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Honestly, I see a lot of problems with this. If everything is performance-based (since it won't be just for showing up) this punishes people who enter the match and end up having to deal with a hud bug. Obviously it adversely affects player performance, and therefore will affect their pay. I do like performance based rewards, and it is a good way to stop rewarding AFK players, but when the game is so unstable that players cannot perform to the best of their ability, either due to FPS issues, or more glaring flaws like not even being able to see their heat meter or armor and such, they shouldn't lose money. Sure they aren't able to help their team as much, but it's not their fault they crashed to desktop or whatever. Spotting, assists, kills, damage done, etc, should all be much higher, but how can you differentiate between the total damage done of an afk player, a player who has a bad game (gets cored without doing much damage), or a player who is the victim of sync-drop eight-mans (sometimes get focused down before getting barely any damage off)?
Especially for new players, I think this might make things difficult for them. I know they're getting a 25-match C-Bill bonus, but if it's a bonus of a lower total, how does that help them? I'm concerned because obviously the damage potential of a trial 'Mech does not match up with 'real' 'Mechs...How can a new player be competitive in damage done compared to 36SRM cats? I know I just got 420 damage done in a game with my Commando that has nothing on it except a large laser and ECM, so technically I know the damage *potential* for any 'Mech can be decent, but it was mostly because people just ignored me and I got to blast their backs. Most players won't have that experience, let alone new players, and if they need to perform really well to get anywhere because the "played match" bonus is mostly gone, then they aren't going to be sticking around.
Not trolling, not complaining, just a real concern.




















