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Awesome Vs. Stalker... Really? This Is Balanced?

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#101 BR0WN_H0RN3T

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Posted 18 December 2012 - 03:37 PM

Think of the Awesome as a pro mech. It is good. Just don't expect close brawling in an xl engine. It also looks lije a brickhouse and isn't shaped like a stubby *****.

#102 LaserAngel

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Posted 18 December 2012 - 03:46 PM

I don't know how much of a problem this is with other heavy/assault mechs but the Awesome's stubby legs get stuck on almost everything. Trying to climb up that hill on River City on the other side of the river from the upper base can be next to impossible sometimes. My Cataphracts and Hunchbacks make it up without a problem.

#103 Least Action Jackson

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Posted 18 December 2012 - 04:02 PM

Dear OP,

I have an Awesome I call 'Snuggles'. He has 4 SRM-6's. He melts people's faces. On paper, the Stalker STK-5M is better because it has 5 missile hardpoints. In practice, it lacks the missile tubes to fire all at once, and spreads the damage over a large time interval, making it laughable by comparison. This is an example of why you should think before you speak.

Sincerely,

Me

#104 Jaggar Boo

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Posted 18 December 2012 - 04:19 PM

All mech are not created equal.

#105 LaserAngel

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Posted 18 December 2012 - 04:39 PM

View PostThontor, on 18 December 2012 - 03:48 PM, said:

pretty sure climbing ability has everything to do with how fast you are going, and nothing to do with the shape of the legs
I'll have to try it in my Awesome 9M then. I'm not complaining about the speed it's just that the Awesome gets stuck on things more often than any other mech I have.

#106 Deathz Jester

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Posted 18 December 2012 - 04:50 PM

Posted Image

#107 Shinzok

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Posted 18 December 2012 - 05:21 PM

View PostThontor, on 18 December 2012 - 03:43 PM, said:

Incorrect, the Stalker is designed as a brawler, that can do damage from long range as it lumbers in.


Pretty obvious isnt it? it has the maximum potential alpha strike of any mech in the game right now.. it needed a disadvantage.



Wrong , you can put 171 ALPHA on a AWESOME easy , just put 4 LRM20's and some large lasers on it, and see what it gives you.

#108 Gremlich Johns

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Posted 18 December 2012 - 05:41 PM

Consider the true purpose of the Stalker. Hint, it is an assault mech -- intended for assaults of fortified strong points, not for brawling, not for missions better suited for mediums and heavies..

#109 Shinzok

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Posted 18 December 2012 - 06:33 PM

well not entirely wrong then

but yeah the stalker could theoreticly have higher alpha yes.

It might be abit overpowered.

Edited by Shinzok, 18 December 2012 - 06:33 PM.


#110 Communism

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Posted 18 December 2012 - 07:21 PM

View PostAlex Iglesias, on 18 December 2012 - 12:52 PM, said:

fun fact, Stalkers have only about 60 degrees of torso twist to either side


Which is the second largest torso twist amount in the game, only beaten by the CPLT at 70 degrees of torso twist on each side

Fun Fact. Awesomes only have 45 degrees of torso twist to either side.

View PostCommunism, on 18 December 2012 - 07:20 PM, said:


Which is the second largest torso twist amount in the game, only beaten by the CPLT at 70 degrees of torso twist on each side

Fun Fact. Awesomes only have 45 degrees of torso twist to either side.


Awesomes are worthless 100% now (It was only 90% before), and its obvious.

The Stalker obsoletes all Assault mechs other than the Atlas D-DC.

Edited by Communism, 18 December 2012 - 07:26 PM.


#111 Silverthorn75

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Posted 18 December 2012 - 07:43 PM

View Postneviu, on 18 December 2012 - 01:24 PM, said:

Ahhhh crying ranting crying and more ranting,

Do people even freaking research what the difference is????

Yes just look at hard points,
Please go play hello kitty


Dude get it right.. it is called "My hello kitty island adventure"....geez

#112 Tex Arcana

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Posted 18 December 2012 - 07:45 PM

View PostBigTaeng, on 18 December 2012 - 12:56 PM, said:

Alex, can you please talk about the decision to make Stalker a chicken walker when it appears to have humanoid legs in some of the artwork? I know humanoid on that sort of chassis seems silly, but at least it is something more to differentiate it from the Catapult silhouette.

The OG Stalker is a chicken walker if the illustrations in my Tech Manual are to be believed...

#113 Communism

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Posted 18 December 2012 - 07:50 PM

View PostThontor, on 18 December 2012 - 07:38 PM, said:

Incorrect

Atlas is 80 degrees each way
Awesome, Cataphract, Centurion, Commando, Dragon are 90 degrees each way
Yen Lo Wang, Cicada, Hunchback, Jenner, Raven are 120 degrees each way
Catapult is 140 degrees each way


and the Stalker is 60


Guess the files from last patch on the Stalker are wrong then.

EDIT: How the hell do you take a screenshot in this game? All my attempts have failed. Was planning on taking a screenshot at max torso twist and then taking a protractor to the facing minimap.

Edited by Communism, 18 December 2012 - 08:06 PM.


#114 Communism

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Posted 18 December 2012 - 08:12 PM

View PostThontor, on 18 December 2012 - 08:01 PM, said:

i'll grant you it does seem like it's about 90 degrees on the trial Stalker.. I was just going by this quote:



i'm not sure where these values are in the game files


Yeah, that's what got me. My thought process was, from the start. Mechbay from last patch decrypted the "to each side" as 120 degrees. I see this post by the staff that it's 60 degrees. Then i play a match on the Stalker and its plainly obvious it can't be 60 degrees. Then my head autocorrected to make the staff member right by halving all the numbers (even though this makes no sense). Really would like a way to screenshot in this game though, dont want to fiddle with my protractor for a few games losing the match for my team (and possibly getting banned) just to see what the real torso twist is.

#115 Axident

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Posted 18 December 2012 - 08:13 PM

The Stalker is slow, powerful and can turn on a dime - provided the dime is a the size of a parking lot. It's got a great punch directly ahead, provided you watch your heat, but if you attack from the back it's in serious trouble. Even an Awesome can out-manuever it. It also has a very limited torso vertical firing arc - get above or below it and the hull weapons can't be brought to bear.

But I think its greatest advantage, as with the cat, is that it can fire from a hulls-down position. Mech with lo-slung arms have to poke their entire torsos over crests to fire their arm weapons, but the Stalker has some nice, high-hardpoints that offer a really low silhouette. If you position it right, enemies can't even lock you up.

#116 Speerit Ward

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Posted 18 December 2012 - 08:37 PM

View PostGrabbleRus, on 18 December 2012 - 12:53 PM, said:

Stop trolling.
1) You are comparing the best Stalker vs average Awesome. Why not compare it to a laser Awesome? Of course to make your whining a little viable.
2) It's not the amount of hardpoints but tonnage and heat dissipation that are limiting mechs the most. So your talk about enormous loss of firepower is just a trick for noobs. Go home.



And you're an arrogant little ***** who sits behind a screen and thinks he's tough.
I mean seriously, stalking the forums and lighting up on people for raising concerns... It's like you don't want any sort of community at all!

See how i made that personal, insulted you, and ended with a dismissive? Thats whats wrong with you.



Now i think the OP has a point here that no one seems to understand. I keep hearing "It doesn't need to be balanced!"
If it's not balanced, then why HAVE an awesome in the game? It sure as hell DOES need to be balanced!

Now on the other hand, comments pointing out that an awesome has arms that turn and a wider twist radius, as well as heat dissapation, those are legit, and OP should consider them thoroughly. Saying you will NEVER see an awesome again and telling PGI "they f***ed up and its a slap in the face" isn't constructive and is quite inaccurate,

Im sure all OP wanted here was a breakdown of why an awesome is still viable. He got that, but the other crap was not needed.

#117 grraystorm

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Posted 18 December 2012 - 08:58 PM

I think it's balanced... the Stalker is pretty good for a slow... slow... slow... assault mech, with a horribly slow torso twist speed.... assuming you massage it just a little in the right spots...

#118 grraystorm

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Posted 18 December 2012 - 09:01 PM

I just took down 5 mechs and roughed up 2 others with a nice little combo that I've come up with... so even for a SLOW beast... it can work.

#119 Mechwarrior Buddah

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Posted 18 December 2012 - 09:30 PM

Its a friggin bullet magnet.
People think theyre massively OP so theyre the first thing targetted

Its interesting being so feared lol

#120 Mordin Ashe

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Posted 18 December 2012 - 09:42 PM

Once BV is introduced, there will be swift balacing to this one, since the more weapons the more BV.





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