Jump to content

What To Expect: Dec 18 Patch


176 replies to this topic

#81 Landeraxe

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 293 posts
  • LocationWashington State

Posted 17 December 2012 - 01:30 PM

View Postuebersoldat, on 17 December 2012 - 10:38 AM, said:

lol I see faust is still trolling up these forums.

My question is when are we going to salvage actual weapons and chassis parts vs just c-bills? :lol:

Nice eco changes PGI, can we add the rest of Carole's voicework now and fix the existing bugs with her in-game bits?

Why bother to salvage anything if you don't need to repair OR rearm your mech? Heck, you don't even need to win! Just load in, pew-pew, and make cash...

The care-bears are loving it. Those they hoped it would be a simulation of some sort? Not so much.

#82 Arkmaus

    Member

  • PipPipPipPipPipPip
  • 376 posts

Posted 17 December 2012 - 01:45 PM

View PostMaddMaxx, on 17 December 2012 - 07:00 AM, said:


Massive kilometer long maps when many Mechs run flat out at 46kph? Hmmm. Doesn't sound all that fun really. BattleTech was in a fictional world where such things could be overcome when the players used abstract thought to overcome what surely was the absurd. We play in real-time and that does not allow that to be the case.

Running to an objective, for 30 minutes, in an Atlas, would be about as FUN as putting broken glass into ones posterior. :)



You are suggesting that each team would have to cross the entire map to engage, In order to do this, one of the teams would not have to move...at all. Realistically speaking, any fight would probably take place at 1/2 the distance or less (lights meeting in the middle).

The downside is the current map mode would not work. The minute your base was attacked, that would be the end since you would not be able to get back in time (unless you were a light). lol

#83 ApheX

    Member

  • PipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 154 posts
  • LocationBrighton, UK

Posted 17 December 2012 - 02:22 PM

I'm liking what PGI is doing with this patch. No RnR for now, more cbills, hopefully a more stable, faster running game, with a few new maps on the horizon, trial mechs will be more useful and they've sorted out the AFK issues (well, we'll see when the patch is out).

I don't know about you guys, but I can't really complain about out all this (although there will be a few that just have to gripe about something, they always do).

Good good PGI. Now lets see how the patch plays out when it's released :)

#84 SirLANsalot

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,540 posts
  • LocationWashington State

Posted 17 December 2012 - 03:30 PM

hmm, eco changes look good except for the change to kill/assists. People are going to not what to KILL the enemy mech anymore, and will want the assist now. Having the two the same worked well and it didn't matter if you killed them or not, it all was the same. Now no one is going to want to get the final blow anymore because that means less cbills......fights are going to be very different now.

#85 grumbuskin

    Rookie

  • 1 posts
  • LocationCalifornia

Posted 17 December 2012 - 04:05 PM

I am very concerned about the Ranked Reward system. You see... I am just not very good at this game. I have played a lot and love the game, I go out there and try my best shooting off all my ammo and fearlessly going to a fiery doom but I usually finish just above the AFK gold farmers. My best result ever was a 4th place do to base capping. (which is going away) The r[color="#000000"]anked reward system will be a case of the rich get richer syndrome. Not a good system and not a good solution to the AFK gold farmer issue. It penalizes those of us that are "Twitch" gamer challenged.[/color]

#86 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 17 December 2012 - 04:13 PM

View Postulziel, on 17 December 2012 - 11:55 AM, said:

So people get 100% boost and xp for trial mechs. Is that a boost to that chassis or to gxp where's they can use it. Is this 100% for any one or just new cadets. As from your math it's almost your making farmers(die) ok but will this impact with no RNR a LRM boat with Artemis, and modules cheaper to use round to round. Where is the money sink? I don't want to play a game that is diverse to see it merged so badly where thinking is out the door.


What money sink? They are reducing income to match. You'll make comparable money after the patch as you do now - at least according the the Economy Update.

Quote

Reward Changes

Too help balance out the economy with RNR removed, we have rebalanced the existing C-Bill reward system to reflect the average NET rewards. NET rewards would be the average CB earned by players after repairing and rearming their mechs in the current version of MWO.

In addition we have continued to refine the rewards system to increase active participation. Players will now earn more CB for engaging the enemy and contributing to the success of their team. Even in a losing situation, players can earn significant rewards. We have also removed or reduced passive rewards to a bare minimum.


Removing repairs works to encourage active participation in battle. Personally, I would have preferred leaving R&R in; or at least make reloading free but still charge for repairs, but I understand the change.

It seems they are looking to make afk farming less profitable. Low static awards, high active rewards, if you try to farm by spawning in a battle and just standing there, you'll make pretty much nothing, whereas by actively participating you make substantially more money.

#87 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 17 December 2012 - 04:35 PM

View PostSirLANsalot, on 17 December 2012 - 03:30 PM, said:

hmm, eco changes look good except for the change to kill/assists. People are going to not what to KILL the enemy mech anymore, and will want the assist now. Having the two the same worked well and it didn't matter if you killed them or not, it all was the same. Now no one is going to want to get the final blow anymore because that means less cbills......fights are going to be very different now.

Instead of "You stole my kill" I'm gonna hear "You stole my assist!".... Meh, I think this will have such a small impact, it won't matter.

#88 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 17 December 2012 - 04:54 PM

View Postzverofaust, on 17 December 2012 - 07:03 AM, said:


I bet you $10 this becomes version 1.0. I guess you haven't noticed, but PGI has this tradition of passing off new features as "interim solutions" and then quietly making them permanent with little to no alteration.


name one

#89 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 17 December 2012 - 04:59 PM

IMO, the upcoming economic changes should have been in day one of open beta, especially the new user experience, these are honestly the changes I'm most looking forward to tomorrow.

If they do indeed make the current capture the red square mode all about mechs fighting again this will be great, and if the new user Cadet Bonus works as advertised I will actually start reccomending this game to people again.

#90 Lokust Davion

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 927 posts
  • LocationNew Avalon, Inner Sphere.

Posted 17 December 2012 - 05:14 PM

When are they gonna fix the yellow screens and other HUD bugs?

#91 BunnyWabbit

    Member

  • PipPipPipPipPip
  • 104 posts

Posted 17 December 2012 - 05:24 PM

Honestly,I am very impressed. Good Job Dev Team. I fully support every change made. Continue to listen to your user base and improve the user experience and you will create a very profitable fun game. Keep up the good work.

#92 Merc85

    Member

  • PipPip
  • 35 posts

Posted 17 December 2012 - 05:29 PM

Doesn't this economic model change make it easier to harvest Cbills.....just drop and leave since you get the same amount for winning or losing and have no RnR bills to pay. So just keep dropping all your mechs into a battle and leave, or are you only allowed into 1 battle at a time?
Also, it seems there is now no economic trade off for using such expensive items to repair or rearm like XL engines or Artemis missiles. Won't they just show up on all mechs now?

#93 Czago93

    Member

  • Pip
  • The All Seeing
  • The All Seeing
  • 14 posts
  • LocationArizona

Posted 17 December 2012 - 05:37 PM

Is there a reason the bonus for a kill is less than the bonus for an assist? You'd think it'd be the other way around. I'm not gonna complain though, I usually get more assists than kills anyways xP (may have answered my own question there but I'm curious if there is another reason)

#94 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 17 December 2012 - 05:37 PM

View PostMerc85, on 17 December 2012 - 05:29 PM, said:

Doesn't this economic model change make it easier to harvest Cbills.....just drop and leave since you get the same amount for winning or losing and have no RnR bills to pay. So just keep dropping all your mechs into a battle and leave, or are you only allowed into 1 battle at a time?
Also, it seems there is now no economic trade off for using such expensive items to repair or rearm like XL engines or Artemis missiles. Won't they just show up on all mechs now?


you make a much much smaller amount if you are AFK, since the bare minimum match payout is much lower

you need to actually contribute (kills, assists, damage, spotting, objectives) to receive any significant earnings

As usual, continue to send support tickets to report AFK and farmers

#95 BunnyWabbit

    Member

  • PipPipPipPipPip
  • 104 posts

Posted 17 December 2012 - 05:41 PM

View PostCzago93, on 17 December 2012 - 05:37 PM, said:

Is there a reason the bonus for a kill is less than the bonus for an assist? You'd think it'd be the other way around. I'm not gonna complain though, I usually get more assists than kills anyways xP (may have answered my own question there but I'm curious if there is another reason)


I believe its there to promote teamplay vs ramboing. Its now more profitable to stay together and chip at a bunch of different mechs and letting another team member get the kill than just getting the kill yourself. You get more money by being close to your team is the idea.

#96 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 17 December 2012 - 07:07 PM

Hey Redshift, looks like we'll have a new night map variant(s) Tuesday according to Garth:

Quote

Q: When will we get a map that focuses more on the Night Vision, instead of Thermal? With the ECM, Thermal has become extremely useful, but Night Vision remains almost useless. [SonOfBDEC]
A: I think you'll like this coming patch :D [Garth]


http://mwomercs.com/...evs-28-answers/

#97 Atlasica

    Member

  • PipPip
  • 37 posts

Posted 17 December 2012 - 07:09 PM

No rearm necessary?

*Switches to Artemis ammo* :rolleyes:

With the loss of the base capping bonus, cap wins are sure going to happen less.

Did someone say we'd all be too dirt poor to buy Stalkers? Well, most of us will be getting 8 MILLION C-Bills. so EVERYONE will be able to afford a base version. Or maybe players will just use that money to buy an ECM Atlas :D

#98 Autofire55555

    Member

  • PipPip
  • Knight Errant
  • 21 posts

Posted 17 December 2012 - 07:11 PM

I'm going to point out that some players who are "AFK" have actually crashed upon entering the match. It's happened to me. I think that's why they are removing the RNR and making it so you still get a slight pay, IMO.

Although it's not too bad if you got penalized. Look at DotA2. If you leave, you get thrown into a lower match-making pool and you have to wait an hour before entering a match. :D

Even if you crash.

A negative penalty wouldn't be out of line, actually. It would decrease AFKers. (But not remove them.)

Otherwise, great patch.

#99 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 17 December 2012 - 07:23 PM

View PostMerc85, on 17 December 2012 - 05:29 PM, said:

Doesn't this economic model change make it easier to harvest Cbills.....just drop and leave since you get the same amount for winning or losing and have no RnR bills to pay. So just keep dropping all your mechs into a battle and leave, or are you only allowed into 1 battle at a time?
Also, it seems there is now no economic trade off for using such expensive items to repair or rearm like XL engines or Artemis missiles. Won't they just show up on all mechs now?


You get a lot less just dropping and leaving, as the vast majority of the payout is now based on your activity and contributions, rather than passive. RNR bills or not don't significantly impact income, because they are reducing payouts overall to compensate for the lack of RNR.

Sure, there's no economic disadvantage to XL engines, but there is still a very real in-battle disadvantage. Take one, and you're substantially easier to kill.

Artemis missiles? Valid question there; why wouldn't you take Artemis missiles? (not a rhetorical question, I'm curious if there is a disadvantage aside from the cost)

#100 Wired

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 822 posts

Posted 17 December 2012 - 07:36 PM

View PostWintersdark, on 17 December 2012 - 07:23 PM, said:


You get a lot less just dropping and leaving, as the vast majority of the payout is now based on your activity and contributions, rather than passive. RNR bills or not don't significantly impact income, because they are reducing payouts overall to compensate for the lack of RNR.

Sure, there's no economic disadvantage to XL engines, but there is still a very real in-battle disadvantage. Take one, and you're substantially easier to kill.

Artemis missiles? Valid question there; why wouldn't you take Artemis missiles? (not a rhetorical question, I'm curious if there is a disadvantage aside from the cost)



None now. Take them all day long.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users