You know ... that isn't a bad idea actually.
SRMs dish out 2.5 damage per missile. SSRMs do as well.
Why?
One could argue that the sensor head in the Streaks which permit them to maneuver so much and hit 100% of the time (as they are supposed to do) would take up considerably more room on the missile and that missile would have to sacrifice SOMETHING in exchange for this.
Yes the missile launcher itself is heavier ... but the SRM round itself theoretically should have to sacrifice something as well.
It only makes sense that it would either have to reduce the amount of propellant it uses (i.e. has a shorter range) ... or more likely ... it has a different seeker head/warhead assembly. I.e. it has a smaller warhead in order to make up for the heavier seeker head.
Thus the missile should do less damage. The question is .. what would be reasonable? Instead of 2.5 ... maybe 2.0? 1.75? 1.5? 1.0?
Aside from the above logic, the armor values in MWO were doubled and most weapons left their damage values the same as the tabletop. An SRM or SSRM normally do 2.0 damage per missile in tabletop. So the SSRMs (and SRMs) in MWO already do more damage than they theoretically should in the first place.
Maybe drop SRMs back to what they should be ... 2.0 and drop SSRMs to 1.75 or 1.5?
Sounds reasonable to me.
One Medic Army, on 12 December 2012 - 12:33 AM, said:
Well it comes down to risk/reward or more specifically difficulty/effectiveness.
Streaks are fairly easy to use
Lasers are a bit harder
Dumbfire SRMs are somewhat harder
Ballistics are even harder
LRMs currently I'd say are hard, but only if PUGing, with a team and a dedicated supporter or two it's not too hard.
Ideally the effectiveness of any system should scale with how difficult it is to use said system, as well as with the sacrafices required to use said system.
Streaks are pretty much the easiest weapons system to use, and they require next to no sacrifices. Therefore they should be among the least powerful weapons. (Not counting ECM, which at this point most people realize it needs tweaking).
TL:DR if a weapon is both easier to use, easier to mount, and as or nearly as effective, then what's the point of having the harder to use systems at all?
Edited by topgun505, 12 December 2012 - 10:01 PM.