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[GUIDE] Hardware Mythbusters - An In-Depth Hardware Guide



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#941 Vulpesveritas

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Posted 03 October 2012 - 11:09 AM

View PostTaiji, on 03 October 2012 - 04:36 AM, said:

This is a pretty cool guide, I really like the efforts I see in the OP, but I have 2 points to pick up on.

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Point 1: Not a useful guide for 120hz LCD/85hz CRT users

If you shelled out for a 120hz monitor then the minimum framerate you want is ~80+, because going above that will not make a discernable difference.

It's a common misconception that 60 fps is as good a framerate as average human eyes can benefit from - It stems from a misunderstanding of the biology of the eye. In fact people, most of them, will be able to tell the difference between 60 and 85.

So this guide could be improved to accommodate 120hz users who also have the money to make good use of their monitor, by listing the minimum FPS's above 60, which would mean that they too can be helped in deciding which card to go for.

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Point 2: The benchies used in the OP are probably averages.

But averages aren't important - Gamers don't care about averages - It has nothing to do with the quality of gaming.

If the game runs at 20fps for 10 seconds and 80 fps for 50 seconds, then there were 4200 frames rendered in that minute, which gives an average of 70 fps but 10 seconds of nearly unplayable crap.

So the rule is never use averages without showing the essential minimums while comparing the relative merits of different cards.

--

By the way I think it's fine to leave the guide pretty much as it is - You can just make some mention about people using high performance screens, and about the benchies being unreliable. And that way you won't be risking misleading someone into buying the wrong ****.

Again, well done for making such a good guide, Vulpes. I can see you are a good community minded sort. I hope my criticism helps your future purchases make the difference you wanted :D

1. 120hz; As it stands, there is currently no GPU capable of pulling an average FPS above ~65fps in Crysis 2 at 1080p (Therefore CryEngine 3, and by default in all likelyhood MWO.) I had originally planned to include it, but the highest FPS out there for the engine is just under 100fps at 1280x800 on a geforce GTX 680.
Posted Image

As my frames per second posting would be only having two occurrences at this time of 90+fps, I could post that as an update, however I had hoped to wait for the next tier at 120fps.

As for minimums, I can update them with that. However, I decided to use Techpowerup!'s benches as they are the review site I trust the most, and I feel they do the best in-depth review spanning over more titles, although due to the minimum frames per second is lacking with their site, I would have to find another site which I trust as much. Sadly there isn't one at this time that runs minimum FPS and I trust nearly as much. Though I do view other sites whenever they come out with reviews. TPU also has a better comparison chart, which most other sites lack.

Aside from this, most people who are reading this review will be running off of 60hz monitors anyhow, as such it doesn't matter quite as much. Though it is a valid point still. I would have to say I'm glad though, usually I have to argue the worth of above 30fps to people.


View PostAz0r, on 03 October 2012 - 07:17 AM, said:

It's actually not purely Dx9 titles. WoW now supports DX11 and is still CPU bottlenecked. Like most situations when buying/building a PC, doing your own research on the titles you play will give you the best performance for your dollar.


WoW is CPU bottlenecked partly due to it's older engine, but it also has not had a large coding improvement. CryENGINE 3 is able to supoort up to 8 threads off a CPU naturally, and the implementation of DX11 pulls off CPU strain. WoW, due to it's older engine, is only able to implement two threads, even with the CPU benefits of DX11, there will be that lack of support by the parallelism in place that newer engines like CryENGINE 3 have. CryENGINE 3 is actually more CPU intensive than WoW's, however it has better programming and optimization.

#942 Az0r

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Posted 03 October 2012 - 12:14 PM

View PostVulpesveritas, on 03 October 2012 - 11:09 AM, said:

WoW is CPU bottlenecked partly due to it's older engine, but it also has not had a large coding improvement. CryENGINE 3 is able to supoort up to 8 threads off a CPU naturally, and the implementation of DX11 pulls off CPU strain. WoW, due to it's older engine, is only able to implement two threads, even with the CPU benefits of DX11, there will be that lack of support by the parallelism in place that newer engines like CryENGINE 3 have. CryENGINE 3 is actually more CPU intensive than WoW's, however it has better programming and optimization.


I agree 100%, I used wow as an example to prove a point that some directx11 titles are CPU limited and researching the games you play is going to do you 1000 times more good than sticking to a fixed pricing scheme when building a new PC.

#943 Catamount

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Posted 03 October 2012 - 12:37 PM

View PostAym, on 03 October 2012 - 04:10 AM, said:

I like all the tech-y purple eagle's flying around in here. I'll have to bring some friends by the FWLM TS3 channel to talk to you guys about pc parts for MWO!


Aym! What's up dude.

I've been taking a break from MWO, but actually about to start playing regularly again now that certain changes have come in. I'll probably be in TS tonight.


View PostAz0r, on 03 October 2012 - 07:17 AM, said:

It's actually not purely Dx9 titles. WoW now supports DX11 and is still CPU bottlenecked. Like most situations when buying/building a PC, doing your own research on the titles you play will give you the best performance for your dollar.


Just remember, every rule has its exceptions. WoW's graphics engine is miserably outdated, and isn't natively DX11 (it was what, DX8.1 to start off?), so it may only use part of the new API, the same way a lot of early DX10 titles were only "half" DX10 (for instance, in Bioshock, only water effects made use of DX10 features; the rest was pure DX9, even in "DX10" mode). So WoW may simply not gain any of the benefits of being a DX11 title, performance-wise.


I won't say no title is CPU-bound, even among newer titles, and I agree that one should gear a PC towards what they play, but in a random sampling of AAA game titles, by far, the vast majority of them will be heavily GPU-bound, so unless one is only building a PC for a specific title or set of titles, and knows that they're not going to play anything else, gaming PCs should always be very heavily GPU-centric, in terms of budget (especially now that "good enough" CPUs are easy to come by for 98% of titles, that won't bottleneck said titles meaningfully, even at the lower end of CPUs).

Edited by Catamount, 03 October 2012 - 02:12 PM.


#944 DarkBazerker

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Posted 03 October 2012 - 01:05 PM

very interesting, love the post.

#945 Vulpesveritas

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Posted 03 October 2012 - 02:02 PM

Well, with the NDA lifted, I can say based on by what reports I've gotten by a few people, that to get above ~45 fps average at maximum settings in MWO at this time with DX9 implementation, it would seem a desktop Sandy Bridge i5 or better is required. To get better than ~30 fps, you need a Phenom II X4, FX-6xxx series / 8xxx seires, or an i3. GPU requirements are slightly lower than Crysis 2, however you are still looking at a Geforce GTX 660/660ti or Radeon HD 7870/7950 or above to bottleneck an AMD FX-8xxx chip or Phenom II X4, or an i3 based system by that I've heard. An FX-4170 is also capable, however it has quite low minimum fps by what I've been reported.



I would like to state that I have not been the one doing these tests, due to my lack of funds or resources to do a proper review on this point. (Although I would love to do a proper MWO benchmarking review on my own with which to make more accurate advice with for the community.) So if it would be possible to have someone do proper CPU benchmarks that would be great, until then that is where we're at by what I've heard until PGI puts in DX11, should they do so in the future.

Edited by Vulpesveritas, 03 October 2012 - 02:11 PM.


#946 Vulpesveritas

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Posted 03 October 2012 - 03:09 PM

Updated with currently available FM2 boards.

#947 Youngblood

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Posted 04 October 2012 - 08:41 PM

View PostVulpesveritas, on 03 October 2012 - 02:02 PM, said:

Well, with the NDA lifted, I can say based on by what reports I've gotten by a few people, that to get above ~45 fps average at maximum settings in MWO at this time with DX9 implementation, it would seem a desktop Sandy Bridge i5 or better is required. To get better than ~30 fps, you need a Phenom II X4, FX-6xxx series / 8xxx seires, or an i3. GPU requirements are slightly lower than Crysis 2, however you are still looking at a Geforce GTX 660/660ti or Radeon HD 7870/7950 or above to bottleneck an AMD FX-8xxx chip or Phenom II X4, or an i3 based system by that I've heard. An FX-4170 is also capable, however it has quite low minimum fps by what I've been reported.


Bottleneck as in "CPU can't keep up with GPU", right? And would that be with an overclocked CPU or not?

Also, since the NDA is down, we might not have to worry about the bottlenecks as much since DX11 support is coming with next week's patch or so.

#948 Vulpesveritas

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Posted 04 October 2012 - 08:56 PM

View PostYoungblood, on 04 October 2012 - 08:41 PM, said:

Bottleneck as in "CPU can't keep up with GPU", right? And would that be with an overclocked CPU or not?

Also, since the NDA is down, we might not have to worry about the bottlenecks as much since DX11 support is coming with next week's patch or so.

That would be a stock FX-4170, FX-6200, and 8120 overclocked, as well as an i5 according to DV's testing so far. I have gotten basic reports on performance, however framerates seem to be bottlenecked to the CPU in many cases.

And I do hope DX 11 changes it so I can go back to suggesting better price/performance ratios.

#949 Vulpesveritas

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Posted 05 October 2012 - 12:20 PM

Updated 10/5/2012.

#950 Sir Roland MXIII

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Posted 05 October 2012 - 03:01 PM

Damn. I could have gotten a much better rig right away if I'd followed DV McKenna's advice, with a Trinity 5800k / mobo & RAM setup. *Sighs*

Lesson learned. Ah well, at least now I know what to do next time, and I have a plan B for this time.

#951 Ecouto

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Posted 06 October 2012 - 03:29 AM

I'm guessing if i can run Crysis 2 i can run this game ? I think GeForce GTS 450 is enough to run it :)

#952 Freyzen

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Posted 06 October 2012 - 11:56 AM

I have a Logitech extreme 3D pro. It was really nice until it started freaking out on me. My torso kept spinning to the right without me rotating it. There is a tiny tweak thats seems to be causing the problem because when I press the tweak back it doesnt do it anymore.

#953 spaceghost2099

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Posted 06 October 2012 - 01:07 PM

I can tell that you put in a ton of effort (or is that just knowledge?) into this post, and it is very very helpful for people such as myself looking for a good joystick for MWO. I have an old Microsoft Sidewinder Precision Pro that I have fond memories of playing Mechwarrior 3 and 4 with. Now I am looking into the T-16000 for a newer alternative. I tried using my sidewinder for MWO, but it wouldn't recognize the X and Y axis (I may try again later). For now, I will stick to the keyboard setup, but I'd like to thank you for putting such an extensive list together. :P

#954 TheFace Asano

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Posted 07 October 2012 - 01:33 PM

I use a several year old build,

AMD socket 3 Regor dual core, 8 gigs pc 1600 ram, sata 2 hd, with a 550ti gpu, and i can pull over 30 fps most of the time without turning the graphics down. The GPU and RAM are what the game needs to run, the cpu is really not that big of a deal. I purchased that little regor thinking i would upgrade to a phenom black edition, never did because it ran things well.

#955 Bloodshed Romance

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Posted 07 October 2012 - 01:38 PM

7850 ($900 build) and the FM2 motherboard ($600 build) are currently out of stock

#956 Vulpesveritas

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Posted 07 October 2012 - 02:04 PM

View PostBloodshed Romance, on 07 October 2012 - 01:38 PM, said:

7850 ($900 build) and the FM2 motherboard ($600 build) are currently out of stock

Already edited with alternative options given their out of stock status.

I'm not the only one who noticed those deals.

Edited by Vulpesveritas, 07 October 2012 - 02:04 PM.


#957 Orphiucus

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Posted 07 October 2012 - 06:26 PM

Had an X52 Pro I used for MW4 and Flight Sim X, it was tolerable but not great for MW4. There were mods you could do to greatly increase the accuracy (adjusting the magnets internally for instance) however the biggest improvement I made was to stick a plastic CD rack cover sort of thing into the spring under the stick to reduce the slop, but still wasn't worth what I paid new.

#958 Orphiucus

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Posted 07 October 2012 - 06:31 PM

For what it's worth, you can upgrade to an old LGA1366 pretty cheap. I put together one just this past week, 125 for a w3520 processor (Xeon equivalent of an i7 920), 80 for EVGA x58 SLI LE board, 60 for 12gb of brand new 1600mhz memory.

So for around the price of just a brand new i5 processor, you can get the board processor and memory for an i7 build that has a lot of power and OC headroom.

#959 spiffy

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Posted 08 October 2012 - 02:12 AM

Thanks for the topic, very good info here. As the owner of an aging x-45, I'd like to ask if there is another good HOTAS solution that includes a non-twisty stick rudder?. I know the OP says he doesn't like placement of the X-45 rudder, but I think it is much more useful than a twisty stick, which as he admits, introduces unintended input in the heat of the moment. Any keyboard input is too messy for small adjustments, and you also don't want to let go of the throttle while playing. And while I know rudder pedals are the best solution, I just can't convince my wife I need more bric-a-brak under the desk, especially since I already have racing pedals (not great for flight sims or MWO, as the tension is different between the gas and brakes.)

So, long story short, is there a HOTAS that sports a rudder axis that is not twisty stick or pedals, beyond the X-45?

#960 Youngblood

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Posted 08 October 2012 - 11:33 AM

GTX 650 Ti's release date is rumored to be tomorrow! I can't wait to check the reviews for an upgrade I'm doing for a friend this Christmas x3

Edited by Youngblood, 08 October 2012 - 12:15 PM.






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