

Awesome Vs. Stalker... Really? This Is Balanced?
#101
Posted 18 December 2012 - 03:37 PM
#102
Posted 18 December 2012 - 03:46 PM
#103
Posted 18 December 2012 - 04:02 PM
I have an Awesome I call 'Snuggles'. He has 4 SRM-6's. He melts people's faces. On paper, the Stalker STK-5M is better because it has 5 missile hardpoints. In practice, it lacks the missile tubes to fire all at once, and spreads the damage over a large time interval, making it laughable by comparison. This is an example of why you should think before you speak.
Sincerely,
Me
#104
Posted 18 December 2012 - 04:19 PM
#105
Posted 18 December 2012 - 04:39 PM
Thontor, on 18 December 2012 - 03:48 PM, said:
#106
Posted 18 December 2012 - 04:50 PM

#107
Posted 18 December 2012 - 05:21 PM
Thontor, on 18 December 2012 - 03:43 PM, said:
Pretty obvious isnt it? it has the maximum potential alpha strike of any mech in the game right now.. it needed a disadvantage.
Wrong , you can put 171 ALPHA on a AWESOME easy , just put 4 LRM20's and some large lasers on it, and see what it gives you.
#108
Posted 18 December 2012 - 05:41 PM
#109
Posted 18 December 2012 - 06:33 PM
but yeah the stalker could theoreticly have higher alpha yes.
It might be abit overpowered.
Edited by Shinzok, 18 December 2012 - 06:33 PM.
#110
Posted 18 December 2012 - 07:21 PM
Alex Iglesias, on 18 December 2012 - 12:52 PM, said:
Which is the second largest torso twist amount in the game, only beaten by the CPLT at 70 degrees of torso twist on each side
Fun Fact. Awesomes only have 45 degrees of torso twist to either side.
Communism, on 18 December 2012 - 07:20 PM, said:
Which is the second largest torso twist amount in the game, only beaten by the CPLT at 70 degrees of torso twist on each side
Fun Fact. Awesomes only have 45 degrees of torso twist to either side.
Awesomes are worthless 100% now (It was only 90% before), and its obvious.
The Stalker obsoletes all Assault mechs other than the Atlas D-DC.
Edited by Communism, 18 December 2012 - 07:26 PM.
#111
Posted 18 December 2012 - 07:43 PM
neviu, on 18 December 2012 - 01:24 PM, said:
Do people even freaking research what the difference is????
Yes just look at hard points,
Please go play hello kitty
Dude get it right.. it is called "My hello kitty island adventure"....geez
#112
Posted 18 December 2012 - 07:45 PM
BigTaeng, on 18 December 2012 - 12:56 PM, said:
The OG Stalker is a chicken walker if the illustrations in my Tech Manual are to be believed...
#113
Posted 18 December 2012 - 07:50 PM
Thontor, on 18 December 2012 - 07:38 PM, said:
Atlas is 80 degrees each way
Awesome, Cataphract, Centurion, Commando, Dragon are 90 degrees each way
Yen Lo Wang, Cicada, Hunchback, Jenner, Raven are 120 degrees each way
Catapult is 140 degrees each way
and the Stalker is 60
Guess the files from last patch on the Stalker are wrong then.
EDIT: How the hell do you take a screenshot in this game? All my attempts have failed. Was planning on taking a screenshot at max torso twist and then taking a protractor to the facing minimap.
Edited by Communism, 18 December 2012 - 08:06 PM.
#114
Posted 18 December 2012 - 08:12 PM
Thontor, on 18 December 2012 - 08:01 PM, said:
i'm not sure where these values are in the game files
Yeah, that's what got me. My thought process was, from the start. Mechbay from last patch decrypted the "to each side" as 120 degrees. I see this post by the staff that it's 60 degrees. Then i play a match on the Stalker and its plainly obvious it can't be 60 degrees. Then my head autocorrected to make the staff member right by halving all the numbers (even though this makes no sense). Really would like a way to screenshot in this game though, dont want to fiddle with my protractor for a few games losing the match for my team (and possibly getting banned) just to see what the real torso twist is.
#115
Posted 18 December 2012 - 08:13 PM
But I think its greatest advantage, as with the cat, is that it can fire from a hulls-down position. Mech with lo-slung arms have to poke their entire torsos over crests to fire their arm weapons, but the Stalker has some nice, high-hardpoints that offer a really low silhouette. If you position it right, enemies can't even lock you up.
#116
Posted 18 December 2012 - 08:37 PM
GrabbleRus, on 18 December 2012 - 12:53 PM, said:
1) You are comparing the best Stalker vs average Awesome. Why not compare it to a laser Awesome? Of course to make your whining a little viable.
2) It's not the amount of hardpoints but tonnage and heat dissipation that are limiting mechs the most. So your talk about enormous loss of firepower is just a trick for noobs. Go home.
And you're an arrogant little ***** who sits behind a screen and thinks he's tough.
I mean seriously, stalking the forums and lighting up on people for raising concerns... It's like you don't want any sort of community at all!
See how i made that personal, insulted you, and ended with a dismissive? Thats whats wrong with you.
Now i think the OP has a point here that no one seems to understand. I keep hearing "It doesn't need to be balanced!"
If it's not balanced, then why HAVE an awesome in the game? It sure as hell DOES need to be balanced!
Now on the other hand, comments pointing out that an awesome has arms that turn and a wider twist radius, as well as heat dissapation, those are legit, and OP should consider them thoroughly. Saying you will NEVER see an awesome again and telling PGI "they f***ed up and its a slap in the face" isn't constructive and is quite inaccurate,
Im sure all OP wanted here was a breakdown of why an awesome is still viable. He got that, but the other crap was not needed.
#117
Posted 18 December 2012 - 08:58 PM
#118
Posted 18 December 2012 - 09:01 PM
#119
Posted 18 December 2012 - 09:30 PM
People think theyre massively OP so theyre the first thing targetted
Its interesting being so feared lol
#120
Posted 18 December 2012 - 09:42 PM
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