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Role Warfare - Dead With The Incoming Patch


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#1 BatWing

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Posted 17 December 2012 - 12:14 PM

PGI,

I have been always a Supporter and i always tried to stay in the positive.. but with your new Economy adjustments, I am loosing it...

You just Killed the Role Warfare.

Your Economy concept departed from a sort of Simulation.

Incentives per Kills and no RNR and/or maintanance costs. You just Killed the entire MEDIUM class.

LIGHTS:
Good and useful. Mobility, Lag Shield, ECM capabilities

HEAVY:
Well, in case I wanna be a bit more mobile than Assault. LRM specific chassis. Did i mention when i ll make money i ll switch to Assault?

ASSAULT:
Incentives for Damages (*25 multiplier), Incentives per Kills (*25 multiplier), ECM capabilities, NO MAINTANANCE COSTS (handle a Commando or an Atlas has no more difference now)

MEDIUM:
WTF is that? Why should i even bother? if i really can t get an Assault (yet), i ll get an Heavy.

At MWO dawn we were talking about a MECH SIM experience, definetely we are departing from there, aren t we?

#2 8RoundsRapid

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Posted 17 December 2012 - 12:19 PM

Let it play out, chicken little...

#3 Smeghead87

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Posted 17 December 2012 - 12:21 PM

If only there were a medium mech with ECM. Oh why PGI, why didn't you add it to the Cicada 3M?

...oh wait.

#4 Shagz

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Posted 17 December 2012 - 12:21 PM

with RNR gone this early in beta leaves faction out the window

#5 8RoundsRapid

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Posted 17 December 2012 - 12:22 PM

View PostSmeghead87, on 17 December 2012 - 12:21 PM, said:

If only there were a medium mech with ECM. Oh why PGI, why didn't you add it to the Cicada 3M?

...oh wait.


Am I the only one who thinks the Centurion should get an ECM slot? I'd run ECM and TAG on my centurion if I could. Yes, even in PUG matches.

#6 Acehilator

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Posted 17 December 2012 - 12:24 PM

@OP:

If you do not know why or how to drive a medium, why bother? Just play something else.

/edit: Oh, and weight class distinction =/= role warefare (that has been dead ever since ECM arrived)

Edited by Acehilator, 17 December 2012 - 12:25 PM.


#7 Dax Frey

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Posted 17 December 2012 - 12:25 PM

I actually have to disagree with you OP. now i have reason to play my overly expensive hunchback again...i stopped playing it because repair costs were too high given the nature of how close i needed to get to fight...

Artemis + endo + double heatsinks + ferro = a LOT of credits for repairs. with that going away i can run an amazing build without worrying so much about taking the usual beating or using my ammo on my SRMs

Also that makes the incentive to try out a Centurion D very high now. gigantic engine plus some low tonnage weapons seems really favorable.

speed = #winning

#8 LionZoo

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Posted 17 December 2012 - 12:27 PM

View Post8RoundsRapid, on 17 December 2012 - 12:22 PM, said:


Am I the only one who thinks the Centurion should get an ECM slot? I'd run ECM and TAG on my centurion if I could. Yes, even in PUG matches.


I'd run ECM on anything that would fit it.

However, I'm going to take a wait and see approach to the economy changes. In the end, RNR was somewhat broken by the exploits. What this does do is change base capping from a viable strategy to a strategy only useful if the last guy on the other team ran off and hid (because he cared about his KDR).

Some of the sim aspects of the game have been lost though: in a sim there should be an incentive to staying alive, whereas now it's all about doing as much damage as possible, and if you die in that attempt then it's still okay as long as there's a net gain. However, I think this will be further tweaked going forward so I'm not too worried.

Edited by LionZoo, 17 December 2012 - 12:29 PM.


#9 Glucose

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Posted 17 December 2012 - 12:28 PM

Also the assist bonus is massive. Mediums are pretty well designed to join in on the fight all over the place. That extra mobility can help.

#10 Jadel Blade

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Posted 17 December 2012 - 12:31 PM

I didnt really see the point of mediums before. They certainly seem less useful now.

Still as someone else said ecm screwed. The entire game anyway so until they change that it will be hard to tell what impact this particular stupid idea will have.

#11 Solis Obscuri

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Posted 17 December 2012 - 12:31 PM

It's a garbage change. Between the Magic Romula Cloaking Device and no R&R costs, MWO is taking a straight trip to "just grind the most expensive **** and circle strafe".

#12 TwoFaced

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Posted 17 December 2012 - 12:31 PM

Well I have to agree, everyone will run around in assualts but with the extra for damage, I think that might round things out a bit more. If I can run thru spotting in my light mech, puttng a few shots into each enemy and those enemy die, that is huge. Some times this happens, but I will have to say, to average about 2 assists per match currently I will change my game play

#13 Corpsecandle

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Posted 17 December 2012 - 12:32 PM

I think your definition of Role Warfare is a bit off...you're referring to weight class, not a role (scout, Attack/Defender, commander are all roles).

Moving on, how is medium dead now? No more free RnR affects every mech, and since mediums can't carry the load of a heavier mech, they're not going to be spending as much cash; so they're more cost effective than a heavy or assault. As for the kill incentive...you get more cash from assists than you do kill shots so you don't have to be the pilot who cores the mech, you just have to help out (whihc is pretty much what mediums are supposed to do)...So how are mediums dead?


Apparently I read the RnR change differently than others (and I guess I'm wrong). I read it that the Free Repair was going away and you'd have to pay for all repairs from this point forward, but all mechs would be reparied and rearmed with the patch...oops.

Edited by Corpsecandle, 17 December 2012 - 01:01 PM.


#14 An Individual

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Posted 17 December 2012 - 12:40 PM

Mediums tend to be the most mobile weigh class in a brawl and can pack a heavy punch. They tend to be better at quickly assisting allies in trouble and circling to hit rear armor than heavier mechs. A seriously teaked out Catapult can hit 84 KPH (max sized XL engine and speed tweak and its placed some hefty limitations on weapon options). My hunch back has hit 90 with out even trying to max it.

A medium's job is generally to wait for the heavier mechs to engage, since they can't absorb as much fire, and then move in to assist where needed. Circle to hit vulnerable rear armor. Help concentrate fire on an injured target. Go after the light mechs that the heavies are having trouble hitting with their big slow weapons. Mediums have a role to play. If all you wanted from them was a cheap repair bill you could have done that with heavier mechs as well.

#15 TwoFaced

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Posted 17 December 2012 - 12:40 PM

I rarely see mediums...mostly atlas and ravens owning the field.

#16 KuruptU4Fun

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Posted 17 December 2012 - 12:44 PM

Medium mechs are best use as flanking mechs. Let the enemy concentrate on what comes over the hill and suffer from the effects of not noticing what comes around it. They also work well against Support mechs like LRM boats, from what I've seen in the past 2 weeks they are making a small comeback. Mediums have been an attempt to counter ECM mechs for about a week now.

So the component damage bonuses and the kill assist bonuses will serve the Mediums well.

Edited by KuruptU4Fun, 17 December 2012 - 12:46 PM.


#17 Roughneck45

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Posted 17 December 2012 - 12:45 PM

So true.

My repair bill totally determines my role on the battlefield. It has nothing to do with my loadout.

Derp.

#18 Mercules

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Posted 17 December 2012 - 12:47 PM

View PostRoughneck45, on 17 December 2012 - 12:45 PM, said:

So true.

My repair bill totally determines my role on the battlefield. It has nothing to do with my loadout.

Derp.


In turn is your loadout at all influenced by repair/rearm bills? :lol:

#19 Vassago Rain

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Posted 17 December 2012 - 12:49 PM

There never was role warfare.
Your clan is living proof there has never been role warfare.

If anything, moving it like this, to where everybody who wants to be in X mech, without any directed punishments are made against the heavier classes, that are already punished indirectly by limited hardpoints, the heat system, how bad big energy weapons are, how incredibly difficult it is to break through lagshields, the red square capture, maintenance costs, no increased income for your investment, the best guns being able to fit on all the smaller mechs easily...

You get the point. I'm sure. Basically, you're iiving in a dream. We never had role warfare to begin with. There's more of a role warfare in counter-strike.

Posted Image

#20 dF0X

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Posted 17 December 2012 - 12:50 PM

View PostMercules, on 17 December 2012 - 12:47 PM, said:


In turn is your loadout at all influenced by repair/rearm bills? :lol:


No. Next question please.

Edited by Desrtfox, 17 December 2012 - 12:50 PM.






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