

Artemis Needs Buff
#1
Posted 10 December 2012 - 05:30 AM
It just seems the payoff isn't that decent when paying for the extra costs, slots and tonnage...
I don't know... What do you missle users think?
#2
Posted 10 December 2012 - 05:33 AM
#3
Posted 10 December 2012 - 05:34 AM
#4
Posted 10 December 2012 - 05:34 AM
Artemis was rendered useless after ECM implementation, not worth have 1 ton extra and added ammo cost for benefits you do not even get under ECM. Go figure.
#5
Posted 10 December 2012 - 05:36 AM
#6
Posted 10 December 2012 - 05:41 AM
If they reduce ammo prices then sure its fine but if im paying twice as much for ammo and then ontop of that paying for the system install itself and a ton/crit slot per launcher as well it had better be twice as effective as non artemis.
#7
Posted 10 December 2012 - 05:46 AM
Not sure about buffing but at least cut the cost of it due ECM. Costs vs benefit are now not endorsing to use it. Will see in a while when the game has found it's balance better between stuff.
#8
Posted 10 December 2012 - 05:51 AM
#9
Posted 10 December 2012 - 05:53 AM
Joseph Mallan, on 10 December 2012 - 05:51 AM, said:
I dont know what you are talking about artemis has been in for two months, barely 30 days let alone years.
#10
Posted 10 December 2012 - 05:55 AM
#11
Posted 10 December 2012 - 06:05 AM
I just feel Artemis should do a little more for grouping. You pay for the extra tonnes/cost but don't really get much in return. It does make a difference, but it could be a little better.
#12
Posted 10 December 2012 - 06:13 AM
#13
Posted 10 December 2012 - 06:16 AM
Rifter, on 10 December 2012 - 05:53 AM, said:
I dont know what you are talking about artemis has been in for two months, barely 30 days let alone years.
Artemis has been a factor in TT for well on 28 years. the price is the norm per ton of ammo. personally I think it was wrong for the Devs to slash the price of the Atlas-K as they did.
We could have the Atlas-S now for a much cheaper non XL build.
AS7-S - A very basic 3050's era FedCom upgrade of the standard Atlas, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two rear firing Coventry T4H Streak SRM-2[launchers, giving the Atlas increased protection in its rear arc of fire.
Edited by Joseph Mallan, 10 December 2012 - 06:17 AM.
#14
Posted 10 December 2012 - 06:19 AM
King Arthur IV, on 10 December 2012 - 06:13 AM, said:
They visually make a difference. They sort of converge at one point but spread over distance in an erratic fashion. The convergence isn't dramatic, though. there re still clear rouge missles and straddlers in the bunch.
I don't think people care about them much because they are seldom used (imo). But they are quite a nice weapon to have - if streaks have a 100% hit chance, then artemis should at least have tighter grouping, and perhaps more group travel range before they go everywhere.
They are a lot of fun to use at the moment anyway but I thought I'd just get everyones opinion on it.
#15
Posted 10 December 2012 - 06:19 AM
#17
Posted 10 December 2012 - 06:21 AM


#18
Posted 10 December 2012 - 06:21 AM
ECM is $#%$#@%$# maddening when you can't shoot a damned thing because you're being jammed, but it's worse when the "scout" 'Mech that has ECM has f----d off somewhere to die alone than stay with the group and help run ECCM so that you can kill their ECM 'Mech.
In organized matches I'd like to run/see run more brawlers with TAG to help with LRM support, but I'm running Cataphracts now so no missile support for me.
As to SRMs, I have a Catapult that I had Artemis on for LRM support, changed it to a SRM brawler and I do notice a much tighter grouping with the SRMs + Artemis.
Is it something "needed"? No. If I didn't already have it on the Cat I wouldn't pay to add it, but it's not worth getting rid of because it does provide a benefit. I do notice that the grouping is tight enough that I can consistently hit at 200m, however SRMs have always been more effective as point blank blasting weapons.
Edited by BDU Havoc, 10 December 2012 - 06:26 AM.
#19
Posted 10 December 2012 - 06:22 AM
Joseph Mallan, on 10 December 2012 - 06:16 AM, said:
We could have the Atlas-S now for a much cheaper non XL build.
AS7-S - A very basic 3050's era FedCom upgrade of the standard Atlas, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two rear firing Coventry T4H Streak SRM-2[launchers, giving the Atlas increased protection in its rear arc of fire.
It's only 3049 though.
#20
Posted 10 December 2012 - 06:23 AM
BDU Havoc, on 10 December 2012 - 06:21 AM, said:
ECM is $#%$#@%$# maddening when you can't shoot a damned thing because you're being jammed, but it's worse when the "scout" 'Mech that has ECM has f----d off somewhere to die alone than stay with the group and help run ECCM so that you can kill their ECM 'Mech.
In organized matches I'd like to run/see run more brawlers with TAG to help with LRM support, but I'm running Cataphracts now so no missile support for me.
What the hell are you all talking about? What thread is this?
This is about Artemis missle grouping, not ECM nor is it about the length of time Artemis has been in the game or their cost back in 1876...
I think reading posts is a thing of the past now, and I'm just old fashioned...
Edited by Rex Budman, 10 December 2012 - 06:23 AM.
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