Locan Ravok, on 14 December 2012 - 05:39 PM, said:
Get used to it because ECM is fine as it is ... or so the Devs say

yeah you guys dont understand, ECM is perfectly fine. TAG and NARC being direct fire weapons only enhances LRMS, and while the maps are heavily littered with a lot of cover, thats the point, we want CoD type warfare, pop in and out from cover, snipe, rush the enemy and crush them.
Even better, Light mechs are much better with ECM as the A1 was very OP due to how it's 6 ssrm2's tore up light mechs.
The best light killers are now SRMS and the LBX 10. In fact, I highly recommend this as the light killing gun of choice, since all your weapons spread all over lights anyhow, at least your taking the ones with the most punch, and amazingly these guns shred lights up close very easily.
Please simply abandon your ssrms and lrms, as quite honestly these weapons will, at 1 point or another become completely useless vs ECM, and you are a much bigger asset to your team taking direct fire weapons of any kind, because ECM does not affect these weapons at all so you will never find yourself in a situation where you are suddenly completely useless to your team.
In fact, once your squads become good with everything but locking missiles, you will come to realize that ECM is actually pretty worthless except for the 1-2 ECM mechs you need to shield your own team from missiles inf in fact the enemy brought any.
If you do want to use LRMS, you must realize that unless you also take a direct fire item like TAG or NARC, or have a scout spotting for you, you are best off not using this indirect fire weapon at all.
That is, unless you can mount an ECM yourself, because then you can counter your enemies ECM. But only inside 180m, where of course your LRMS are useless anyhow. Oh, and their useless outside 180 meters too because otherwise, if you could actually lock onto an ECM mech, he might have to use cover to avoid LRMS raining down on his head as he rushes headlong across an open field to engage you.
You do know that tagging a commando at 130KPH is really easy as he bobs and weaves left to right while you LRM him? dont lose that tag for a second though or your LRMS will be worthless again.
Then again, if you just stick to direct fire weapons you dont have to sacrifice slots for useless stuff that does no damage like TAG & NARC, and can focus on brawling & direct fire exculsively.
Or, you can run 8 ECM commandos and laugh as the whole enemy brought direct fire weapons, while you SSRM them all to death with your no skill lockon, lagshielded 25 ton mechs of freakishness.
Everything is fine. Learn2play you newbs. Seriously. You know nothing of balancing or implementing systems. Just because the TS servers populations are plummeting and 1 70 ton mech costs 25 bucks isnt a bad sign. The revolving door of legendary founders who love mechwarrior and gave PGI 120 bucks but threaten to leave every other week because this game sucks, are all crazy idiots who really hate mechwarrior and know nothing about it, or how to make a good mechwarrior game. Especially those MWLL guys, or those guys from Mektek.
Most importantly, all the legendary founder mechheads who give feedback like "wait a minute, why does ECM cover 3 TT systems and is nothing like TT" are idiots., PGI has solutions to all these problems and more, if only they could figure out how to implement CW....oh wait, it's coming...when? After I drop 99 bucks for xmas? Or maybe another 300 for the spring?
Don't forget kids. PGI is a legendary developer that knows exactly what they are doing. They are in charge, you are all just foolish peons who think stuff like "sticking to TT" or "nothing for MC only" was actually meant to be true.
In fact, I'm going to buy every PGI game ever made that got a score over 7.0 on the review sites right now. Because PGI rules. That much.
Now ****, and go play mechwarrior. And if you dont like the way PGI is making the game, just leave. MWO is so popular and amazing right now that with it's massive and ever growing playerbase I'm sure PGI has no worries over much of anything, everything is WAI or very close to it.
I mean cmon, open beta was timed perfectly, and I'm sure release will be too. I bet there's tons of goodies of awesomesauce in the pipes, and that the PGI team is cracking 80 hour weeks because this game will get a 9.5 review when it hits.
Seriously, what a bunch of newbs you all are for griping so much over such silly stuff when the game is so close to TT and so much better than every other mech game ever made.
In fact, I think maybe I'll donate 500 bucks to PGI because this game makes Planetside, Tribes Ascend and Star wars the old republic look so 1980's.
Maybe then I'll finally be able to afford all those paintjobs my mechs will need over the next year. And get the xmas lights that cost 3 times more than what they do in the real world.