

Awesome Vs. Stalker... Really? This Is Balanced?
#201
Posted 19 December 2012 - 04:28 AM
#202
Posted 19 December 2012 - 04:31 AM
Let's start from afar. Look at the game and its problems. First of all, we have latency issues. Then come the netcode issues. The two above combined make firing projectile weapons a hit-and-miss kind of thing, pardon the pun. Keep that in minds as we go on.
Now let's look at Stalker and Awesome. These mechs are different in so many ways!
1) Awesome has bigger engine threshold. If this doesn't tell you anything, I wish you good day.
2) All these small half-documented things - like arms and torso twist thresholds. We don't know them - but awesome seems a lot more agile.
3) Awesome has an additional hand actuator that allowes it to move its arms not just up and down (like Stalker), but also left and right.
So What does Awesome have? It can go faster than Stalker, it has more freedom in moving its arms which immensely improves its tracking capabilities, it is more agile overall. But who cares about agility now? Now it's all about firepower. It's all about delivering the damage in most effective and lag-proof way. It's about brawling. It's about shutting down lag-shielded lights. And, boy, does Stalker excel in this kind of thing.
I presend you my very own build for Stalker STK-5M, "The Rapetrain".
XL300.
4xSRM6+Artemis (LA, LT, RT, RA)+8t ammo (no rearm cost, remember?). You can get 5xSRM6 at the cost of 1 heatsink and 3 tonns of ammo, but I do not recommend it - the second launcher in LT is bugged now.
3xLarge Lasers (LA, CT, RA).
Max armour everywhere except legs (about 3/4 on each).
DHS.
Oh, yeah, baby. 87 damage alpha strike. Oneshots stupid lights and cripples the legs (SRMs have splash) of the smart ones. And then oneshots them too. Kills pretty much anything in 5-10 seconds if left to its own devices. Can take extreme punishment because it's really dfficult to constantly damage one particular location of this mech.
You got a lag-shield? STK-5M don't care! It has Artemis SRMs with no rearm cost. You got 80 pts of armour? STK-5M don't give a **** - he strips your armour in one second and good-bye goes internal structure 3 seconds later. STK-5M eats Atlai for breakfast, lunch and dinner. It is the ultimate brawler of MWO. It is insanely overpowered. Try it out.
tl;dr: Bring back repair\rearm costs. Without them Stalker is broken as ****.
#203
Posted 19 December 2012 - 04:31 AM
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Check the mech data files in the objects pak file. Actually here, I did it for you:
--------------------------------------------------------------
STALKER:
MaxMovementSpeed="16.2"
TorsoTurnSpeedYaw="20"
TorsoTurnSpeedPitch="11.25"
ArmTurnSpeedYaw="45"
ArmTurnSpeedPitch="45"
TurnLerpLowRate="0.2"
TurnLerpMidRate="0.15"
TurnLerpHighRate="0.1333"
AccelLerpLowRate="0.1875"
AccelLerpMidRate="0.0425"
AccelLerpHighRate="0.025"
DecelLerpLowRate="0.15"
DecelLerpMidRate="22.5"
DecelLerpHighRate="22.5"
ReverseSpeedMultiplier="0.666"
MaxTorsoAngleYaw="60"
MaxTorsoAnglePitch="20"
MaxArmRotationYaw="0"
MaxArmRotationPitch="30"
TurnLerpLowSpeed="0"
TurnLerpMidSpeed="0.666"
TurnLerpHighSpeed="1.0"
DecelLerpLowSpeed="0"
DecelLerpMidSpeed="0.666"
DecelLerpHighSpeed="1.0"
AccelLerpLowSpeed="0"
AccelLerpMidSpeed="0.666"
AccelLerpHighSpeed="1.0"
MaxFreeLookYaw="55"
MaxFreeLookPitch="40"
--------------------------------------------------------------
AWESOME:
MaxMovementSpeed="16.2"
TorsoTurnSpeedYaw="20"
TorsoTurnSpeedPitch="11.25"
ArmTurnSpeedYaw="45"
ArmTurnSpeedPitch="45"
TurnLerpLowRate="0.2"
TurnLerpMidRate="0.15"
TurnLerpHighRate="0.1333"
AccelLerpLowRate="0.1875"
AccelLerpMidRate="0.0425"
AccelLerpHighRate="0.025"
DecelLerpLowRate="0.15"
DecelLerpMidRate="22.5"
DecelLerpHighRate="22.5"
ReverseSpeedMultiplier="0.666"
MaxTorsoAngleYaw="90"
MaxTorsoAnglePitch="20"
MaxArmRotationYaw="40"
MaxArmRotationPitch="30"
TurnLerpLowSpeed="0"
TurnLerpMidSpeed="0.666"
TurnLerpHighSpeed="1.0"
DecelLerpLowSpeed="0"
DecelLerpMidSpeed="0.666"
DecelLerpHighSpeed="1.0"
AccelLerpLowSpeed="0"
AccelLerpMidSpeed="0.666"
AccelLerpHighSpeed="1.0"
MaxFreeLookYaw="60"
MaxFreeLookPitch="40"
--------------------------------------------------------------
Edited by Krivvan, 19 December 2012 - 04:36 AM.
#204
Posted 19 December 2012 - 04:35 AM
of course, the obvious massive alpha strike srm "facehugger" stalkers are devastating if they get in close, but I'm personally running a "support" one right now with dual AMS, 2 ppcs, 4 ssrms, and 4 smllas, has enough dubs to fire both ppcs about 6 times before overheating, and enough to sink all the heat from short range weapons too, but if you combine the weapon sets you'll overheat fast.
Obviously it works best partnered with a ECM DDC so you can maintain locks with your ssrms, it's a great Atlas buddy in general, since it can chase lights and fast mediums off quickly with the ssrms and can spam ppcs at whatever the atlas is shooting at range.
#205
Posted 19 December 2012 - 04:37 AM

Mr 144
#206
Posted 19 December 2012 - 04:38 AM
Ugly mech on all points. From the cockpit to the feets. Stupid animations, slow and clumsy, but good amored, takes a lot of damage. Have seen some evil configs out there, but its always funny, when they die, cause they always hit the ground with their nose!

#207
Posted 19 December 2012 - 04:46 AM
Krivvan, on 19 December 2012 - 04:31 AM, said:
Check the mech data files in the objects pak file. Actually here, I did it for you:
--------------------------------------------------------------
Thanks. That only proves my point - Awesome has qualities that are not useful for assault mechs ATM.
#208
Posted 19 December 2012 - 04:46 AM
The Awesome gains in mobility/flexibility what it lacks in other areas.
If we had larger maps, more verticality, and a variety of objectives the Awesome would have plenty of scenarios in which it was a better choice than either an Atlas or a Stalker. We don't have that now, though, so the most common engagements are straight up brawls or two lines firing at each other. One of those favors the Atlas, the other favors the Stalker.
Long story short, stop complaining about mech balance and start complaining about tiny maps and very shallow combat.
Edited by random51, 19 December 2012 - 04:47 AM.
#209
Posted 19 December 2012 - 04:46 AM
Actually, the most annoying mechs we know o have this kind of torso twist lore-wise, while they can turn 260° (exxagaration, but you get the point) in the game, namely Catapult and Jenner.
#211
Posted 19 December 2012 - 04:52 AM
Niberung, on 19 December 2012 - 04:46 AM, said:
Having arm movement in all directions is extremely useful for assault mechs. I know this very well because I'm much more afraid of fighting an Awesome as a Jenner than I am of fighting a Stalker at the moment.
#212
Posted 19 December 2012 - 04:54 AM
The Awesome only has the arm and torso twisting over the stalker in every other way its all most all ways a better choice to pick the Stalker.
#214
Posted 19 December 2012 - 05:01 AM
Kenach, on 19 December 2012 - 03:26 AM, said:

Even though I have no experience in past mech games, I can definitely say that the stalker is officially my all-time favorite battlemech



They are used by everyone: it is the most common assault mech in the universe.
Primary users: Marik (Free Worlds League), followed by Liao (Capellan Confederation) and Steiner (Lyran Alliance).
#215
Posted 19 December 2012 - 05:03 AM
Ursh, on 18 December 2012 - 10:13 PM, said:
Really? My Stalkers are all mastered already! Something to do with only using 4 other Mechs for the month.

#216
Posted 19 December 2012 - 05:03 AM
Krivvan, on 19 December 2012 - 04:52 AM, said:
No. Being able to strip the front of your enemy of armour in three alphastrikes is more useful than "arm movement".
And I am more afraid of other Stalkers regardless of the mech I'm currently piloting. They are so very hard to take down. With Atlas or Awesome it's almost always simple: destroy right torso and you can go about your business - your allies will make short work of the cripple you left behind. Stalkers do not stop being useful after losing a side torso ('sides, how do you destroy a side torso on a Stalker?). They just keep soaking up the damage while giving back a lot better than they get.
#217
Posted 19 December 2012 - 05:06 AM
Darzok, on 19 December 2012 - 04:54 AM, said:
The Awesome only has the arm and torso twisting over the stalker in every other way its all most all ways a better choice to pick the Stalker.
The Awesome [except 9M] already was 100% useless, by virtue of not being an Atlas.
#218
Posted 19 December 2012 - 05:07 AM
That track is the Stalkers theme music!
The fluff details that the Stalker used to come with a special fire control computer to help manage the heat that its hilarious number of weapons would generate - chain fire helps

#219
Posted 19 December 2012 - 05:07 AM
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They should have drawbacks certainly. Doesn't have to be torso twist rate. Could be something else. The point is if the new mechs dont have drawbacks and are just outright better than the old mechs then why use the old mechs?
Quote
Pretty much. But that has more to do with Atlases being unable to use bigger weapons. Atlases should be able to have 3-4 large lasers while a Jenner has 6 smalls or mediums. The problem is Atlases cant handle the heat because they only get lame 1.4sinks which arnt worth the 3 crits they take up.
Edited by Khobai, 19 December 2012 - 05:09 AM.
#220
Posted 19 December 2012 - 05:12 AM
Khobai, on 18 December 2012 - 10:19 PM, said:
You mean it should be just as limited as say a Catapult that has 3-4 SRMs(6-8 weapons) per Arm? Yeah I totally agree with you, Nurf the Stalker to have the same turn range as a Catapult Please!
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