ulziel, on 17 December 2012 - 11:55 AM, said:
So people get 100% boost and xp for trial mechs. Is that a boost to that chassis or to gxp where's they can use it. Is this 100% for any one or just new cadets. As from your math it's almost your making farmers(die) ok but will this impact with no RNR a LRM boat with Artemis, and modules cheaper to use round to round. Where is the money sink? I don't want to play a game that is diverse to see it merged so badly where thinking is out the door.
What money sink? They are reducing income to match. You'll make comparable money after the patch as you do now - at least according the the Economy Update.
Quote
Reward Changes
Too help balance out the economy with RNR removed, we have rebalanced the existing C-Bill reward system to reflect the average NET rewards. NET rewards would be the average CB earned by players after repairing and rearming their mechs in the current version of MWO.
In addition we have continued to refine the rewards system to increase active participation. Players will now earn more CB for engaging the enemy and contributing to the success of their team. Even in a losing situation, players can earn significant rewards. We have also removed or reduced passive rewards to a bare minimum.
Removing repairs works to encourage active participation in battle. Personally, I would have preferred leaving R&R in; or at least make reloading free but still charge for repairs, but I understand the change.
It seems they are looking to make afk farming less profitable. Low static awards, high active rewards, if you try to farm by spawning in a battle and just standing there, you'll make pretty much nothing, whereas by actively participating you make substantially more money.