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#201 cmopatrick

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Posted 15 December 2012 - 06:53 PM

View PostDraconisCombine, on 15 December 2012 - 05:53 PM, said:

Can you please rename "Night Vision" to what it technically is--"Infrared"?

um, no offense, sir, but ir is the heat vision ("H"); if the night uses heat, it is redundant (haven't tested that, so i can not say... should be a basic light amp effect (and kinda looks that way), though i do grant it should wipe the screen in daylight.

just ran a test, not, night is not heat. not a real night either, but not heat.

(edit: added)

View PostGarth Erlam, on 13 December 2012 - 12:16 PM, said:

Same as usual, only one request: No Community Warfare questions please. I feel awful that I cannot answer them now and I hate passing them all by. Cheers everyone!

originally meant to ask the same questions again (that i and others have asked before), but have to wonder what the point is... i have no faith that you are going to answer them, sir, so i guess i just have to skip it.

Edited by cmopatrick, 15 December 2012 - 06:58 PM.


#202 Teralitha

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Posted 15 December 2012 - 07:02 PM

When, if ever are we going to get team death match mode? Alot of players want it, and many are sick to death of the base capping metric. (that includes conquest)

Do you guys ever consider what the community suggests?

Edited by Teralitha, 15 December 2012 - 07:04 PM.


#203 Teralitha

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Posted 15 December 2012 - 07:07 PM

View PostSlimmJimm, on 15 December 2012 - 05:13 PM, said:

I was chasing a raven in my commando as it tore past my teammate's atlas. My teammate unleashed an alpha strike that missed the raven and obliterated my commando. After a quick apology i felt bad that he was going to be docked cbills for a tk that he hadn't meant to commit. Will there be a forgive system put into place for accidents so that people aren't penalized for their teammates (my) stupidity?



No one's fault in that situation.... it was probably because of the bad netcode.

#204 HammerAnvil

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Posted 15 December 2012 - 09:15 PM

Is there a timeframe around the..load map screen..black screen..crash to desktop.. Issue ?
I notice is has disappeared from the "known issues" register.

I actually had other questions, but what's the point if I can't play the game right ?

Ps: comments around "we want the DX11 to be just as stable as the DX9 renderer" gave me a giggle.

#205 CoreHunter

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Posted 15 December 2012 - 10:37 PM

Q) If half your community begines TKing any ecm mech near them at the start of a match will you be able to ban them all or consider overlooking it?

#206 zigg1

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Posted 15 December 2012 - 10:46 PM

View PostTolkien, on 13 December 2012 - 03:00 PM, said:

Question 1 is about ECM)

How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that does all of the following:

i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks
vii) Destroys SSRM locks
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) relegates AMS to the dustbin
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15...
xiv) Doesn't use up a weapon hardpoint

Going by tonnage and critical space the ECM should be about as useful as a small laser plus a regular heatsink.


Question 2 is also about ECM balance)

In the patch notes you mentioned that ECM was internally tested and toned down before release. What the heck was it originally going to be if this is the toned down version?


Question 3)

Actually, just go look at question 1 again, seriously how is this supposed to be balanced?

i wanna ask all these questions again !!!

just wish the dev's were actually going by the rules of the game instead of making **** up as they go.

#207 Ramses2020

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Posted 15 December 2012 - 10:49 PM

Q: Would you like a jelly baby?

View PostSymbiodinium, on 15 December 2012 - 07:09 AM, said:

Any ETA on SLI support?

lol SLI

Fail more.

#208 Bloodshed Romance

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Posted 16 December 2012 - 12:14 AM

Any plans to follow through with the Razer Artemis, or has that plan been scrapped and just not taken down from Razer's website?
Also, I ask this here because its supposed to be developed with collaboration between Razer and PGI.. Devs would be writing the code to support it so you guys would have the answer somewhere..
I realize there are bigger things that need to be fixed (i'm looking at you lag-shield/netcode) i'm just wondering if I can still look forward to trying to get my hands on one of these things..

#209 Wizard Steve

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Posted 16 December 2012 - 12:16 AM

When will ECM receive its first balancing pass?

#210 Stormfront

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Posted 16 December 2012 - 12:49 AM

Seriouse question whats the status of the net code for ping equalization

#211 Naotaka

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Posted 16 December 2012 - 02:12 AM

Q: Rather then increasing the TAG range, can you consider for TAG to simply burn through ECM more persistently and less unreliable ? That would allow friends to see call sign and targetting info, as well as rain missiles. That means beating the ECM of the enemy is a high risk, high reward thing to do.

#212 Rex Budman

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Posted 16 December 2012 - 02:13 AM

Question; Will we be able to see some sort of Skill tree or Attribute system other than the Pilot Lab with the same stpecs all around?

Like honestly, what does an Atlas need with speed tweak? How does that help his play style and how does that integrate his style into the game?

#213 Thomas Covenant

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Posted 16 December 2012 - 02:20 AM

How will you balance your goal for a "team" game with the fact that a lot of people will be drop in and play (or pug)? Will MechWarrior Online cater to this playstyle aswell and how?

#214 Gramling

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Posted 16 December 2012 - 02:52 AM

Dear Devs

Q: May it be possible to implement ECM for all Scout-Mechs? Or at least a possibility to hide a scout mech from enemy scanners?

The reason why I ask is, that i´m trying to get the extra module for my Com-2D but in order to get it I have to play 2 other variants. While playing these variants I noticed that you are not able to scout at all because the moment you show yourself you are blasted to pieces by lrms. Speed does`t help, got 135.8 kph on my Com. The only thing you can do is cover behind something big and wait for the inc. But then you are no help to your group at all.

All Honor to Davion

#215 Fenturi

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Posted 16 December 2012 - 03:01 AM

Can we get an update to the launcher interface? The number of clicks needed to add people and to launch a group is cumbersome.

#216 RogueGhost

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Posted 16 December 2012 - 03:08 AM

This is my first time so forgive me and ignore if these have already been asked before:

1. Solaris style gameplay, specifically a free for all bout in an arena, will this ever happen? and if so, will it be soon?
2. will there be special ammunition types? specifically inferno rounds, HEAP rounds, smokescreen rounds, etc
3. Will there ever be an integration of VOIP IN-GAME, not an external program? for example that used in Left 4 Dead 2.
4. Will there ever be player deployable landmines? not lore friendly, but would be an interesting concept.
5. will we ever see a melee form of attack? specifically mechs which are known for melee attacks, I.E. the hatchetman.

#217 Darionik

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Posted 16 December 2012 - 03:09 AM

Q: what about collision? any forecast to have it back even in the way they where before?

thnks
(i'm happy with ECM, matchmaking and so on even using a just one or two EMC Mech in the lance)

#218 Thomas Covenant

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Posted 16 December 2012 - 03:58 AM

View PostGramling, on 16 December 2012 - 02:52 AM, said:

While playing these variants I noticed that you are not able to scout at all because the moment you show yourself you are blasted to pieces by lrms. Speed does`t help, got 135.8 kph on my Com. The only thing you can do is cover behind something big and wait for the inc.


Ah memories.

#219 Mirko Orakel Torgenson

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Posted 16 December 2012 - 03:58 AM

Would it be possible in the future to arrange the mech order in the mechlab myself ?

Edited by Mirko Orakel Torgenson, 16 December 2012 - 03:59 AM.


#220 Czardread

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Posted 16 December 2012 - 04:15 AM

View PostTolkien, on 13 December 2012 - 03:00 PM, said:

Question 1 is about ECM)

How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that does all of the following:

i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks
vii) Destroys SSRM locks
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) relegates AMS to the dustbin
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15...
xiv) Doesn't use up a weapon hardpoint

Going by tonnage and critical space the ECM should be about as useful as a small laser plus a regular heatsink.


Question 2 is also about ECM balance)

In the patch notes you mentioned that ECM was internally tested and toned down before release. What the heck was it originally going to be if this is the toned down version?


Question 3)

Actually, just go look at question 1 again, seriously how is this supposed to be balanced?


Indeed, too powerfull a piece of equipment for what it costs and requires. limiting it to a small portion of mechs was a good call, removing the ecm jenner god was an even better idea, but now it's time to start thinking on what to do with it.

as with ssrm's in the previous 2 patches, boating is ruining whats is a somewhat good idea to change the game pace, and that needs to be countered. IMO limiting the number of ecm's by teams is a possible choice, but the best overall solution is to increase the ammount of equipments that can counter it, preferably on the individual level (the counter doesn't extend to other team members). since ECM works by jamming sensors, BAP could be made to make stronger or resistant sensors allowing to partially counter ECM, for example. modules could work too.





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