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#41 StonedDead

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Posted 18 May 2012 - 02:11 PM

I'm a merc, I can't wait for the clans. I want to take their shiny and grind it under my mech's foot! Well....I have no preference one way or the other about clans. I don't think the devs will let em over balance the game, so it shouldn't be an issue. Yeah, I might use some of their tech on my IS mech if I get the chance, but I don't need it to win. The players that just want the shiney clanner gear are probably going to have a rough time getting it and that should cull the herd some. Me using clanner gear will prolly be more likely when it has become prolific to the point of not being able to walk down the street without tripping over scraps of it left over from a clan stomping party. I mean, who wants to use heavy, out-dated equipment when everyone else has better? I'm hoping it takes a while before it becomes that prolific though.

#42 Mota Prefect

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Posted 18 May 2012 - 02:25 PM

View PostStandingCow, on 18 May 2012 - 01:04 AM, said:

You know what... I am just happy we are getting a new MW from a group of devs that really seem to get it and love the franchise. It will be cool though that we are starting with the IS only.


Hell yeah the devs here are frickin awesome! I also am cool with the idea of using IS weapons, the clanner in me could care less, I just want to blow up some mechs!

#43 McSniffles

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Posted 18 May 2012 - 02:31 PM

I was too young to care about the story and progression when i played the old mech warriors, I dont even know what the clans are.

#44 Gremlich Johns

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Posted 18 May 2012 - 02:45 PM

The discussion suggests to me that many of the posters in this thread have never played in a good Planetary league (NBT-M/HC for example), or if they have, did not understand/could not comprehend the concept of an RP league. A ladder league, which I loathe and stay out of, is where I found the kiddies who only love Clan tech because they can sometimes/often pwn other players not so skilled. Ladder leagues really are just shoot-em-ups - game play with no substance. I prefer the Clans, but in non-ladder settings, I usually do not take an assault, preferring to remain in lights through heavies (mostly 45-65 tons unless scouting). I am equally at home in IS mechs as I am in Clan mechs - it is all about knowing the equipment. Oh, and not being a ****** on field.

#45 Slender Man

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Posted 18 May 2012 - 02:55 PM

View PostPanzer Faust, on 18 May 2012 - 01:58 PM, said:


I love the Idea of the DEVs coming in randomly with Clanner mechs making our lives hell and making us earn the better equipment by having to face it in the field first. Facing clan power armor, AKA toads, would be neet as well but players should not be in them. this game is Mechwarrior darnet. Not power armor warrior or tank warrior or infantry guy with a missile launcher warrior.


You know, I understand that its easier to balance if you take those things out of the game. I can't say they shouldn't be in the game. I don't understand why people keep saying this. "Mechwarrior should be Mechs only" Machine guns and flamers are for for infantry! Its pointless to have anti-infantry weapons on the mech. Why do you take out the Timberwolf's Machine guns all the time? because they are useless. There are anti-aircraft/tank and anti-infantry weapons and without having targets to use against then people will just remove them in the mechbay. Does anyone recall a hardpoint system in MechWarrior 3? no and that would be because there are reasons to keep small lasers and machine guns.
And I agree that Clan tech should be stalled a little longer... even when its around it should be ridiculously rare and hard to get

#46 Wolf Hreda

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Posted 18 May 2012 - 03:22 PM

View PostXaks, on 18 May 2012 - 03:38 AM, said:

Crusty old purist is a good way to put it.

I kinda fell off the updated-bandwagon post-Tukayyid, storyline-wise. Maybe 3060-3062ish. The sabre-rattling was starting again and it looked like the beginning of Succession War 5: Hyperpulse Boogagloo. Word of Blake had split off from Comstar, etc.

From there it went...well, where ever it went. I ended up changing careers and moving cross-country and whatnot. So I was in it up to my eyeballs to there. After that, I'm dark.


Funny, after that came the DARK Age... So you still seem to be keeping up pretty well. The HPGs go down, and stopped transmitting to your house, that's all.

#47 Sassori

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Posted 18 May 2012 - 03:41 PM

There's nothing wrong with the Clans and I like them a lot, when used as intended. Unfortunately there's a /LOT/ wrong with Clan for the sake of 'shiny new toys'. We see that a lot and it's a complete rejection of what makes BattleTech special. That's why people get up in arms about it.

I don't care that Clanners will have better tech than me, in fact for the most part I'm probably going to continue using Level 1 weapons because I like the heat/damage ratio's better even when I could be using Lostech or Clantech or whatever.

I care that Clantech will in general lower the overall IQ as it will draw in power munchkin's in droves that will dillute the clans to the point of being worse than pirates... now that I think about it, maybe I should switch to Liao or Marik, never have to worry about those types...

I feel for people who like Clan story and like the concept of the batchall and Zellbrigen, I really do. It's gonna suck to be you guys.

#48 William Petersen

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Posted 18 May 2012 - 03:46 PM

View PostXuvios, on 18 May 2012 - 01:03 AM, said:

completely happy we get a full year without any clans or clan tech or any other bubbly nonsense to make it less gritty and fulfilling



First, a full year? Did they set us back to 3048 or something? Second, there's plenty of Star League Tech are floating around already. That's enough of bubbly nonsense for me to be... "less happy than if we were in 3028". (3028 because wolfhound).

Don't get me wrong, though, I am totally stoked for the game. =D

#49 Legend25

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Posted 18 May 2012 - 04:16 PM

Anyone still interested in Mechcommander, hit us up @

www.mechcommanders.shorturl.com

Cheers :unsure:

-Legend-

#50 Lydia

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Posted 18 May 2012 - 04:44 PM

Inner Sphere is just jealous.

#51 JHare

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Posted 18 May 2012 - 05:30 PM

I am biased towards 4th SW and the war of 3039.

2025 IS mechs are the best balanced designs in terms of TT because every design has to make some form of sacrifice to get another outstanding trait. You want speed and weapons - prepair to overheat. You want Weapons and armor, prepar to trundle along as a mobile turret. So on and so forth.

3039 sees SOME new weapons. enough to make designs interesting without making them outstanding. Because nobody had everything. You even see some designs that turn out to be failure for new tech. Like the 'upgraded' panther that had an ER PPC, SRM4, and 13 single heat sinks.

Clans have everything tech-wise. There are no significant design sacrifices made in clan designs. It becomes a game of who has the shiniest shiny. I prefer a game where you have to make sacrifices and don't get everything.

#52 William Petersen

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Posted 18 May 2012 - 05:39 PM

View PostLydia, on 18 May 2012 - 04:44 PM, said:

Inner Sphere is just jealous.

Not so much this.


View PostJHare, on 18 May 2012 - 05:30 PM, said:

Clans have everything tech-wise. There are no significant design sacrifices made in clan designs. It becomes a game of who has the shiniest shiny. I prefer a game where you have to make sacrifices and don't get everything.

So much this.

#53 Halfinax

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Posted 18 May 2012 - 05:48 PM

View PostXuvios, on 18 May 2012 - 01:03 AM, said:

completely happy we get a full year without any clans or clan tech or any other bubbly nonsense to make it less gritty and fulfilling

every single post i see that is clan this clan that, and the atrocious devotion to mech's that make it easy... i want to puke rivets and rainbows

i want a full year of robot destroying glee and for each of those battles to be hard fought and scrappy...

and a year from now i fully expect the Dev's to path the game, and start interfering in our matches with Mech's that just completely dominate us... and i want that pattern to continue for a month or two... i want to feel the desperation of trying to deal with them....

then the clan invasion will happen and everyone will be puking rainbows made from double heatsinks, ER lasers, Ultra A/Cs, Endo steel, FF armor, retching up the same old experience that made me turn off MW:2,3, and 4

so... is anyone else glad that we get to have the IS for year, that we got to tough it out in subpar machinery thats been slugging it out for 3 or 4 centuries...

or am i the only one?

I don't think that clans make it gritty, if anything I'd say they make it the inverse (assuming you are anything like 80% of gamers that are only familiar with the MW video games) IS succession wars is the gritty time, so we have one year of that, and then 2 years of clan pubs rolling over us cuz of the tech advantage what with them being lamers and all.

#54 Aethon

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Posted 18 May 2012 - 06:54 PM

View PostHalfinax, on 18 May 2012 - 05:48 PM, said:

I don't think that clans make it gritty, if anything I'd say they make it the inverse (assuming you are anything like 80% of gamers that are only familiar with the MW video games) IS succession wars is the gritty time, so we have one year of that, and then 2 years of clan pubs rolling over us cuz of the tech advantage what with them being lamers and all.


lol This is just too funny. You Goons spend half your time in EVE destroying player ships that don't have any weapons with which to defend themselves, then you come here and cry about balance in a game you've never played? Please, continue; Goon tears are always so delicious. :unsure:

Anyway, to the people crying about balance, I'm curious...where did you get your game data from? How, exactly, is the Clan ERPPC going to be implemented? How will the heatscale in the game work? Oh, wait...I guess you can't tell me because of the NDA; you all must be in the beta, to have such an accurate picture of how the game works.

#55 Halfinax

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Posted 18 May 2012 - 07:19 PM

View PostAethon, on 18 May 2012 - 06:54 PM, said:


lol This is just too funny. You Goons spend half your time in EVE destroying player ships that don't have any weapons with which to defend themselves, then you come here and cry about balance in a game you've never played? Please, continue; Goon tears are always so delicious. :unsure:

Anyway, to the people crying about balance, I'm curious...where did you get your game data from? How, exactly, is the Clan ERPPC going to be implemented? How will the heatscale in the game work? Oh, wait...I guess you can't tell me because of the NDA; you all must be in the beta, to have such an accurate picture of how the game works.


Yeah, cuz it's not like there are 20+ years of Clan tech being demostrably better than IS tech. I must obviously have
precognition.

Edited by Halfinax, 18 May 2012 - 07:19 PM.


#56 Aethon

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Posted 18 May 2012 - 07:23 PM

View PostHalfinax, on 18 May 2012 - 07:19 PM, said:


Yeah, cuz it's not like there are 20+ years of Clan tech being demostrably better than IS tech. I must obviously be precognition.


Better tech does not mean imbalance. World War II was won by the Allies, in spite of the Germans having, in many cases, far better tech. No one has said that the IS vs Clan matches will be a 1:1 player ratio. Also, I think the devs would have to be pretty stupid to not give the IS players some sort of advantage to put them on even footing with the Clans; the devs have not shown this sort of short-sighted stupidity whatsoever, so I think you should give them a chance.

#57 Rhinehart

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Posted 18 May 2012 - 07:31 PM

There really is a stark division in Battletech/MWO between Clan and non-Clan players. Sometimes we forget that two of the earliest (And best) MW games, Mecharrior 2 and Mechwarrior 2 Ghost Bear's Legacy were stories told and played from the Clan point of view...and that there have been NO MW titles released from the Clan point of view since then. Myself I like playing Inner Sphere because to me the Clans are the ultimate challenge in opponents. To be the best you have to beat the best, inferior equipment and all that.

That being said there is an entire generation of Battletech/MWO Fans that were introduced to the universe through these Clan centric games as well as the Clan centric novels and other game materials. These Fans have been waiting for a long time for a MW game that allows them to play the charcters they most remember.

To be sure there are those that will rush to join the Clans simply because they want to exploit their tech advantage and beat down weaker opponents.

But there are also those that want to leave their offices and homes for a brief while to feel the Words of Kerensky singing in their Blood. They sense their very genetic makeup pulling them to Trial by Combat. They look back and see their genetic progenitors back to the Exodous itself and realize that their grand charge remains unfulfilled. Whether this charge is to conquer Terra or to protect it, they must return and test their mettle, defining their own legacies in glory...or oblivion. This is their Rede and in the Remembrance let their stories be told...


-Seyla.

#58 Omega59er

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Posted 18 May 2012 - 07:41 PM

View PostXuvios, on 18 May 2012 - 01:03 AM, said:

completely happy we get a full year without any clans or clan tech or any other bubbly nonsense to make it less gritty and fulfilling

every single post i see that is clan this clan that, and the atrocious devotion to mech's that make it easy... i want to puke rivets and rainbows

i want a full year of robot destroying glee and for each of those battles to be hard fought and scrappy...

and a year from now i fully expect the Dev's to path the game, and start interfering in our matches with Mech's that just completely dominate us... and i want that pattern to continue for a month or two... i want to feel the desperation of trying to deal with them....

then the clan invasion will happen and everyone will be puking rainbows made from double heatsinks, ER lasers, Ultra A/Cs, Endo steel, FF armor, retching up the same old experience that made me turn off MW:2,3, and 4

so... is anyone else glad that we get to have the IS for year, that we got to tough it out in subpar machinery thats been slugging it out for 3 or 4 centuries...

or am i the only one?

I stand with you and say bravo, good sir. I as well look forward to a glory year of Clan-less mech combat! And when the Clans do come, may the great equalizer be kind.

#59 Xuvios

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Posted 18 May 2012 - 09:48 PM

i see a lot of stuff about how long the people that came in with clan storylines have been waiting a long time for clan-centric stuff...

just about every mechwarrior or battletech title i've played has had either clan, clan mechs, or clan tech...

i got into it just before the 4th succession war, i was a kid... the clans came a long a few years later and while their stuff was badass the were at that point and still continue to be... the antogonists

The PC games made them too fan friendly, made them too available... and the lost their charm and mystery

oh yeah, uh.... halfinax... you might want to reevaluate your reading comprehension skills there a bit.... because you quoted me as if you're making a point against me, when you are just paraphrasing and emphasizing the things i mentioned... succession wars are gritty, clan invasion is not... clan invasion is supposed to be a hopeless bleak time where the IS rallies to each other (however briefly) for a small shread of light... also i believe i stated somewhere i started with battletech TT somewhere around 90 or 91, might have been a different thread, might have been my imagination. anyhow you're arguing the same point i am lol...

someone said something about the time period... have i not read that the game universe is going to be on a 1:1 ratio and this is 3048?? clan invasion happens august 13 3049... giving us one year before the clan event starts... also i wouldn't be suprised if the game comes out august 13 of this year to line up with the timeline

i saw a lot about balance.... i'm not too concerned about balance... i'm more concerned with the bloated 'hide behind the ideals of said group because in reality i just want their stuff'... every single person who is exclaiming over and over that they want their mad cat/timber wolf and other pop culture clanner mechs, i wouldn't be suprised if they the type that need strategy guides to play through games even as mind numbing as WoW

#60 Rejarial Galatan

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Posted 18 May 2012 - 10:00 PM

View PostXuvios, on 18 May 2012 - 01:03 AM, said:

completely happy we get a full year without any clans or clan tech or any other bubbly nonsense to make it less gritty and fulfilling

every single post i see that is clan this clan that, and the atrocious devotion to mech's that make it easy... i want to puke rivets and rainbows

i want a full year of robot destroying glee and for each of those battles to be hard fought and scrappy...

and a year from now i fully expect the Dev's to path the game, and start interfering in our matches with Mech's that just completely dominate us... and i want that pattern to continue for a month or two... i want to feel the desperation of trying to deal with them....

then the clan invasion will happen and everyone will be puking rainbows made from double heatsinks, ER lasers, Ultra A/Cs, Endo steel, FF armor, retching up the same old experience that made me turn off MW:2,3, and 4

so... is anyone else glad that we get to have the IS for year, that we got to tough it out in subpar machinery thats been slugging it out for 3 or 4 centuries...

or am i the only one?

i hate the fact I cannot play as a Clan Wolf member out of the gate <far as I know, this is true>. I am a Clan Warrior by heritage, and while I will play as a member of the Freebirths, I will do so in the hopes that my pain and patience pays off and I can abandon the freebirths and rejoin the trueborns. I can not begin to explain how badly I want to rejoin with Clan Wolf and fight for the glory of the Clan. I feel too constricted in the IS.





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