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Awesome Vs. Stalker... Really? This Is Balanced?

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#61 Cyrionthewise

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Posted 18 December 2012 - 01:16 PM

Ya but the Staker cost more and is 5 more tons. Later in the game it may have bearing on mission deployment.

#62 Khobai

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Posted 18 December 2012 - 01:16 PM

Quote

It's a direct slap in the face to all Awesome owners, and nobody will ever buy an Awesome again.


Again its not. Awesome 9M goes 80kph. Stalker goes like 60kph max. The Stalker is pretty much inferior to the Awesome 9M in every way.

"But the Stalker has more hardpoints"

Thats true but because of heat limitations its not really going to do anymore DPS than an Awesome 9M. Having more hardpoints just lets you do more burst damage but the Stalker's DPS will be about the same as the Awesome 9M's. The burst damage makes the Stalker a scary one-hit wonder, but its not really much more than that. The Awesome 9M is much more versatile with a speed of 80kph.

Edited by Khobai, 18 December 2012 - 01:23 PM.


#63 Pugastrius

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Posted 18 December 2012 - 01:17 PM

Quote

Awesoem 9M can go like 80kph. So yeah its balanced.        

As far as I know we haven't been told engine restrictions for the stalker yet...  But again, that variant has even fewer "effective" hardpoints than any of the other.

Quote

If you are a stalker pilot, keep in mind that you are more vulnerable to being out-maneuvered by pretty much anything but anything unlucky enough to face you head on is gonna have a real hard time        

60 degrees each direction still covers 1/3 of the battle ground.  This is more comparable to the 1/2 the battleground that the Awesome can cover.  Mark my words, players are going to flock to the Stalker dropping the Awesome population even more.

Edited by Pugastrius, 18 December 2012 - 01:25 PM.


#64 Monsoon

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Posted 18 December 2012 - 01:18 PM

Really? Must we complain about absolutely everything we can think of, off the top of our heads?

Maybe we can complain about Cicada having a lack of Missile hardpoints next...

#65 PsycoSurgeon

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Posted 18 December 2012 - 01:18 PM

People will flock to the Stalker regardless...its new and shiny...

#66 SI The Joker

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Posted 18 December 2012 - 01:20 PM

View PostMonsoon, on 18 December 2012 - 01:18 PM, said:

Really? Must we complain about absolutely everything we can think of, off the top of our heads?

Maybe we can complain about Cicada having a lack of Missile hardpoints next...


Shhhh you'll get them going on that too.

#67 Phantomewzick

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Posted 18 December 2012 - 01:20 PM

the Stalker is 15 TONS HEAVIER. end of discussion.

Edit: whoops, sorry, im totally wrong its only five tons heavier.

Edited by Phantomewzick, 18 December 2012 - 01:22 PM.


#68 Khobai

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Posted 18 December 2012 - 01:21 PM

Quote

As far as I know we haven't been told engine restrictions for the stalker yet... But again, that variant has even fewer "effective" hardpoints than any of the other.


Its got a 255 engine so max engine is 310. same top speed as an Atlas give or take.

#69 Pugastrius

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Posted 18 December 2012 - 01:21 PM

Quote

the Stalker is 15 TONS HEAVIER. end of discussion.

Try... 5 tons.

Or said differently, nearly 1 hard point per ton more.

Edited by Pugastrius, 18 December 2012 - 01:23 PM.


#70 SI The Joker

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Posted 18 December 2012 - 01:22 PM

View PostPhantomewzick, on 18 December 2012 - 01:20 PM, said:

the Stalker is 15 TONS HEAVIER. end of discussion.


5 tons, good sir.

#71 Squigles

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Posted 18 December 2012 - 01:23 PM

View PostArmandTulsen, on 18 December 2012 - 01:03 PM, said:


Ffs, people, some things are just better than others. Of course, this isn't license to have make something OP, but some things do make others obsolete e.g., DHS makes SHS obsolete - I know it doesn't in MWO, but it should. Streak SRMs make SRMs obsolete, hence why the Clans don't use dumb fire SRMs. SSRMs are just a straight-up improvement in every way

What's everybody's obsession with everything being balanced?


Not only do the clans still make use of regular dumb-fire SRM's, they make disgusting use of their half weight SRM racks.  I introduce to you the Arctic Wolf, the bane of anything that moves. Nothing says "I hate you and want you to die", like 44 SRM's being spit out of a 40T mech moving over 100kph.

That being said, the 60 degree torso twist + no arm movement is going to be utterly crippling when engaging anything that moves at even a relatively decent clip up close, so the Stalker isn't a direct upgrade over the Awesome at all.

#72 neviu

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Posted 18 December 2012 - 01:24 PM

Ahhhh crying ranting crying and more ranting,

Do people even freaking research what the difference is????

Yes just look at hard points,
Please go play hello kitty

#73 Nightcrept

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Posted 18 December 2012 - 01:25 PM

I personally can't wait to go hunting toucans in game.

#74 Zoom2136

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Posted 18 December 2012 - 01:25 PM

Either he is trolling... or he is not the sharpest tool in the shed...

Btw I'm French so go easy ont the grammar stuff LOL...

#75 Elkarlo

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Posted 18 December 2012 - 01:47 PM

View PostPugastrius, on 18 December 2012 - 01:03 PM, said:

The MM system has never taken into consideration # of hardpoints and it never will. What it "might" take into consideration is the great equalizer: "Tonnage". But for 5 tons you get 4 extra hard points... those are the most powerful 5 tons you'll ever get.

I was speaking about Battlevalue.
If PGI would have taken the Easy road with Tonnage or the EXISTING System of Battlevalue for Matchmaking.
( yeah there is already a System for Mechwarrior online to massure the effectivness of the Mech)
then we would already have a better Matchmaking system.

the Bt Battlevalue considers Heat Effectivness, Firepower, ECM equiptment, Pilot abilities etc.
that would be easy be implemented in MWO, but i think they are still tweaking on the Problems of getting W/L, KDR in and to akustimate other thinks, like the greater effectivness of M-Lasers in MWO compared to TT.

They could simply take over the TT rules putt BV 2.0 in and make it a win.
Instead they made a rudimentary Tonnage MM 1.0 and now improved to MM2...
but MM3 will incorperate such thinks as Mech Build effectivness, and i think they will
putt the Stalker on a higher base, because of the many Hardpoints.

And the reason why the Stalker has a bad TT BV is easy: crappy heat effiency, on an Alpha he nearly always overheat and can't fire half of his Weapons...

#76 Thomas Dziegielewski

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Posted 18 December 2012 - 01:50 PM

Just wait until you have to torso twist that new boat.

#77 Vassago Rain

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Posted 18 December 2012 - 01:51 PM

View PostThomas Dziegielewski, on 18 December 2012 - 01:50 PM, said:

Just wait until you have to torso twist that new boat.


Will it turn like a yanktank? Because that will make me very aroused.

#78 Onyx Rain

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Posted 18 December 2012 - 01:52 PM

View PostAlex Iglesias, on 18 December 2012 - 01:06 PM, said:

things to factor

stalkers have very small profiles for their weight head on, and a lot of potential firepower due to their large array of hardpoints.

However, the key to killing stalkers is to not face them head on.
Between average speed for an assault, no lower arm actuators, and almost half the twist range of a catapult, and that it's small head on profile turns into giant barn sized hitboxes when turned to the side, the key here is to flank and strafe like your life depends on it.

By no means are they necessarily easy kills, but just pointing out hardpoints aren't everything.

i.e. If you are a stalker pilot, keep in mind that you are more vulnerable to being out-maneuvered by pretty much anything but anything unlucky enough to face you head on is gonna have a real hard time


This all may be true, but unfortunately as it relates to the awesomes....pretty much any awesome can be killed easily from any direction, with the possible exception of the 9m....the 9m's speed is the only thing that makes that mech viable.....The old fast awesome srm/laser boats had a chance...they could compete in this game, especially with fixed head hit boxes...but now they are so slow, and outclassed by the stalker there is just no point to them, except to master your 9m.....

An awesome under 70kph is a dead awesome. (Even for those smart enough to move some of that 40 back armor up to the front)

Sadly I think some of the Dev's ideas about what is viable and isn't do not mesh with the reality of the game. Just because I can get a kill in it....doesn't make it viable, If the best I can hope for is a 1-2/1 kd in an awesome but I can do a 3-5+ in other mechs then the awesome is gimped compared to them

Edited by Onyx Rain, 18 December 2012 - 01:55 PM.


#79 JudgeDeathCZ

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Posted 18 December 2012 - 01:55 PM

View PostOnyx Rain, on 18 December 2012 - 01:52 PM, said:


This all may be true, but unfortunately as it relates to the awesomes....pretty much any awesome can be killed easily from any direction, with the possible exception of the 9m....the 9m's speed is the only thing that makes that mech viable.....The old fast awesome srm/laser boats had a chance...they could compete in this game, especially with fixed head hit boxes...but now they are so slow, and outclassed by the stalker there is just no point to them, except to master your 9m.....

An awesome under 70kph is a dead awesome. (Even for those smart enough to move some of that 40 back armor up to the front)

Yeah maybe bcuz Awesome is SUPPOSED to be direct/indirect fire support mech.Which means you frankenmech(MPLas/SRMs brawler) will not work.Deal with it.

#80 Kshahdoo

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Posted 18 December 2012 - 01:57 PM

Considering right now teams are balanced around classes not weight, why don't you whine about Atlas? I mean Atlas >>>>> Awesome.





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