Sifright, on 12 December 2012 - 11:36 AM, said:
First of all, scout would be spotting assists, which does still exsist. secondly, support would be picking of those pesky lights death spiralling the assault and getting the light mechs heat on me (or the assault would die quickly and so that he can thus focus on the other mediums and up mechs). Support also imply splitting the enemy force up with a good distraction as stated above, or capping the base to have the enemy split up to defend it making less fire on the main force. Support would also include running back to defend your own base when the enemy does the same so the slower and more powerful mechs can stay on the front lines getting +500 damage on the enemy mechs. Third not all players have either massive amounts of c-bills to increase engine size to go over 120kph which would be more ideal to dodging then ~81 to ~97 stock speed of most mechs (excluding jenners and cicadas), nor do they have all the 'perks' for all the mechs (like increased speed or weapon recharge speed) that makes it even easier to do +500 damage. You guys always forget what its like being a new players and forget that those perks help you get that damage score.
As for scouting (again), i normally tell people that im scouting this said area, and if i die then the enemy is there. or i run to a safe zone quickly and type it out, thus scouting. Most times, the entire enemy force is there and four atlases shoting at a light going around a corner... one very dead light mech with almost no damage score, but the team knows that four atlases are in that location (normally the tunnel)
The last point should likely be the lack of a plan, as most premade teams (even of four) come in having a plan where most pug players dont even know what their own allies can do or will do, and when asked most just say "win" "kill" or "Not die". not like group A go here and group B go there. group C scout tunnel, group D support with range... on and on it goes.