange-class jumpship crashes into a Elemental at 5000km/s. What happens?

Edited by Zakatak, 17 May 2012 - 08:16 PM.


#20 Aegis Kleais

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Posted 17 May 2012 - 08:14 PM

I hope onStar™ is available in 3049. I can do without the airbags; I just want to hear that sexy voice say "Mr. Kleais, you've been in a front-end collision. Do you need assistance?"

Then I can say "No, I'm fine, but you might want to call the mortician for the other guy. He scratched my Timber Wolf!"





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