Jump to content

Beware The Danger Zone.


45 replies to this topic

#1 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 10 December 2012 - 02:44 PM

Got a teamkill last night. Was shooting a cataphract. Got the kill and a split second later, got another kill. The second was my teammate. Said teammate was not between myself and the enemy. Only conclusion is that he was behind my target (was in a light and not visible) and the excess damage must have carried through. Something to look out for. <enter,enter> For those who do not shoot. The danger zone is between the target and where your fire will land behind the target.

#2 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 10 December 2012 - 02:45 PM

View PostDirk Le Daring, on 10 December 2012 - 02:44 PM, said:

Got a teamkill last night. Was shooting a cataphract. Got the kill and a split second later, got another kill. The second was my teammate. Said teammate was not between myself and the enemy. Only conclusion is that he was behind my target (was in a light and not visible) and the excess damage must have carried through. Something to look out for. <enter,enter> For those who do not shoot. The danger zone is between the target and where your fire will land behind the target.


Had this happen - a lot of people are sloppy with watching firing lines and where they're standing.

Edited by TruePoindexter, 10 December 2012 - 02:46 PM.


#3 FrostPaw

    Member

  • PipPipPipPipPipPipPip
  • 946 posts
  • LocationUnited Kingdom

Posted 10 December 2012 - 02:56 PM

View PostTruePoindexter, on 10 December 2012 - 02:45 PM, said:


Had this happen - a lot of people are sloppy with watching firing lines and where they're standing.


Oh I think most people know they are walking in front of you, they just don't think it's their responsibility to care. They want the kill and it's your fault if you hit them.

I get hit by friendly fire all the time, It just happens, sometimes it's their fault sometimes it's mine, raging over it solves nothing.

#4 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 10 December 2012 - 02:57 PM

View PostFrostPaw, on 10 December 2012 - 02:56 PM, said:


Oh I think most people know they are walking in front of you, they just don't think it's their responsibility to care. They want the kill and it's your fault if you hit them.

I get hit by friendly fire all the time, It just happens, sometimes it's their fault sometimes it's mine, raging over it solves nothing.

Was there raging in here? I didn't see raging.

#5 FrostPaw

    Member

  • PipPipPipPipPipPipPip
  • 946 posts
  • LocationUnited Kingdom

Posted 10 December 2012 - 03:02 PM

View PostTruePoindexter, on 10 December 2012 - 02:57 PM, said:

Was there raging in here? I didn't see raging.


I wasn't aware I accused anybody here of raging over it? you are aware people often do though?

#6 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 10 December 2012 - 03:04 PM

View PostFrostPaw, on 10 December 2012 - 02:56 PM, said:


Oh I think most people know they are walking in front of you, they just don't think it's their responsibility to care. They want the kill and it's your fault if you hit them.

I get hit by friendly fire all the time, It just happens, sometimes it's their fault sometimes it's mine, raging over it solves nothing.

People will have to start watching their fire soon...

From Ask the Devs 28: Answers!:

Quote

Q: Currently, there are a lot of friendly fire incidents that cause significant destruction of a friendly mech. (component destruction and stripping armor mainly) Are there any plans to implement a "penalty" type system for doing friendly fire in the future similar to the current team killing penalty? [Ryvucz]
A:Yes, and it should be online very soon B) [Garth]


#7 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 10 December 2012 - 03:08 PM

View PostDirk Le Daring, on 10 December 2012 - 02:44 PM, said:

Got a teamkill last night. Was shooting a cataphract. Got the kill and a split second later, got another kill. The second was my teammate. Said teammate was not between myself and the enemy. Only conclusion is that he was behind my target (was in a light and not visible) and the excess damage must have carried through. Something to look out for. <enter,enter> For those who do not shoot. The danger zone is between the target and where your fire will land behind the target.

.
I have had this happen quite a few times... An "ALPHA" of 65, the Mech dropped, and then the teammate on the other side of the target dropped... I felt bad, but when 3 teammates are trying to "Cherry Pick" a kill, it happens...

#8 FrostPaw

    Member

  • PipPipPipPipPipPipPip
  • 946 posts
  • LocationUnited Kingdom

Posted 10 December 2012 - 03:11 PM

View Poststjobe, on 10 December 2012 - 03:04 PM, said:

People will have to start watching their fire soon...



I guess it might help, may also create a new way to grief people though. Friendly fire is so common it could go either way, somehow I imagine the people who raged over it before will now just rage over it in reverse. instead of complaining you hit them they'll complain you got in their way.

#9 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 10 December 2012 - 03:14 PM

I fired an AC/20 round that hit a Jenner square in the cockpit as it came around a corner. It was a beautiful shot. Unfortunately, he was a team mate.

I thought I got a double kill on Caustic once, until I realized my SRM barrage had killed a team mate who was just over the lip of the caldera.

I was very sorry for both of those kills, but they weren't too upset thankfully.

It's easy to get tunnel vision and 'kill crazy'. I am glad that KDR is going to be of low importance when they do skill ratings.

#10 Stormur Herra

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 185 posts

Posted 10 December 2012 - 03:17 PM

I managed one of these, except I was the one shooting the enemy mech from behind and the other guy was directly in front. To be honest though, having gotten the kill with 2 Medium Lasers, I wasn't really expecting to get a double kill. Heck, I wasn't expecting the enemy CT to explode out of the way in time for the 1 sec cycle time to let the laser though (it was dead center of his CT too). Most of the time when you hit the guy standing behind the target, it's because you narrowly miss the target.

#11 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 10 December 2012 - 03:18 PM

View PostOdins Fist, on 10 December 2012 - 03:08 PM, said:

.
I have had this happen quite a few times... An "ALPHA" of 65, the Mech dropped, and then the teammate on the other side of the target dropped... I felt bad, but when 3 teammates are trying to "Cherry Pick" a kill, it happens...


First time I have seen it happen. I am surprised that so much would carry through. But I am not unhappy with the mechanic, it makes sense. Just another factor to think of.

#12 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 10 December 2012 - 03:20 PM

View PostFrostPaw, on 10 December 2012 - 03:02 PM, said:


I wasn't aware I accused anybody here of raging over it? you are aware people often do though?

The phrasing implied that it was directed to here and not a hypothetical. Yes people do rage when TK'd even though it's their own fault.

#13 Splitpin

    Member

  • PipPipPipPipPipPip
  • 290 posts
  • LocationNoo Zeelund

Posted 10 December 2012 - 03:21 PM

I like the suggestion (seen elsewhere) if you do a teamkill you pay the repair bill of the victim. I think that'd take some of the aggro out of the situation and also further discourage those few strange people that seem to do it deliberately. Yes sometimes an ***** will walk between you and your target, but I usually feel a bit of guilt when that happens too.

(i.d.i.o.t is a banned word !!! fer heavens sake lol)

Edited by Splitpin, 10 December 2012 - 03:27 PM.


#14 Omega Drebin

    Member

  • PipPipPip
  • Point Commander
  • Point Commander
  • 76 posts
  • LocationAkranes Research Facility, Thule

Posted 10 December 2012 - 03:24 PM

View PostDirk Le Daring, on 10 December 2012 - 02:44 PM, said:

Got a teamkill last night. Was shooting a cataphract. Got the kill and a split second later, got another kill. The second was my teammate. Said teammate was not between myself and the enemy. Only conclusion is that he was behind my target (was in a light and not visible) and the excess damage must have carried through. Something to look out for. <enter,enter> For those who do not shoot. The danger zone is between the target and where your fire will land behind the target.


http://www.youtube.com/watch?v=V8rZWw9HE7o

B)


#15 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 10 December 2012 - 03:25 PM

View PostSplitpin, on 10 December 2012 - 03:21 PM, said:

I like the suggestion (seen elsewhere) if you do a teamkill you pay the repair bill of the victim. I think that'd take some of the aggro out of the situation and also further discourage those few strange people that seem to do it deliberately. Yes sometimes an ***** will walk between you and your target, but I usually feel a bit of guilt when that happens too.


No - I don't feel guilty when I'm lining up a volley and someone runs into the way during the course of the LL's. Big blue beams people - they're unhealthy.

#16 Esarai

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 81 posts

Posted 10 December 2012 - 03:27 PM

I hate to admit it but I think I'm guilty of a fair share of red rear-torsos. I get so focused on the shot that I am totally unaware of my teammate who just started to cross through my line of fire, and I pull the trigger right as they walk in front of me and take all the shells and lasers. B)

But hey, I've gotten orange RCTs from friendly fire before, so I guess it's just the circle of life in this universe.

#17 Scrawny Cowboy

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 574 posts
  • LocationVermont

Posted 10 December 2012 - 03:29 PM

Can't tell you how many times that happens while me and another assault are exchanging blows, a friendly light races inbetween us trying to score the killing shot.

Edited by B3RZ3RK3R, 10 December 2012 - 03:32 PM.


#18 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 10 December 2012 - 03:29 PM

View PostOMEGA BLACK, on 10 December 2012 - 03:24 PM, said:



Thanks for that. B) Love the movie, great clip, good track.

#19 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 10 December 2012 - 03:36 PM

View PostTruePoindexter, on 10 December 2012 - 03:25 PM, said:


No - I don't feel guilty when I'm lining up a volley and someone runs into the way during the course of the LL's. Big blue beams people - they're unhealthy.

A 'mech doesn't stop on a dime. If you fire those big blue beams into a space I will be occupying in the next second or so there's no way I can avoid being shot - especially if you're out of my field of vision.

The proper response is to yank your big blue beams up and away from your team-mate, not to shrug your shoulders and convince yourself it's not your fault.

I'm not saying there's no situation where there's unavoidable team damage; there is. Sometimes people run into LRMs you've fired several seconds before. There's no way to avoid that. But there's a lot of very common situations where the firer could have avoided it, and your big blue beams sound like just such a situation.

Edited by stjobe, 10 December 2012 - 03:37 PM.


#20 p4r4g0n

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,511 posts
  • LocationMalaysia

Posted 10 December 2012 - 03:36 PM

Happened to me too but an even funnier incident was when I was running towards a enemy behind a hill and a badly damaged friendly commando turned the corner, ran into me and blew up. Was kinda funny when I realized what had happened but its gonna suck if when they start penalizing "FF" under these circumstances.

Point to note for PGI ... it can take up to half a second or more from the time I hit the trigger to the shot happening with ballistics & missiles due to my latency. Please consider this when you implement the penalties for FF.

Edited by p4r4g0n, 10 December 2012 - 03:38 PM.






14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users