Exinferis, on 18 December 2012 - 06:47 AM, said:
I don't see the reason for removing the RnR.
So playing is at no cost. You don't have to look after your mech and be cautious about the amount of ammo you spend or how risky you play.
If you are at a point where you have an apporbiate amount of mechs and weapons you are "just playing". C-Bills will be for nothing.
For example myself I have the complete set of mechs I wanted at the start (line-up of centurions and a raven) and tons of weapons. And I am only a casual player, far away from a pro-gamer.
If you are able to buy a mech, it is not very valuable like it should be. So with removing RnR it is like presenting the mechs on a silverplate. "Here you have it".
So it is not the valuable, expensive and hard earned mech, like it should be. A pilot connected by heart and work to his mech.
I think it is sad, that it will be removed and I hope it will be back some time.
In addition: In my eyes it was too easy to get ANYTHING in the game when you compare it to the books. There is no tree with AC20 or gauss growing on it.
Your logic needs some work
1) If you are being forced to use meta game functionality and economics to balance a game, you are doing it wrong. Yes, it is more 'realisitc' and 'canon', but it is less fun. I didt hate RnR as a concept, but when it became clear that people were just repairing and using the free ammo, it became ppointless.
2) In addition the RnR favored those with bonuses because it was applied after bonuses. This skewed the economy as Founder + premium would get a bonus far beyond 75%. The key for any economic system is balanceing the best vs worst players. The high end vs low end. The more extreme those two ends, the harder it is to balance. This was why they went away from high repair bills for XL engines and internals and instead charge for armor now. Again, not canon, but necessary.
3) They can still bring metagame consequences into play with CW. For instance you can make planetary assaults be affected by how much you win by (8-0 gets you more advantage than 8-7). You can also apply some bonus to each faction based upon how well ALL the players are playing. Efficient players give a better bonus.
4) Lastly, with rewards going down a LOT, mechs will still be hard earned. Trust me. In fact I predict a lot of complaints about this moving forward.