Jump to content

Wtf? Pre-Mades Of All Ecm Scouts!


143 replies to this topic

#41 Pht

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,299 posts

Posted 14 December 2012 - 06:09 PM

View PostMechwarrior Buddah, on 14 December 2012 - 06:05 PM, said:

the sarcasm



Indeed.

Silly misdirection fixed in my OP in this thread...

#42 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 14 December 2012 - 06:10 PM

Just pugged for 2 hours straight and had 3 matches where 4 ecm ravens (all founders) just capped us in a blink of an eye. Match was over before it even began. Very boring matches...now Im mostly tellin everybody to stay at base and wait to see if this pug is one of them again...

And with blink of an eye I mean they were at our base when we reached the crater in caustic valley...

Edited by TexAss, 14 December 2012 - 06:12 PM.


#43 AvatarofWhat

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 591 posts
  • LocationAntares

Posted 14 December 2012 - 06:12 PM

PGI should just make it so 1 ECM counters all ECM in the vicinity. Then it would not matter as much if the enemy is running 4 ecm lights because the 1 ecm atlas or raven on your pug team gives you some precious time to lock on with lrms and streaks and destroy those lights.

#44 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 14 December 2012 - 06:12 PM

View PostAbrahms, on 14 December 2012 - 06:06 PM, said:

LAG

that is why

they worked real hard and making light mechs stand up to mechs 2x or 3x their size, but with a large part of that coming from speed, that "bonus" or "perk" is now MUCH higher than it should be.

Most players can hit a 130kph light no problem. The server though cant register it if its life depended on it. Therefore, people are exploiting that.

I can't hit a max speed light at all

I'm too used to aiming inches in front of things to get damage to register

I'll never be able to play FPS's right again

#45 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 14 December 2012 - 06:15 PM

View PostKell Draygo, on 14 December 2012 - 05:50 PM, said:

MWO, where the Devs don't know balance even if they get smacked in the face with it.


Where is anybody on this thread besides me talking about either sending your scouts after their scouts to kill them, or just outright waiting for "the rush" to come to you at your base so you can slug it out to the last while standing right inside your own capture zone? (Ya'know, Defense?) How about people on this thread besides me talkin about switching from the mech they currently run and trying to do the same thing the Raven pilots are, if they think it's so easy. (Raven+ECM+Minimum Effort= InstaWin right? You aren't doing it because why?)

#46 Franchi

    Member

  • PipPipPipPipPipPipPip
  • 818 posts
  • Locationplaying something else.

Posted 14 December 2012 - 06:18 PM

View PostPygar, on 14 December 2012 - 06:15 PM, said:


Where is anybody on this thread besides me talking about either sending your scouts after their scouts to kill them, or just outright waiting for "the rush" to come to you at your base so you can slug it out to the last while standing right inside your own capture zone? (Ya'know, Defense?) How about people on this thread besides me talkin about switching from the mech they currently run and trying to do the same thing the Raven pilots are, if they think it's so easy. (Raven+ECM+Minimum Effort= InstaWin right? You aren't doing it because why?)

I figured I would give it a try so I bought a commando and tricked it out, got 894 damage in my second game.

Yes it is THAT easy to drive an ECM scout with streaks.

The infinite armor granted by lag shield makes piloting a streak cat look brutally challenging by comparison.

Edited by Franchi, 14 December 2012 - 06:20 PM.


#47 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 14 December 2012 - 06:19 PM

View PostAvatarofWhat, on 14 December 2012 - 06:12 PM, said:

PGI should just make it so 1 ECM counters all ECM in the vicinity. Then it would not matter as much if the enemy is running 4 ecm lights because the 1 ecm atlas or raven on your pug team gives you some precious time to lock on with lrms and streaks and destroy those lights.

This idea makes sense rather than a 1 vs 1 counter.

#48 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 14 December 2012 - 06:19 PM

View PostAvatarofWhat, on 14 December 2012 - 06:12 PM, said:

PGI should just make it so 1 ECM counters all ECM in the vicinity. Then it would not matter as much if the enemy is running 4 ecm lights because the 1 ecm atlas or raven on your pug team gives you some precious time to lock on with lrms and streaks and destroy those lights.


They already do that bro.

Correction from earlier post, I saw one guy in the last few posts finally say something about wild concepts like changing strategies to stop the bad guys somehow....hopefully he posts more in the future.

#49 Royal Flush

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 98 posts
  • LocationAshburn, Va

Posted 14 December 2012 - 06:20 PM

View PostPygar, on 14 December 2012 - 06:15 PM, said:


Where is anybody on this thread besides me talking about either sending your scouts after their scouts to kill them, or just outright waiting for "the rush" to come to you at your base so you can slug it out to the last while standing right inside your own capture zone? (Ya'know, Defense?) How about people on this thread besides me talkin about switching from the mech they currently run and trying to do the same thing the Raven pilots are, if they think it's so easy. (Raven+ECM+Minimum Effort= InstaWin right? You aren't doing it because why?)


Because the pre-mades target you first, jam your own ECM, and streak you to death.

It's not making a difference because the matchmaker is not dropping the same number of ECM mechs as the premades are.

#50 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 14 December 2012 - 06:21 PM

View PostPygar, on 14 December 2012 - 06:15 PM, said:

How about people on this thread besides me talkin about switching from the mech they currently run and trying to do the same thing the Raven pilots are, if they think it's so easy. (Raven+ECM+Minimum Effort= InstaWin right? You aren't doing it because why?)


Well, I run the ECM Commando.... It's pretty win, unless the other team has more ECM. Or more lights. Or both.

#51 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 14 December 2012 - 06:24 PM

View PostTexAss, on 14 December 2012 - 06:10 PM, said:

Just pugged for 2 hours straight and had 3 matches where 4 ecm ravens (all founders) just capped us in a blink of an eye. Match was over before it even began. Very boring matches...now Im mostly tellin everybody to stay at base and wait to see if this pug is one of them again...

And with blink of an eye I mean they were at our base when we reached the crater in caustic valley...

thats the groups with the cap modules and ecm lol

#52 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 14 December 2012 - 06:24 PM

View PostPygar, on 14 December 2012 - 06:19 PM, said:


They already do that bro.

Correction from earlier post, I saw one guy in the last few posts finally say something about wild concepts like changing strategies to stop the bad guys somehow....hopefully he posts more in the future.

It doesn't work quite like this.

Lets say I drop solo in a Raven 3L and meet 2x ECM Commandos. I can counter a single Commando and 1 of those 2 will run a counter on me while the other remains in disrupt mode. The result is that both can use the streaks on me but I can't use mine on them.

The counter all in the area idea would mean that if I ran in counter mode both Commandos could still fire streaks at me but I could also fire back at them.

#53 Schlaung

    Member

  • PipPipPip
  • 64 posts

Posted 14 December 2012 - 06:25 PM

Premade scout rushes are not new.

#54 Royal Flush

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 98 posts
  • LocationAshburn, Va

Posted 14 December 2012 - 06:25 PM

View PostCodejack, on 14 December 2012 - 06:21 PM, said:

t's pretty win, unless the other team has more ECM. Or more lights. Or both.


This is EXACTLLY what is happening in 2 out of every 3 matches latley. (at least for me)

Is anyone else having this problem or am I just unlucky as of late?

#55 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 14 December 2012 - 06:27 PM

View PostZylo, on 14 December 2012 - 06:24 PM, said:

It doesn't work quite like this.

Lets say I drop solo in a Raven 3L and meet 2x ECM Commandos. I can counter a single Commando and 1 of those 2 will run a counter on me while the other remains in disrupt mode. The result is that both can use the streaks on me but I can't use mine on them.

The counter all in the area idea would mean that if I ran in counter mode both Commandos could still fire streaks at me but I could also fire back at them.

you forgot to say "bro" so you could sound all condecending like the guy you quoted did -.-

View PostSchlaung, on 14 December 2012 - 06:25 PM, said:

Premade scout rushes are not new.


neither is ecm right?
and that doesnt change things at all... right?

Edited by Mechwarrior Buddah, 14 December 2012 - 06:28 PM.


#56 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 14 December 2012 - 06:30 PM

View PostRoyal Flush, on 14 December 2012 - 06:25 PM, said:


This is EXACTLLY what is happening in 2 out of every 3 matches latley. (at least for me)

Is anyone else having this problem or am I just unlucky as of late?

Just unlucky I guess.

I occasionally see this running a group of 2 or 3 (maybe 1 out of 10 matches with multiple ECM mechs clearly in a pre-made group) but have seen more random matches lately with a single ECM mech per side. Many times I am the only ECM mech on the team in random games so I go find the 1 ECM mech on the enemy team and kill it.

#57 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 14 December 2012 - 06:37 PM

View PostFranchi, on 14 December 2012 - 06:18 PM, said:

I figured I would give it a try so I bought a commando and tricked it out, got 894 damage in my second game.

Yes it is THAT easy to drive an ECM scout with streaks.

The infinite armor granted by lag shield makes piloting a streak cat look brutally challenging by comparison.


But the problems there are A) Streaks have their own problems, SSRM2's were never that good in CBT, they could in fact "miss" and then if they hit it you would roll for location...neither is true now. ;) Yeah, and I've seen the streak commandos die like everything else when people play together and make the right moves to kill them too.

#58 Dawg

    Member

  • PipPipPipPipPip
  • 155 posts
  • LocationSt Catharines, Ontario.

Posted 14 December 2012 - 06:46 PM

Just played 3 games and they were all over in a few mins from ecm whoring. ECMWarriorOnline is growing old.....just sayin.

Edited by Dawg, 14 December 2012 - 06:47 PM.


#59 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 14 December 2012 - 06:49 PM

View PostPygar, on 14 December 2012 - 06:37 PM, said:


But the problems there are A) Streaks have their own problems, SSRM2's were never that good in CBT, they could in fact "miss" and then if they hit it you would roll for location...neither is true now. B) Yeah, and I've seen the streak commandos die like everything else when people play together and make the right moves to kill them too.


So what do you do when the ECM-streak-Commandos work as a team?

That's the really stupid part of that argument; the unspoken assumption when someone asks a question is, "all else being equal," so pointing out that if you are just better than your opponent in some other way, you can pilot a worse mech.

#60 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 14 December 2012 - 06:49 PM

View PostCodejack, on 14 December 2012 - 06:21 PM, said:


Well, I run the ECM Commando.... It's pretty win, unless the other team has more ECM. Or more lights. Or both.


I don't doubt that they are good, I just know that it's not entirely as easy or unbeatable as some make it sound.

One of the key things that seems to get a little lost in all the argument, is that scout mechs were always fairly tough to kill if they were moving as fast as possible....but at the same time, that didn't exactly make them good mechs in many previous iterations of MW/BT games, and the Devs want to fix that, to make it so that people actually want to take scout mechs instead of people only using them when they are forced to somehow.

And it's important to note, that battlefields with more lights and medium mechs on it than heavies and assaults is very congruent with original game lore.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users