Congratulations PGI, you've gone from attempting to not make this game about being an
arms race to see who can stack the most weapons and armor into totally being about being able to stack the most weapons and armor.
You've completely removed any type of consequences for stacking as much of the most expensive tech available as you can cram onto a chassis. Having expensive gear meant that you needed to be skilled enough to use that gear without getting yourself obliterated and driving yourself broke. Not so skilled? Stick with the cheaper basic stuff until you can manage to get through matches intact. You want to take out the shiny stuff without the skill to back it up? You should pay the price. There's a reason a kid's first car shouldn't be the latest model from Bugatti.
And this has bigger implications in the long run too. What does this mean for Community Warfare? We're not being restricted as to what weapons/chassis are available, only the prices of those items are affected by planetary control. Our weapons and chassis don't get destroyed, we would have had to repair them. Community Warfare means that the prices would have affected the repair costs too. No more.
Planetary control will only affect the prices to acquire items. We don't lose them, they don't get destroyed, and now they don't even get damaged. And let's face it, without repair and reload costs, there's not going to be much else to spend C-Bills on so it's not like we won't be able to afford anything we want without much effort. And what will we buy with C-Bills once we already have the weapons and 'mechs we want? Nothing. So what point will there be for Community Warfare and planetary control?
Edited by DirePhoenix, 17 December 2012 - 09:53 PM.