is anyone else.....
#1
Posted 18 May 2012 - 01:03 AM
every single post i see that is clan this clan that, and the atrocious devotion to mech's that make it easy... i want to puke rivets and rainbows
i want a full year of robot destroying glee and for each of those battles to be hard fought and scrappy...
and a year from now i fully expect the Dev's to path the game, and start interfering in our matches with Mech's that just completely dominate us... and i want that pattern to continue for a month or two... i want to feel the desperation of trying to deal with them....
then the clan invasion will happen and everyone will be puking rainbows made from double heatsinks, ER lasers, Ultra A/Cs, Endo steel, FF armor, retching up the same old experience that made me turn off MW:2,3, and 4
so... is anyone else glad that we get to have the IS for year, that we got to tough it out in subpar machinery thats been slugging it out for 3 or 4 centuries...
or am i the only one?
#2
Posted 18 May 2012 - 01:04 AM
#3
Posted 18 May 2012 - 01:20 AM
but i'm a crusty nearly middle aged purist
when i started off with battletech there were no clans... it was just IS
and a few years later the clans came along and it was a bunch of enemies you just wanted to continue to struggle against and finally get that barely getting by win for the gratification...
#4
Posted 18 May 2012 - 01:27 AM
#5
Posted 18 May 2012 - 01:36 AM
#6
Posted 18 May 2012 - 01:40 AM
#7
Posted 18 May 2012 - 01:40 AM
#8
Posted 18 May 2012 - 01:42 AM
However, ever since MW2: Mercs, we've been stuck playing as warriors in house/merc units, with the Clans playing the role of NPC boogeymen that drop epic loot/mounts when they die. They've gone from humans fighting for something they believe in or fighting for survival (as with the Inner Sphere powers) to maniacal, evil, invaders from outer space. To say it's become silly and childish would be a gross understatement. The developers (MS, mostly) didn't even view the Clans separately anymore; it's just Clan = evil. For an idea as to how different one Clan can be from another, whip out your sourcebooks (or go to www.sarna.net) and read up on Clan Hell's Horses and Clan Smoke Jaguar sometime.
Long story short: I'm really looking forward to reprising the role of a Clan warrior again, but I'll still enjoy my 'working vacation' in the Inner Sphere while I wait.
#9
Posted 18 May 2012 - 01:55 AM
#10
Posted 18 May 2012 - 02:06 AM
Xuvios, on 18 May 2012 - 01:20 AM, said:
but i'm a crusty nearly middle aged purist
when i started off with battletech there were no clans... it was just IS
and a few years later the clans came along and it was a bunch of enemies you just wanted to continue to struggle against and finally get that barely getting by win for the gratification...
#11
Posted 18 May 2012 - 02:19 AM
Kezran Vrass, on 18 May 2012 - 01:55 AM, said:
sadly thats the way i feel about it... its the way i felt about all the other mechwarrior games..
i wish the timeline was earlier and the only sniff at clanner is Wolf's Dragoons...
while i like the over arching storyline of the clans (going back to kerensky's exodus) i hate that people are go gaga for it... and they were introduced into the storyline to be the badguys, to be the common enemy that unites the successor houses
it remained that way for a good while... then the concept of Wardens/Crusaders (eek i don't know if thats right, but too lazy to make sure) was introduced and everyone's darling Wolf Clan made it acceptable to like the clans, then the ghost bears and a couple others...
when the clans ceased to be a common uniform enemy and became another multitude of adversarial components, they just became the strangers with the cooler toys
#12
Posted 18 May 2012 - 02:24 AM
However, it will be neat to see just how hopelessly outclassed the IS really was, with us all using IS stuff then for the first time ever encountering the Clans for the first time.....it will be....amusing? to say the least.
However, the Clanner honor system...ugh, I could never play by that...I just like Clanners for thier neat gadgets, weapons and awesome mech designs....
Edited by LordKnightFandragon, 18 May 2012 - 02:25 AM.
#13
Posted 18 May 2012 - 02:24 AM
#14
Posted 18 May 2012 - 02:29 AM
LordKnightFandragon, on 18 May 2012 - 02:24 AM, said:
However, it will be neat to see just how hopelessly outclassed the IS really was, with us all using IS stuff then for the first time ever encountering the Clans for the first time.....it will be....amusing? to say the least.
it will be, and i hope the dev's hold it back and torment us all with that technology by keeping out of reach for as long as it was the beacon of impending doom for the innersphere
but i do fear the day when i connect to the game and all there is are Mad Cats running around.. kinda snuffs out the mystique of them when its all people want to use
#15
Posted 18 May 2012 - 02:41 AM
LordKnightFandragon, on 18 May 2012 - 02:24 AM, said:
It is this exact line of thought that and the Devs lack of contorling it, that has single handly killed every Mech Warrior and Battle Tech game. Unless the Devs can force players to "play" clan if not then the clans are unbalanced and almost unbeatable.
I for one welcome the short time we will have with out Clan tech.
#16
Posted 18 May 2012 - 02:55 AM
#17
Posted 18 May 2012 - 03:06 AM
#18
Posted 18 May 2012 - 03:38 AM
I kinda fell off the updated-bandwagon post-Tukayyid, storyline-wise. Maybe 3060-3062ish. The sabre-rattling was starting again and it looked like the beginning of Succession War 5: Hyperpulse Boogagloo. Word of Blake had split off from Comstar, etc.
From there it went...well, where ever it went. I ended up changing careers and moving cross-country and whatnot. So I was in it up to my eyeballs to there. After that, I'm dark.
This'll definately be a good place to re-start for me. It's still 'current' in my minds' timeline and I'll see it as it unfolds.
Edited by Xaks, 18 May 2012 - 03:39 AM.
#19
Posted 18 May 2012 - 04:09 AM
Who thinks it would be cool is if during the middle of a match these mysterious new mechs would drop in and start blasting away at both sides?
#20
Posted 18 May 2012 - 04:13 AM
I honestly am / will enjoy the fact that we have something to look forward to much further down the road. If you are like me... you buy a game dive into it and have it mastered in short order, leaving you to essentially wonder "Where's the beef?"
With the F2P model and what I anticipate will be incremental release of new game assets... MW:O has the potential of feeling like a "new game" months if not years after it's initial release!
Edited by DaZur, 18 May 2012 - 04:44 AM.
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