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Assault Mech Poll


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Poll: Assault mech choices (317 member(s) have cast votes)

Which of these interest you the most

  1. Charger (7 votes [2.21%] - View)

    Percentage of vote: 2.21%

  2. Hatamoto-chi (9 votes [2.84%] - View)

    Percentage of vote: 2.84%

  3. Thug (13 votes [4.10%] - View)

    Percentage of vote: 4.10%

  4. Victor (30 votes [9.46%] - View)

    Percentage of vote: 9.46%

  5. Zeus (35 votes [11.04%] - View)

    Percentage of vote: 11.04%

  6. Katana/crockett (3 votes [0.95%] - View)

    Percentage of vote: 0.95%

  7. Stalker (20 votes [6.31%] - View)

    Percentage of vote: 6.31%

  8. Cyclops (17 votes [5.36%] - View)

    Percentage of vote: 5.36%

  9. Highlander (58 votes [18.30%] - View)

    Percentage of vote: 18.30%

  10. Voted Mauler/Dobaku (22 votes [6.94%] - View)

    Percentage of vote: 6.94%

  11. Banshee (21 votes [6.62%] - View)

    Percentage of vote: 6.62%

  12. King Crab (29 votes [9.15%] - View)

    Percentage of vote: 9.15%

  13. Marauder II (53 votes [16.72%] - View)

    Percentage of vote: 16.72%

Vote Guests cannot vote

#41 Odanan

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Posted 17 May 2012 - 11:58 PM

Voted for the Stalker: it is the most common IS Assault mech and it's very different from what we have in the game right now.

Banshee: 2nd option.
Zeus: 3rd (the most iconic Steiner Assault mech).
Victor: 4th (different Assault approach)

Highlander = best mech in the list, but rare (and except for the jump jets, with a very similar load out of the Atlas).
Marauder II = WT?????

#42 Odanan

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Posted 18 May 2012 - 12:03 AM

BTW: shouldn't be the Imp, the Shogun and the Annihilator in the list?

I know they are uncommon (Wolf Dragoons only), but you have to do it right.

Edited by Odanan, 18 May 2012 - 12:15 AM.


#43 Kasiagora

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Posted 18 May 2012 - 01:00 AM

I'd like to see Dragoon's mechs as a bundled release to counter other things that are going to be coming into the game. I'd like to see the Charger if advanced close combat gets introduced into the game. For general purposes I would like to see the Stalker (fearsome at any range) Victor (moderate speed, can jump, and a decent weapons load out) or Banshee (good for a starter with numerous vari9ants for advancement).
But overall, the Cyclops for the very reason that everyone's been saying so far. It's the premier command mech.

#44 RickDiasPK

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Posted 18 May 2012 - 01:08 AM

Went with the Banshee for its variety in configs. However, would really like to see the Grand Titan; it is the Atlas done right, using a higher top speed to bring its powerful close-range armament to bear on a target. That and it looks like Optimus Prime, so that's cool.

#45 FrostPaw

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Posted 18 May 2012 - 01:21 AM

View PostGattling Fenn, on 17 May 2012 - 10:19 PM, said:

Where in the bloody hell is my precious atlas?!


if you're asking that in a list of mechs not yet in the game....I think you should do more reading and less voting ;-)

#46 Odanan

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Posted 18 May 2012 - 05:11 AM

View PostKasiagora, on 18 May 2012 - 01:00 AM, said:

I'd like to see Dragoon's mechs as a bundled release to counter other things that are going to be coming into the game. I'd like to see the Charger if advanced close combat gets introduced into the game. For general purposes I would like to see the Stalker (fearsome at any range) Victor (moderate speed, can jump, and a decent weapons load out) or Banshee (good for a starter with numerous vari9ants for advancement).
But overall, the Cyclops for the very reason that everyone's been saying so far. It's the premier command mech.


It's nominally a command mech but it needs an advantage for that (maybe the so called advanced electronics) - otherwise it is just a bad assault mech.

#47 Youngblood

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Posted 18 May 2012 - 05:42 AM

Stalker, Cyclops, or Banshee.

The Charger, Victor, and Zeus are unfortunately the same tonnage as the Awesome, so it doesn't seem like they'll be coming soon. Same goes for Thug and its clone, the Hatamoto-chi.

The game does not need a Jumping Atlas (aka Highlander) just yet, no matter how great it would look. The King Crab would be nice, but its loadout really makes it kind of a niche 'Mech. The Marauder II is a munchkin machine, and oh that's right, it's Unseen.

The Mauler, while interesting, is far more rare than the Stalker and will stay that way. Also, the Devastator (100-tonner not listed in the poll) isn't just a munchkin machine, it's a munchkin machine inserted into the universe as a retcon likely for some Mary Sue fan-made character.

The Banshee...could use melee combat implemented to make it more interesting, if not simply just to prevent its stock loadout from becoming a joke. It's got an amazing amount of room for customization though, as both past and recent record sheets have shown.

The Stalker might actually pose a problem for those just getting into the game. Its main focus as a BattleMech isn't readily obvious. Yes, TT players, some people aren't smart enough to figure out bracket fire for themselves, and I'm sure a lot of players will complain that "it sucks because it doesn't have enough [Double] Heat Sinks".

So yeah, to jump on the bandwagon, the Cyclops, if it does what it's supposed to do, would round out the game nicely as intended by the developers.

#48 Sleepy Head

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Posted 18 May 2012 - 06:15 AM

Marauder II! Because the Marauders are good at stealing y'er booty! Geddit?



#49 Jason Phoenix

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Posted 18 May 2012 - 06:27 AM

I was going to vote for the King Crab but then I saw Marauder II made it to the Poll heh ^.^

#50 Yuba Frank

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Posted 18 May 2012 - 06:31 AM

So many winners...

I chose the Highlander though. I like 95 ton jumping mechs. We need a mech in that class.

#51 Voridan Atreides

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Posted 18 May 2012 - 06:33 AM

Marauder II

#52 Atlai

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Posted 18 May 2012 - 06:40 AM

View PostTurigand, on 17 May 2012 - 08:36 AM, said:

I voted for the Highlander since it best fills the gap between the Atlas and the Awesome. Its got a lot of interesting possibilities in terms of variants and customization and jump jets on an assault mech are fun.

If we don't get any unseen/reseen mechs then the Thug/Hatamoto-chi are great substitutes for the old stalwart duel PPC mechs that are missing.

Plus the Highlander burial DFA :)

#53 DZXeno

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Posted 18 May 2012 - 06:47 AM

would be nice if they added an option to vote for warhawk

#54 Terick

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Posted 18 May 2012 - 07:00 AM

Charger: No melee means tis loses the fun of catching up to medium mechs and kicking their legs off... So way to little firepower untill you get to T2, after T2 it is a real monster, but still under gunned.

Hatomo-chi: This is a T1 Thug with a different look. Meh... AWS-8Q is better, much better.

Thug: T1 Thug is the same for stats and looks meaner. AWS-8Q is much better. The T2 has DHS and CASE and is a solid mech, AWS is still better.

Victor: This is a great mech. Jumping AC/20... T2 makes it a juming Gauss rifle.

Zeus: Solid mech but the AC/5 is under gunned. The upgrade with a PPC makes this a real solid mech.

Katana/crockett: Meh... just not fond of the payload. But will have good slots to modify it in the lab.

Cyclops: Not a bad mech, but not great. Some Hvs can out damage it.

Highlander: Stupid mech. It Tries to do every thing but doesn't have the payload to do it. T2 means it is better. But still suffers from lack of focus.

Banshee: Same as Charger, no melee really rods the BNC-3E of it's power. The LC variant that slows it down makes it a real nightmare to fight. T1 or T2, look for the LC variants and get the lance of Victors.

Mauler/dobaku: Lots of long range. If min ranges are in... will lose to an HBK pilot that can work in close. With a min range problem most lights have a good chance of killing this thing one on one.

King Crab: If you use it, get some more ammo. Expect to have LRMs rained on you since straight on combat is less effective.

Marauder II : Junk. Get the other Dragoon 100 mech. The Imp. The Imp out performs the Marauder II

Stalker: This is a great mech. Control your heat and you can do massive damage at all ranges. LRMs, Large and Medium lasers, and SRMs. If arm flipping is in you can't get out of the arc of fire. It does what a Highlander SHOULD. Only down side. No jump. The Torpedo with legs is one of the best salt mechs of 3050 in the IS.

I vote Stalker. Highlander has cooler name and the fans... but the Stalker lays out more damage and has better heat control. After that it is the Mauler. Mauler has better long range and the paired large lasers can deal some damage closer in.

Edited by Terick, 18 May 2012 - 07:02 AM.


#55 Orzorn

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Posted 18 May 2012 - 07:31 AM

Posted Image
King Crab

#56 Atlai

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Posted 18 May 2012 - 07:40 AM

View PostOrzorn, on 18 May 2012 - 07:31 AM, said:

Posted Image
King Crab

Someone should call Deadliest Catch :)

#57 MCAS

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Posted 18 May 2012 - 08:26 AM

Personally I like the Charger or the Cyclops. The Charger because there are some excellent variants that make it useful while allowing it to retain mobility and the Cyclops, because I think commanders should have some love.

That said, I think either the Highlander or the Stalker will be Assault number 3 given the more forgiving nature of their base designs and how iconic they were.

#58 Arctic Ice

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Posted 18 May 2012 - 08:36 AM

Highlander is my Mech of choice when i plade battletech it was my mech and with a few tweeks it was almost unstopable.

#59 Ross486

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Posted 18 May 2012 - 08:48 AM

I want the Victor since its a Davion design so i voted for it but its a good Mech too. I would also like to see the Zeus that is one of my favorite Mechs from Battletech.

#60 Banditman

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Posted 18 May 2012 - 08:53 AM

As of right now, Mauler. We need something in the 90T range with 80 and 100 already covered.





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