...so what happens when you continuously nail a crippled Mech in its damaged leg? Does the leg become an invincible bullet-sponge? I'm sure there'll eventually be a solution implemented to deal with this, but I don't see any large BattleMechs using a "damaged" leg as a cane while that leg is constantly being fired upon by missile-after-missile after it's already gone "critical" and all of the actuators have failed...
There should certainly be a point where "critical" leg damage would result in a gimping Mech just as the Devs have outlined in their Tweets. However, I feel that sustained fire upon that damaged Leg should eventually result in the inability of that Mech to stand, whatsoever. I mean imagine that leg's structural components literally folding up and collapsing like crumpled paper under the weight of a gimping Mech after it takes "more-than-critical" damage. You can't use that as a crutch; it's collapsed!
I'm just saying that if you Gimp both legs, it should count as a Kill, but if you continuously fire upon a single gimp'd leg, then that leg should get become more damaged than it already is and result in the inability to walk anywhere at all.
Edited by Prosperity Park, 16 May 2012 - 05:46 PM.


















