

Awesome Vs. Stalker... Really? This Is Balanced?
#261
Posted 19 December 2012 - 12:34 PM
#262
Posted 19 December 2012 - 12:43 PM
However, the Stalker model itself also seems very undersized. I am sure I'm not the only one who thinks it should be blown up by 15%-20% or so. At the moment it has a ridiculously compact frontal profile, considering it's a 85ton war-machine.
Mr144, I'm with you on the 'Phract arms.
#263
Posted 19 December 2012 - 12:48 PM
Because of the huge CT it has VERY small LT RT hitboxes. This is why an XL can be used on it even if it brawls.
The Stalker has HUGE RT LT hitboxes and because of this has to carry a standard engine or it dies in a heart beat.
#264
Posted 19 December 2012 - 12:51 PM
#265
Posted 19 December 2012 - 12:53 PM
#266
Posted 19 December 2012 - 12:59 PM
Does anyone else have this happen alot on defeats with the Stalker? Suddenly all your weapons, or most of them are gone, then pffft, the mech is dead. Seems like a light mech almost once it starts taking damage.
#267
Posted 19 December 2012 - 01:01 PM
Vassago Rain, on 19 December 2012 - 02:33 AM, said:
Jenners come with 6 lasers, or 4 lasers and 2 missiles.
My atlas has...a very heavy gun that doesn't really help much, and the same amount of other guns - at best. I don't feel that's in character with adding 65 tons to my giant robot.
Has your Jenner ever alpha'd another Jenner into little pieces? My Atlas does that, it can even alpha a Medium from the front and a Heavy or Assault from behind. You are doing something very very wrong.
#268
Posted 19 December 2012 - 01:09 PM
Lightfoot, on 19 December 2012 - 12:59 PM, said:
Does anyone else have this happen alot on defeats with the Stalker? Suddenly all your weapons, or most of them are gone, then pffft, the mech is dead. Seems like a light mech almost once it starts taking damage.
This might have something to do with the fact that all of the stock variants are woefully underarmored.
Going into the Loadout menu and maxing out the CT armor will give you an extra AC/20 slug's worth of protection on some variants.
On topic, Stalker is the first good Assault they put into the game. Atlas has always had a wimpy loadout for an Assault. Its only real advantages were a mountain of armor and the fact that the Awesome was straight up awful outside of 1-2 niche builds.
Edited by Vlad Ward, 19 December 2012 - 01:10 PM.
#269
Posted 19 December 2012 - 01:13 PM
I said my Stalker has maximum armor. That means full armor, can't add anymore in MechLab. Oh well seems like the fragilest assault I have ever piloted. Even has AMS.
#270
Posted 19 December 2012 - 01:15 PM
Lightfoot, on 19 December 2012 - 01:13 PM, said:
I said my Stalker has maximum armor. That means full armor, can't add anymore in MechLab. Oh well seems like the fragilest assault I have ever piloted. Even has AMS.
My stalker doesn't have that problem. Do you have an XL engine? The side torsos are huge on the Stalker.
#272
Posted 19 December 2012 - 01:24 PM
#273
Posted 19 December 2012 - 01:26 PM

Edited by M0rpHeu5, 19 December 2012 - 01:31 PM.
#274
Posted 19 December 2012 - 01:27 PM
Khobai, on 18 December 2012 - 10:19 PM, said:
Keep in mind it has catapult arms, there limited WITH the torso, so realy your point holds no weight what so ever unless we talk about the vertical FoV
#275
Posted 19 December 2012 - 01:27 PM
#276
Posted 19 December 2012 - 01:29 PM
http://www.sarna.net/wiki/Stalker
#277
Posted 19 December 2012 - 01:29 PM
Make it bigger. There needs to be penalties for something that can carry so many weapons.
Typical Arguements for Not Nerfing the Stalker
-Torso twist, still isnt as bad as everyone is making it out to be,
-Has no arms, still has an absurd amount of weaponry
-Slow, Not really, considering how much armor it has justifies using an XL
It needs to have a larger profile that would justify its firepower.
#278
Posted 19 December 2012 - 01:29 PM
#279
Posted 19 December 2012 - 01:30 PM
Vassago Rain, on 19 December 2012 - 02:33 AM, said:
Jenners come with 6 lasers, or 4 lasers and 2 missiles.
My atlas has...a very heavy gun that doesn't really help much, and the same amount of other guns - at best. I don't feel that's in character with adding 65 tons to my giant robot.
When your Jenner can mount 4 medium lasers, SRM 6, LRM 20, and an AC 20 you might have a point.
#280
Posted 19 December 2012 - 01:36 PM
AntiCitizenJuan, on 19 December 2012 - 01:29 PM, said:
Make it bigger. There needs to be penalties for something that can carry so many weapons.
Typical Arguements for Not Nerfing the Stalker
-Torso twist, still isnt as bad as everyone is making it out to be,
-Has no arms, still has an absurd amount of weaponry
-Slow, Not really, considering how much armor it has justifies using an XL
It needs to have a larger profile that would justify its firepower.
Are you kidding me? It's torso twisting is horrible and combined with no side-to-side movement on the arms that a pretty big deal. have you even played one? It takes constant maneuvering and good sense to keep a target in sight. And forget about retreating to the side and firing at opponents, it doesnt even have 90 degree twisting! Good luck using an XL on a stalker, the side torsos are huge, not that well armored and generally the first thing to go.
You sir have no idea what your talking about. If they make the stalker model bigger then they need to give it better torso rotation or something.
Edited by AvatarofWhat, 19 December 2012 - 01:37 PM.
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