

A Plea To Pgi: Suspend Ecm For Now
#241
Posted 14 December 2012 - 03:53 PM
#242
Posted 14 December 2012 - 03:54 PM
#243
Posted 14 December 2012 - 04:44 PM
AlexWildeagle, on 14 December 2012 - 03:54 PM, said:
Sorry to disappoint you, but indirect fire support is one of the core elements of Battletech/MechWarrior, and usually part of a balanced team. ECM does not just effect LRM boats, it effects anyone that mounts LRMs or Streaks. Look at most Battletech standard builds, and, except on specialized role mechs, the majority have some form of indirect long range capablity, even if it is just a LRM 5 or LRM 10.
#244
Posted 14 December 2012 - 04:52 PM
Syllogy, on 14 December 2012 - 07:26 AM, said:
Poll shows that most people do not want PGI to remove ECM.
Doesn't mean they don't want it nerfed or other stuff buffed for balance. That poll is misleading.
AlexWildeagle, on 14 December 2012 - 03:54 PM, said:
Did you pull this out of your own rear, or someone else's?
#245
Posted 14 December 2012 - 04:57 PM
Jalak Bali, on 13 December 2012 - 11:46 PM, said:
#246
Posted 14 December 2012 - 05:20 PM
One mech riding around with ECM is useful, has something to protect itself....but when it shields an entire team, it is to much IMO.
Personally I don't run streak/LRM boats so Ecm doesn't bother me much...I don't need a red box around my target to hit it. I use heat vision a lot, so I can still see the mechs from distance most times...but seems like it really screws with a lot of people, and my entire team falls apart, and we all die when our team isn't ECM heavy and the other is. I guess it is the LRMs and streakcats that get us...I don't know, but ya right now it seems ECM is a little to game changing.
#247
Posted 14 December 2012 - 07:12 PM
Thontor, on 14 December 2012 - 03:03 PM, said:
If it's even possible to add questions..
I believe that would clarify for the devs a little better on what people's opinions are. Because as i've stated before, I do believe ECM does too much in it's current form, but I don't believe removing it, even temporarily, is the answer.
Agreed. it would add another level of definition. ATM it is too polarized.
#248
Posted 14 December 2012 - 07:22 PM
#249
Posted 14 December 2012 - 08:06 PM
ECM was a game changer for both Pugs and premades. Other then 8vs8, which I have heard is only ECM-heavy teams from the forum (always a trustworthy source of information

-- Scouts are now more valuable then ever, and that is not a bad thing.
-- The use of visual confirmation ( At the beginning of a match, I usually hop onto a high vantage point, switch to thermal and see in which direction the enemy is leaving their base, something I didn't do in the past. ) This is not a bad thing.
-- LRM's now require a bit more skill, either from the pilot if he's tagging by himself or be it a team effort. If this means a shift away from the " Pilots who use LRM lack skill " train of thought that has been pervasive since closed beta, this is not a bad thing.
It's making the game go in the direction I'm happy with, and I believe it's removal, even temporary, would be a step backwards.
#250
Posted 14 December 2012 - 08:20 PM
MadcatX, on 14 December 2012 - 08:06 PM, said:
-- LRM's now require a bit more skill, either from the pilot if he's tagging by himself or be it a team effort. If this means a shift away from the " Pilots who use LRM lack skill " train of thought that has been pervasive since closed beta, this is not a bad
If by "skill", you mean 'More effort to use than any other weapon system for less than stellar results'
#251
Posted 14 December 2012 - 08:25 PM
Kaijin, on 14 December 2012 - 08:20 PM, said:
If by "skill", you mean 'More effort to use than any other weapon system for less than stellar results'
Well, skill = more effort. As for the less than stellar results, I tend to agree although I don't boat them. Although I'm looking forward to seeing how the TAG range increase improves on that.
#254
Posted 14 December 2012 - 10:53 PM
#255
Posted 14 December 2012 - 11:28 PM
#256
Posted 15 December 2012 - 12:13 AM
#257
Posted 15 December 2012 - 01:00 AM
#258
Posted 15 December 2012 - 01:13 AM
topgun505, on 14 December 2012 - 04:57 PM, said:
ECM itself is not overpowered. It's overpowered due to the chassis it can fit into. Remove ECM from the Atlas, give it to the Awesome or Dragon. Remove it from Raven 3L (best Raven chassis) and give it to 2X or 4X. Hell, give it to both, just not the 3L. ECM should come with a penalty: that the mech you're piloting will not have optimal DPS for that weight class. Also make the mech with ECM lower in engine selection.
no no no. ECM is working just fine. It makes perfect sense to put ECM on an Atlas, and on the fastest raven, and on the most powerful commando chassis.
The other variants are just there to grind away to elite without an ECM so you learn how to pilot.
I mean seriously - what kind of logica are you operating on that you would think putting a hugely powerful equipment on a less powerful mech in terms of speed/loadout would be more balancing than putting it on the best variant of that mech?
And just because the ECM in MWO doesn't come close to it's TT working description & function in no way means we can't slap one on an atlas, because putting an invisibility cloak on a 100 tonner is a great idea.
This remind me of world of warcraft when warriors could finally heal themselves without priests because really, why would you want to not have a hugely powerful tank also be able to heal himself?
*cough*
#259
Posted 15 December 2012 - 02:53 AM
bryce, on 15 December 2012 - 01:00 AM, said:
ravens commandos and atlas teams i said it would get old very very fast back dec 4. i am surprised this thread hasn't been locked already though????
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users