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I've Seen Enough Of Latest Patch To Form An Opinion


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#1 Erik Hollister

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Posted 11 December 2012 - 10:01 PM

ECMs have turned this game in a direction that doesn't suit my playstyle, for me turning it from an enjoyable way to pass the time to something that isn't worth my time. It was poorly thought out, especially with all the other coding flaws they have yet to address. It would be nice if they'd address stuff like knockdowns and lag-shielding before they put in another piece of tech that completely changes the game... again....

I worry that the designers don't really think about what they are introducing... just feverishly pumping out changes to keep their audience excited without an eye to their intended goal. Pretty disheartening.

The Cataphract seems like a pretty cool mech. I have the founders Atlas, so I am pretty much stuck in the short term with that chassis because of pilot skill increases. Pretty nice to only have to buy 2 mechs instead of 3. I suppose the "30% more cash" version is decent... didn't spend money on it, so I don't have a real take.

So, I'm out until I get an e-mail announcing the next patch. Have fun getting eaten by the hyenas all! ;)

#2 SpiralRazor

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Posted 11 December 2012 - 10:39 PM

I only ground as much as I thought id need for the Stalker...my play time has gone way, way down.

#3 anonymous175

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Posted 11 December 2012 - 10:55 PM

You know what they say about opinions

#4 MadcatX

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Posted 11 December 2012 - 11:02 PM

Actually, for what I thought was going to be a pure QQ thread, but this is the first "I'm leaving" thread that actually starts off half-decent: "... turned this game in a direction that doesn't suit my playstyle".

Sure it's an opinion, but rather then starting off with "ECM's are OP'ed", the OP just stated "Yea, this just isn't for me right now".

Damn, he might be coming back, can't ask him for his stuff.

#5 Corvus Antaka

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Posted 11 December 2012 - 11:09 PM

I hope PGI learns from the LRM Warrior and now ECM warrior that when they bring new things in they should only affect the gameplay slightly.

However, it is still BETA, so now is the time to pull all the crazy ideas out and learn from your mistakes ;)

#6 Minos Murdoc

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Posted 11 December 2012 - 11:19 PM

Personally i'm not finding ECM a problem. in 80% of the games i play there are no ECM mechs in the match. the other 20% is split between one or two ECM's on each side or full of them. I've also found that with the intro of ECM the games have become more tactical which i love

#7 Insidious Johnson

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Posted 11 December 2012 - 11:36 PM

Come on guys, this will all fly out the window with community warfare (hopefully). New features and mechs will be affected by the local economy and might not be available on what ever back water mud hole you are in until to get back to civilization or a distribution hub where those new features MIGHT be available in ever increasing but still very limited quantities. The longer the line for the equipment, the higher the price tag. Hopefully these static prices we have now will begin to go up and down around that time and you might even make money on a few sales out in the boonies. Oh, wait, this isn't the starcitizen forums, is it?

Edited by Insidious Johnson, 11 December 2012 - 11:38 PM.


#8 Ilwrath

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Posted 12 December 2012 - 12:15 AM

View PostColonel Pada Vinson, on 11 December 2012 - 11:09 PM, said:

However, it is still BETA, so now is the time to pull all the crazy ideas out and learn from your mistakes ;)


I don't think so. Crazy ideas should be tested on the test server by internal testers. The artemis fiasco should have stopped there before it was moved back to the drawing board and fix.. and THEN moved into the real server after being fixed.

But it could be worse. Stuff like artemis could have been mech bucks only. In some games the devs will put out hopelessly broken op stuff you can get fast by spending rl cash so they can leech some cash before they nerf it into the ground a few weeks after, when complains has become so massive that they have to do something.

At least the devs of this game does not do that. I prefer incompetence before greed so it could be worse.

But internal testing. Quality insurance. Must be done.

Edited by Ilwrath, 12 December 2012 - 12:15 AM.


#9 Johnny Reb

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Posted 12 December 2012 - 01:18 AM

Started Red Dead Relovler last week, no need to go back, yet!

#10 Buck Cake

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Posted 12 December 2012 - 01:28 AM

Whenever they mess with game balance they solve one problem to create seven new ones.

For a start, they should revert everything to BT values and just work from that.

#11 xxx WreckinBallRaj xxx

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Posted 12 December 2012 - 02:34 AM

View PostZeno Scarborough, on 11 December 2012 - 10:55 PM, said:

You know what they say about opinions


Everyone has one, but only your own is the right one!

#12 Valaska

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Posted 12 December 2012 - 02:39 AM

My time in MechWarrior has really dropped lately as well, waiting for the next patch more or less and see what happens! This is the nature of beta's though so can't really get too bothered by it.

#13 PurpleNinja

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Posted 12 December 2012 - 02:45 AM

View PostZeno Scarborough, on 11 December 2012 - 10:55 PM, said:


You know what they say about opinions

They can change the world?

;) :D

#14 Stormwolf

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Posted 12 December 2012 - 02:48 AM

Great opening post, I wish that more players here showed a similar level of maturity.

I think that the game isn't properly balanced at this point in various areas, I hope that the devs pick up on constructive feedback and don't pay any to the whiners.

What I think they really need to look at:
1. The heat system
2. Make ECM more like it is in the TT (people will be happier, trust me)
3. The Devs need to take a look at weapon behaviour again.

#15 Thire

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Posted 12 December 2012 - 02:50 AM

View PostColonel Pada Vinson, on 11 December 2012 - 11:09 PM, said:

I hope PGI learns from the LRM Warrior and now ECM warrior that when they bring new things in they should only affect the gameplay slightly.

However, it is still BETA, so now is the time to pull all the crazy ideas out and learn from your mistakes ;)


This might be your opinion and mine too. But think of the guys that got used to park their LRM-Boats on the next hill to their base and rofl'ed all time while just pushing the same button on the first red blip that showed up on their radar - they actually now need some (team)skill to hit anything or survive at all.


View PostHorrace, on 12 December 2012 - 02:42 AM, said:

ECM has limited the mech choices a lot, there is one "best" light and one "best" assault now. The heavy class has suffered the least from this because they don't have an ECM option and the medium class was suffering even before this patch.


Actually the Cicada as a medium mech has one ECM variant too.

But i really can't see a problem. It is not that ECM stops anyone except LRMs from shooting at me. Lasers still hit me and ballistics stil can hit and SRMS of any kind hit too because they are short range. You just need to look out for any targets with your own eyes.

And actually you don't need an ECM mech yourself, because since the introduction of ECM the amount of LRM-Boats has significantly decreased, so you rarely run into whole LRM-FTW-teams anymore and you are still protected by your friendly ECM teammate as long as you don't wander alone.

Edited by Thire, 12 December 2012 - 03:02 AM.


#16 Horned Bull

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Posted 12 December 2012 - 02:50 AM

View PostErik Hollister, on 11 December 2012 - 10:01 PM, said:

ECMs have turned this game in a direction that doesn't suit my playstyle, for me turning it from an enjoyable way to pass the time to something that isn't worth my time.



You mean you can't stay back and just spam LRMs because you have no spotters/you need a line of sight now? Or effectively use streakcats without a second thought? Well that's really a shame

Yet I agree on the lag-shield part - it would be nice to see it fixed. Also I hope ECM will be disrupted by PPC.

#17 o0Marduk0o

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Posted 12 December 2012 - 02:55 AM

Why do people have to make a thread when they take a break or quit?

#18 CocoaJin

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Posted 12 December 2012 - 03:08 AM

As players we cant forget that the MWO battlefield will be a constant state of flux and evolution as the technology cold-war runs its course. Nothing will be static, no one style will reign supreme for any length of time, there is no "way" the matches or battles or match ups must go because they are intended to constantly ebb and flow as the means of war changes and evolves.

So ECM shuffled all the perceived "ideas" of how MWO battles will be, so be it, so did DHS, so did Artemis, so did engine limits,so did every other piece of equipment added in game.

If things didnt change with dramatic consequence in war, we'd be riding chariots instead of mechs, fling spears and arrows instead of lasers and ballistic anti-armor rounds.

In the few years of WWII, we went from planes that did about 220mph to near, if not breaking the sound barrier(frequently with lethal consequences) in dives. We ent from tanks with measly 20mm rounds to firing 105mm. No RADAR to massive ground installations, to ships to eventually airplanes. Radial engines to jet engines. Artillery to guided missiles, both cruise and ballistic. The "game" of war changed every few months. The advantages held by one side evaporating in months.

So MWO is fine, its going to change, its going to flex, its going to force us to not get comfortable for any period of timing...thats war...man up or get off.

#19 Valder

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Posted 12 December 2012 - 03:11 AM

View PostJohnny Reb, on 12 December 2012 - 01:18 AM, said:

Started Red Dead Relovler last week, no need to go back, yet!

I love that series.

#20 Buck Cake

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Posted 12 December 2012 - 03:35 AM

View PostCocoaJin, on 12 December 2012 - 03:08 AM, said:

As players we cant forget that the MWO battlefield will be a constant state of flux and evolution as the technology cold-war runs its course. Nothing will be static, no one style will reign supreme for any length of time, there is no "way" the matches or battles or match ups must go because they are intended to constantly ebb and flow as the means of war changes and evolves.

So ECM shuffled all the perceived "ideas" of how MWO battles will be, so be it, so did DHS, so did Artemis, so did engine limits,so did every other piece of equipment added in game.

If things didnt change with dramatic consequence in war, we'd be riding chariots instead of mechs, fling spears and arrows instead of lasers and ballistic anti-armor rounds.

In the few years of WWII, we went from planes that did about 220mph to near, if not breaking the sound barrier(frequently with lethal consequences) in dives. We ent from tanks with measly 20mm rounds to firing 105mm. No RADAR to massive ground installations, to ships to eventually airplanes. Radial engines to jet engines. Artillery to guided missiles, both cruise and ballistic. The "game" of war changed every few months. The advantages held by one side evaporating in months.

So MWO is fine, its going to change, its going to flex, its going to force us to not get comfortable for any period of timing...thats war...man up or get off.



If that analogy translated to BT, the only two viable weapons would be a starship and a strategic submarine.

Also, we don't really develop new weapons and countermeasures, only use what the devs throw on the platter. Would be fun if we did, though.

Edited by Buck Cake, 12 December 2012 - 03:35 AM.






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