

Is It Worth To Try Again?
#1
Posted 11 December 2012 - 01:38 AM
I played closed beta for a while and I stopped playing approximately 2 month ago, because it became boring. But still I am a very big Mechwarrior fan, so I am wondering wethere there were some changes in the game which make it worth to try it again? (Changes in game mechanics, addition of new features, better eco system, more gamemodi than TDM)
#2
Posted 11 December 2012 - 01:42 AM
#3
Posted 11 December 2012 - 01:43 AM

Can you name them?
#4
Posted 11 December 2012 - 01:44 AM
If yes, then try again.
If no, I suggest waiting due to lack of collisions.
#5
Posted 11 December 2012 - 01:46 AM
#6
Posted 11 December 2012 - 01:47 AM

#7
Posted 11 December 2012 - 02:05 AM
#8
Posted 11 December 2012 - 03:19 AM
#9
Posted 11 December 2012 - 03:25 AM
Having said that, it is still not up to par on what many people's standards are. A good time to come back might be mid-January as there will be a new 'mech (Stalker) new game mode (Conquest) and many new players since the fall school semester will be over for many college students.
<S>
#10
Posted 11 December 2012 - 03:25 AM
There are some very annoying bugs, like yellow screen, fps bug, CTD (although I hardly every CTD but I know others do) and the sound bug (I also have not experienced the sound bug but people in my clan have complained about it)
And I wish these were fixed as much as the next guy, but I guess I am not the person to go rage quit a game over bugs especially when the game is still in beta.
In any case, I find myself going back to this game and this game alone to play. I am in a highly organized clan however and that adds a LOT to my gaming experience.
#11
Posted 11 December 2012 - 03:26 AM
#12
Posted 11 December 2012 - 03:26 AM
I suggest looking up the patch notes when they're available and see if you think the changes make the game worth it for you.
#13
Posted 11 December 2012 - 03:29 AM
#14
Posted 11 December 2012 - 03:32 AM
DHS are still counter-loic.
Energy-focused builds are crap.
Lights wreaking havoc with no collisions.
All bugs are there.
Overall game performance becam worse.
ECM is countered only by another ECM among all other targeting equipment available.
MGs and Flamers still obsolete.
FF is still crap.
Et cetera.
You'll find yourself running the same Ballistic-based mechs, on the same maps with different colors, having the same ridiculous balanse to deal with, PUGs are still stomped by premades, and so on, forever. But hey, you can paint your mechs for ridiculous prices and put some useless crap into your cockpit that you'll never see for even more MC's! So yeah, if you just want to throw your money into trash bin, why not?
Edited by DivineEvil, 11 December 2012 - 03:34 AM.
#15
Posted 11 December 2012 - 03:51 AM
DivineEvil, on 11 December 2012 - 03:32 AM, said:
all games are waste of money. the only thing you could have from it, is FUN. even all the bugs here, this game gives me more fun then whole BF3. I can only imagine, if it had team like dice behind..... this game still has potential, but it needs really to go forward... add more content/modes.. aaaand eliminate bugs... but then it could be THE game.
#16
Posted 11 December 2012 - 04:01 AM
#17
Posted 11 December 2012 - 04:27 AM
multiplesanta34, on 11 December 2012 - 04:01 AM, said:
Well in PGIs defense, from what I understand anyway, they plan on having large maps, 12v12, community warfare and more game modes. We are getting one called "conquest" which I know nothing about, but another they had mentioned in the past was "dropship mode" where players get to choose 4 mechs and every time you die another one drops.
Imagine a 12v12 Dropship mode game on an extra large map with objectives. That would bring about a long campaign style mechwarrior game that most of us are longing for.
#18
Posted 11 December 2012 - 04:39 AM
Mechwarrior0311, on 11 December 2012 - 04:27 AM, said:
Well in PGIs defense, from what I understand anyway, they plan on having large maps, 12v12, community warfare and more game modes. We are getting one called "conquest" which I know nothing about, but another they had mentioned in the past was "dropship mode" where players get to choose 4 mechs and every time you die another one drops.
Imagine a 12v12 Dropship mode game on an extra large map with objectives. That would bring about a long campaign style mechwarrior game that most of us are longing for.
#19
Posted 11 December 2012 - 04:40 AM
Mechwarrior0311, on 11 December 2012 - 04:27 AM, said:
Imagine a 12v12 Dropship mode game on an extra large map with objectives. That would bring about a long campaign style mechwarrior game that most of us are longing for.
hm, but with the tempo, they released new content to the game + new bugs, you are speaking ingame state, that will be between 2018-2025....
#20
Posted 11 December 2012 - 04:46 AM
FloTor, on 11 December 2012 - 01:38 AM, said:
I played closed beta for a while and I stopped playing approximately 2 month ago, because it became boring. But still I am a very big Mechwarrior fan, so I am wondering wethere there were some changes in the game which make it worth to try it again? (Changes in game mechanics, addition of new features, better eco system, more gamemodi than TDM)
There have been some new mechs added since then, and the ECM system was added which is a huge shift http://mwomercs.com/...dian-ecm-suite/
We now have 8-pilot team vs 8-pilot team as a seperate queue, if you're into that.
More importantly, next week's patch will contain a huge amount of new content including a brand new game mode: Conquest and a big fat new Mech: the Stalker. Check my sig for my preview of the Dec 18 patch content
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