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New Economy Balancing (Command Chair)


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#61 DeathofSelf

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Posted 17 December 2012 - 10:38 AM

View Postharuko, on 17 December 2012 - 10:36 AM, said:

I am absolutely dumbfounded that people are mad that they removed the cap win and complain that they don't want TDM.

So let me get this straight, you watched the MWO trailer, and thought to yourself "BOY DID YOU SEE THAT RED SQUARE IN THE BACKGROUND? HOT DOG I'D LOVE TO CAP THAT, THIS IS THE GAME FOR ME!", and then get mad when the game gives you a greater incentive to you know...battle in giant mechs? Something the series has always been about? You're really this terrified of direct combat? You really derive this much enjoyment from seeing the victory screen without a single shot? Why are you even playing this game? No, really, why are you playing this game? Did you not read the gameplay description under the "game" tab before downloading? Lets take a look shall we?

"Each team has 8 players and the two teams are pitted in combat in an enclosed battlefield"

Notice how it says, "combat", not "a TACTICAL race to the red square!".



So why can't they add a deathmatch game mode AND have the assault game mode? I'm fine with having deathmatch, just don't kill the assault mode in the process.

#62 TwoFaced

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Posted 17 December 2012 - 10:38 AM

Wow...

Step in right direction. I know a lot of people dont like this, but hey, we need new people playing, this will help with that a lot in my opinion. Grinding for 2 or 3 days to get a decent mech and able to have the billz to fit it out was a lil much.

This will help against the farmers, but only some. There are still work arounds for the afk, just add R to script after it lands and fire, one more line or two of code in the script.

Taking out capturing would be a plus, takes away all the speedy mechs like myself running ecm and round about to other teams base without a shot ever fired (way to many of these matches, about 3 out of 10) by my math from playing all week.

What they need is an open market and actual salvage, that would be huge plus for the game. I blow up your atlas, we win, we get your left over body parts to use or sell, that would be sooo nice.

Respawn matchs, ekkk, ugly, would hate that.

#63 Scrawny Cowboy

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Posted 17 December 2012 - 10:38 AM

Have you guys noticed when you do get a kill-assist, there's an exp bonus proportionate to how much damage you have done to that kill? Would make much more sense to have that exp bonus' mechanics substitute for their proposed kill-assist bonus, especially if it could scale higher than the kill-shot bonus.

#64 PropagandaWar

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Posted 17 December 2012 - 10:38 AM

They need to keep Repair and Rearm. In fact the grind is nothing compaired to other games. Not even close. Now I'll be super rich instead of just rich in c-bills. I hope they have a backup money maker. Hell why run premium.

#65 Joseph Mallan

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Posted 17 December 2012 - 10:39 AM

View PostStandingInFire, on 17 December 2012 - 10:31 AM, said:




To kill a mech you destroy 1 component, therefore kill money (5k+2.5k) = assist money (7.5k), which is good cause it's so frustrating when you have a gauss/ppc snipper on your team just camping the kill shots.

Ok but I can systematically blow off weapons and limbs and not Kill the Mech. So destroy Component(blow off an arm and or a Gauss plus assist (7,500+2,500) I make more money than the guy with the kill!!!

#66 Vassago Rain

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Posted 17 December 2012 - 10:40 AM

This is very good news. I encourage everybody to pass out some points to the game over holidays, and to take full advantage of the one day premtime penny arcade boost, for as long as it lasts.

#67 RG Notch

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Posted 17 December 2012 - 10:41 AM

Excellent. probably never need anymore premium time, now just have to find something to spend that Founder's MC on and never have to support the game again. Way to make it truly free now.

#68 Monsoon

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Posted 17 December 2012 - 10:43 AM

Interesting changes.

Personally, I like the removal of RnR, from the aspect that if I'm a 'House Unit' then it's the job of the Unit to repair the mech. Of course, there isn't any central unit banking system in the game yet, so I didn't fault them in making me personally RnR my own mech either.

View PostRG Notch, on 17 December 2012 - 10:41 AM, said:

Excellent. probably never need anymore premium time, now just have to find something to spend that Founder's MC on and never have to support the game again. Way to make it truly free now.



Always one Grinch at Christmas. :)

#69 Chrithu

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Posted 17 December 2012 - 10:44 AM

Is it to late for a last minute change?

I just realized that removing the Cap win bonus is a VERY BAD idea.

People that love trolling will cap race on purpose to deny money to both teams.

And you can't even punish them since the game mode still is assault and capping the base still is a winning condition.

#70 Sprouticus

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Posted 17 December 2012 - 10:44 AM

I have been advocating removing RnR for a long time, not because I dont like it but because it makes reward balancing VERY hard.

Especially when you apply the reward AFTER you get the bonus%. My permium + founders bonus was averaging out to be 125% instead of 50% because RnR was applied post bonus.


RnR was initially applied when they thought people might not drop with full armor or equipment, and it was a choice. But in the end people dont like to drop in a broken mech. AND it caused problems with the actual balancing of the economy back in September.

Removing it will make balancing C-Bill reward MUCH easier for PGI. It is the smartest thing they have done in a long time.


As for the revised CB reward values, I honeslty dont care that much. Now that the ratio between the best players and the worst is relatively linear, they can tweak it all day long until they see them numbers they want.

#71 Atlas3060

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Posted 17 December 2012 - 10:44 AM

I'll have to play a couple of times to really get some emotions down for RnR being removed temporarily.
However the other chances are welcomed, especially the Trial Mechs.
I can see how this will welcome new players in, which is always a good thing.
Hopefully RnR will be added in the future, maybe used in a game mode specifically.

I wouldn't mind living with the thrill of counting my C-bills while fighting for Factions and when low on money farming out the Assault game, or something to that effect.

That way we could have game modes for most flavors of players: The "blowey uppey" types that just want to plop down in something and fire, the more hard core RP'ers who wish to push along their faction's progress, and hopefully Solaris will give the one-on-one hotshots a chance to put their C-Bills where their mouths are.

#72 Clay Pigeon

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Posted 17 December 2012 - 10:45 AM

View PostDeathofSelf, on 17 December 2012 - 10:38 AM, said:



So why can't they add a deathmatch game mode AND have the assault game mode? I'm fine with having deathmatch, just don't kill the assault mode in the process.
Because the game doesn't have the player base to support 3 game modes.

#73 Joseph Mallan

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Posted 17 December 2012 - 10:45 AM

View Postharuko, on 17 December 2012 - 10:36 AM, said:

I am absolutely dumbfounded that people are mad that they removed the cap win and complain that they don't want TDM.

So let me get this straight, you watched the MWO trailer, and thought to yourself "BOY DID YOU SEE THAT RED SQUARE IN THE BACKGROUND? HOT DOG I'D LOVE TO CAP THAT, THIS IS THE GAME FOR ME!", and then get mad when the game gives you a greater incentive to you know...battle in giant mechs? Something the series has always been about? You're really this terrified of direct combat? You really derive this much enjoyment from seeing the victory screen without a single shot? Why are you even playing this game? No, really, why are you playing this game? Did you not read the gameplay description under the "game" tab before downloading? Lets take a look shall we?

"Each team has 8 players and the two teams are pitted in combat in an enclosed battlefield"

Notice how it says, "combat", not "a TACTICAL race to the red square!".

You forget we don't have actual scenarios so racing to teh red square could be your team capturing The Coordinator of the Draconis Combine. Now is sittin in a square more important than killing his honor guard?

#74 Locan Ravok

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Posted 17 December 2012 - 10:46 AM

Looking good...

Liked the removal of RR. It was a nice idea, but reality made it a easy exploitable feature (I had not repaired my engines in 2 months).

The focus on active combat made sense, since cap as it was encoraged base rush and penalized base defense.

#75 Rina Fujimoto

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Posted 17 December 2012 - 10:47 AM

View PostNoth, on 17 December 2012 - 10:37 AM, said:


If you would defend the base and not just rush yourself, you would always see combat every single match.

I do actually, the back capping problem was so bad that just to have a decent game, I'd sit at our base in an Atlas every round.

And every time without fail a Raven or Commando would show up seconds into the match and proceed to run like cowards the moment they realized I can lag shoot worth a damn. It astounds me that actually playing the game and coming to meet the enemy in midfield in this game is referred to as "rushing"


View PostDeathofSelf, on 17 December 2012 - 10:38 AM, said:



So why can't they add a deathmatch game mode AND have the assault game mode? I'm fine with having deathmatch, just don't kill the assault mode in the process.

Because they removed the base cap bonus, not the bases themselves, base capping as a tactic is still entirely viable, last I checked you don't make more money on a loss than a win, so the incentive for going back to base is still the same, it's to not lose.

Can you still go cap to draw half their team away? Sure. Can you still cap to end a round if you can't find the last guy? Sure. Can you still cap in general? Of course.

So..nothing has changed, Assault is no more TDM than it was before, only now you make slightly less money if you just cap rush.

Plus, if you want a "tactical mission based" game type, why not just play conquest?

#76 Clay Pigeon

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Posted 17 December 2012 - 10:47 AM

View PostJoseph Mallan, on 17 December 2012 - 10:45 AM, said:

You forget we don't have actual scenarios so racing to teh red square could be your team capturing The Coordinator of the Draconis Combine. Now is sittin in a square more important than killing his honor guard?
Why does the Dracs' coordinator look like a drilling rig?

#77 The Amazing Atomic Spaniel

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Posted 17 December 2012 - 10:48 AM

All the new stuff looks good to me. I particularly like this bit: Anyone over 26 matches will receive a onetime bonus of 7,981,686 CB.

Not sorry to see R&R cost go. They would be OK in a campaign simulation, but we aren't anywhere near that yet.

#78 Chrithu

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Posted 17 December 2012 - 10:48 AM

View PostLocan Ravok, on 17 December 2012 - 10:46 AM, said:

... and penalized base defense.


How so? If you succesfully defnded you won the match thus getting the win bonus and the salvage.

It didn't specifically reward defending, this is true and should have been fixed. But this is something completely different to penalizing.

#79 Rina Fujimoto

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Posted 17 December 2012 - 10:48 AM

View PostJoseph Mallan, on 17 December 2012 - 10:45 AM, said:

You forget we don't have actual scenarios so racing to teh red square could be your team capturing The Coordinator of the Draconis Combine. Now is sittin in a square more important than killing his honor guard?

...You cap to fulfill your roleplaying fantasies?

I think knocking out his honor guard is more important first obviously.

Edited by haruko, 17 December 2012 - 10:49 AM.


#80 RG Notch

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Posted 17 December 2012 - 10:49 AM

View PostMonsoon, on 17 December 2012 - 10:43 AM, said:

Interesting changes.

Personally, I like the removal of RnR, from the aspect that if I'm a 'House Unit' then it's the job of the Unit to repair the mech. Of course, there isn't any central unit banking system in the game yet, so I didn't fault them in making me personally RnR my own mech either.




Always one Grinch at Christmas. :)

Who's a grinch? I'm happy I won't need to spend any more money to advance in the game, lots of other people who never want to support the game can now play whatever mech they want without consequence and not need premium to support more expensive builds. Who wouldn't be happy? I mean PGI will try to get people to buy the hero mechs or paint. But without needing RnR money, they probably won't need the hero Cbill bonus. So I guess we will need some P2W to pay the bills. All the folks trumpeting this better be cool with however PGI decides they are going to get money if premium isn't going to be needed. I used to think the folks talking MC only clan tech needed tinfoil hat fittings. Now I'm not so sure.





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