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Dev States That Sync Drops Are Ok


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#81 nom de guerre

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Posted 12 December 2012 - 02:51 PM

View PostMorsdraco, on 12 December 2012 - 01:38 PM, said:

So, what if you synch queue up as 2 three-man teams because you don't have a full 8 man and want to play with your guildmates? Is that wrong to do now too?


Paul's stated that they will not take any actions against you for it.

#82 Ghogiel

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Posted 12 December 2012 - 02:55 PM

View Postnom de guerre, on 12 December 2012 - 02:51 PM, said:


Paul's stated that they will not take any actions against you for it.

there isn't a problem unless you care about people being butt chapped about it.

#83 The Cheese

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Posted 12 December 2012 - 03:00 PM

View PostLefty Lucy, on 12 December 2012 - 02:42 PM, said:

It was locked.

But was it also deleted?

#84 Kraven Kor

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Posted 12 December 2012 - 03:12 PM

View PostTennex, on 12 December 2012 - 11:26 AM, said:


lol. not that it says lead designer over his name or anything

i don't like paul's tone in that post. professionals should be held to a higher standard


Dealing with us, it would require a Saint to not occasionally come off as... brusque...

View PostRoadbeer, on 12 December 2012 - 11:52 AM, said:

http://mwomercs.com/...76#entry1575776

Probably should redact the final post in this thread then...


Hey! Left hand! This is Right Hand! Whatchya doin'? ;)

#85 Screech

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Posted 12 December 2012 - 03:36 PM

Basically they are saying it's lame but they can't ban people for being lame as it would decimate their playerbase. None of this should be a shock.

Edited by Screech, 12 December 2012 - 03:36 PM.


#86 nom de guerre

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Posted 12 December 2012 - 03:42 PM

View PostKraven Kor, on 12 December 2012 - 03:12 PM, said:


Dealing with us, it would require a Saint to not occasionally come off as... brusque...



Hey! Left hand! This is Right Hand! Whatchya doin'? ;)



Yea certain community mods need to do a better job delineating when they are speaking as themselves and when they are speaking as mods, and not outright making things up.

#87 Asmosis

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Posted 12 December 2012 - 04:04 PM

View PostPygar, on 12 December 2012 - 11:51 AM, said:


Last night my clan was using sync dropping, but we were using it so that we could fight 8vs8 within our own ranks... not to PUGstomp. (whenever our attempt to sync failed we fought another organized 8man team, not PUGs)

If you guys "fix" this in phase 3, will there still be a way for organized groups to set up "scrimmage" matches like we were trying to do? Maybe even ways to set up "hosted" matches that allow teams to pick their preferred maps and modes in addition to their opponent?


I dont think anybody in any aspect of the community has a problem wity sync dropping 2x 8 man teams in order to fight each other.

From what i gather the "fix" is simply to prevent loading two teams on the same team. It'd be impossible to determine if two different 4 man teams are trying to end up together or not, so best option is just to stop multiple teams on one side entirely.

*edit*
although it might not be as sugar coated as some might like, its good to have open and honest communication from PGI etc.

Edited by Asmosis, 12 December 2012 - 04:45 PM.


#88 SpiralRazor

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Posted 12 December 2012 - 04:39 PM

View PostTennex, on 12 December 2012 - 11:26 AM, said:


lol. not that it says lead designer over his name or anything

i don't like paul's tone in that post. professionals should be held to a higher standard



If i were Paul, Id be as nasty as it took to start getting things done over there. screw tone....

#89 Kraven Kor

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Posted 12 December 2012 - 04:47 PM

View PostSpiralRazor, on 12 December 2012 - 04:39 PM, said:



If i were Paul, Id be as nasty as it took to start getting things done over there. screw tone....


Yes, because computer programmers work so much better when their boss is "nasty" and doesn't worry about "tone."

They also work much better for customers who constantly insult and belittle them. It inspires them, and provides deep meaning in their life to know they are able to serve and entertain such loyal and wonderfully supportive fans.

#90 Jel

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Posted 12 December 2012 - 04:55 PM

Before 8v8 returned, my unit was solo sync-dropping same weight class 16 at a time. Not with exploits up our sleeves - We just wanted to fight amongst ourselves. ;)

#91 soarra

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Posted 12 December 2012 - 04:56 PM

View PostJel, on 12 December 2012 - 04:55 PM, said:

Before 8v8 returned, my unit was solo sync-dropping same weight class 16 at a time. Not with exploits up our sleeves - We just wanted to fight amongst ourselves. ;)

thats why they need private matches without rewards. just have free repairs, but it would be useful for playing against friends and working on tactics

#92 Lefty Lucy

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Posted 12 December 2012 - 06:03 PM

View Postsoarra, on 12 December 2012 - 04:56 PM, said:

thats why they need private matches without rewards. just have free repairs, but it would be useful for playing against friends and working on tactics


Yeah, the game needs a lot of work in the match making department, but the devs are a relatively small team working with a relatively small amount of money (5 mil isn't that much to develop a quality game these days). The least we can do as a community is try to follow the rules while they work on it.

#93 Ilwrath

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Posted 13 December 2012 - 12:17 AM

View PostLefty Lucy, on 12 December 2012 - 06:03 PM, said:


Yeah, the game needs a lot of work in the match making department, but the devs are a relatively small team working with a relatively small amount of money (5 mil isn't that much to develop a quality game these days). The least we can do as a community is try to follow the rules while they work on it.


Was the 5 mill the only funding they got? Sure there was something before the founder program?

#94 LordBraxton

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Posted 13 December 2012 - 12:21 AM

View PostTennex, on 12 December 2012 - 11:26 AM, said:


lol. not that it says lead designer over his name or anything

i don't like paul's tone in that post. professionals should be held to a higher standard


The PGI staff has given A LOT of curt and rude replies on this forum.

To be fair so have most of the community, but the devs should strive to stay above such nonsense.

I've never synced a pug stomp, but if macros aren't considered exploits how could this be considered one?

#95 Vassago Rain

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Posted 13 December 2012 - 12:23 AM

>guys, we totally need 8 manz and **** to prove our leetness!
>guys, this 8 manz **** is taking too long. waaaaaaaaaaah!
>guys, we have 8 manz, and it's like, man, there are people in here who know how to play, and are kicking our *****! My K/D went to 0.9, guys!
>guys, they're saying we can drop like an 8 man, but it won't drop us against actual 8 manz, so like, we can have 194955 K/D, and it's against the rules, but, totally, like, man, okay.
>MAAAAAAAAAAAN!
>guys, the lead designer said it wasn't okay.
>big deal, man! It says he's a mod.
>but, like, that's the name and the account of the actual lead designer. It even says so under there. See? Lead designer. PGI staff.
>PFFFFFFFFFFFFT! Pass me the blunt. We got trialmechs to farm!

#96 Terick

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Posted 13 December 2012 - 08:03 AM

View PostKristov Kerensky, on 12 December 2012 - 02:41 PM, said:

Personally I would push for banning people who do it, and it's easy to see who's doing, like I said, jump on the ComStar TS3's, you can see them. Remove the asshats NOW in beta while there's still time to undo the damage they do before it's too late. Exploit a bug or loophole, get a warning the first time, ban for a month the second time, permban the 3rd and final time. You'll see very few people who are actually interested IN the game get banned for a month, only the asshats who are just here killing time until 'X' game comes out will be removed and they aren't helping test anything to begin with, get rid of em.


Two problems from PGI's side.

How do you prove that the people in the TS that they are syncing. Just because you have more then four in dropship or any one channel doesn't mean that they are syncing. I regularly have an extra or two int he channel I'm in, They are waiting for somebody that is going to be leaving after a game or two. Can they wait their and listen, Yes.

You could say groups of 8 or more in one channel, but then you have to prove that they aren't dropping as eight man teams...

Then comes the big problem. Enforcement.
On the public TS servers they can log on, but can they pull out the IP data? Probably not. Sure they can ban specific names. But then people can use different call signs on TS then on MWO, or can make new accounts when the old one is banned.

Until phase 3 there isn't much they can effectively do about it. When phase three comes in and they start playing with filters on numbers of groups on a team ( since the system places two four man teams together with out sysnc... ). It is going to be interesting.

Setting for only one 'team' per side can cause issues also. Say Jon and James are roommates and have formed a team of two. On a different TS server Ren and Mike have a two man while Ren teaches Mike... Both count as a group... so both groups end up facing groups of four with added PUGs. Is there a problem if two teams of two each end up on the same side with four PUGs? Probably not.

We will have to wait and see how phase 3 shapes up. I'm betting the match making system in the end is going to be one of the big ticket items for this game. It is either going to make or break the game. I want them to take their time and get it right.

#97 Gunny McDuck

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Posted 13 December 2012 - 04:59 PM

Sync dropping 4v4 to stomp pugs, not ok.

But if the end up completely preventing 8v8 sync drops so the organized units cannot do training where we play against ourselves....well.....I don't really see the point in that. All that would do is **** off the "house" and competitive merc units, for pretty much no reason.

If they were to do that I'd expect for them to replace 8v8 sync dropping with the ability to pick the opposing team drop lead, or something to that effect.

Edited by Gunny McDuck, 13 December 2012 - 05:05 PM.


#98 Yuba Frank

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Posted 13 December 2012 - 05:03 PM

From my point of view syncing 4 man's to create an 8 man pug stomper is not the intention of Phase 2. Phase 1 when we were stuck with four mans then we really tried to do it so we could continue to get our 8 man's working together and work on our training. Now with 8 v 8 back we're having tons of fun dropping with the other organized 8 mans.

We still have lots of 4 mans dropping in our teamspeak. So many that occasionally we'll drop an 8 man just through luck of the draw. It happened to me the other night. I wrote about it in our recruitment thread. It was very much easy mode. It was a total surprise to us when we looked at the drop rosters and saw that another BWC four man had dropped with us.

But dropping synced 4 mans now that 8 v 8 is back? Shouldn't happen. But do not take away syncing two 8 mans....that is perfect for training, in-house trials of position or tournaments like RHOD.

Darn it Gunny....thinking on the same page again! Stop that! You're scaring me....

#99 Inviticus

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Posted 24 December 2012 - 09:15 AM

This game really needs a lobby system similar to the old Multiplayer Battletech where players can meet and drop in practice and training games.

#100 von Pilsner

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Posted 13 January 2013 - 10:05 AM

View PostGhogiel, on 12 December 2012 - 11:46 AM, said:

So sync dropping is fine then?


Must be the devs do it with the NGNG guys... :rolleyes:







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