Dang, it looks like I wont be able to use the 3H like I planned then. I'm stuck on the CPLT-C4 o.o;;
(I only wanted the stalker for the 20 LRM tubes per arm [the 3H version])
<MechDefinition Version="1" ModelPath="Objects/mechs/stalker/stalker.cdf" EffectsPath="Objects/mechs/stalker/stalker-effects.xml" SoundPath="Objects/mechs/stalker/stalker-sounds.xml" HardpointPath="Objects/mechs/stalker/stalker-hardpoints.xml">
<Mech Variant="STK-3F" MaxTons="85" BaseTons="7" MaxJumpJets="0" CanEquipECM="0" LeftArmAim="1" RightArmAim="1" MinEngineRating="80" MaxEngineRating="310"/>
<Cockpit TechSlots="1" ItemSlots="1" BoneOffset = "0,0,0" ViewOffset = "0,-0.08,0" RenderFlag="1" Damping="0.0">
<Piece><Attachment AName="cockpit"/></Piece>
</Cockpit>
<ComponentList>
<Component Name="head" Slots="6" HP="15" RenderFlag="2">
<Internal Slots="2" Name="@mdf_LifeSupport" Desc="@mdf_LifeSupportDesc"/>
<Internal Slots="2" Name="@mdf_Sensors" Desc="@mdf_SensorsDesc"/>
<Internal Slots="1" Name="@mdf_Cockpit" Desc="@mdf_CockpitDesc"/>
<Piece><Attachment AName="stk_head_cockpit"/></Piece>
</Component>
<Component Name="centre_torso" Slots="12" HP="54" RenderFlag="2">
<Internal Slots="4" Name="@mdf_Gyro" Desc="@mdf_GyroDesc"/>
<Piece><Attachment AName="stk_centre_torso_pelvis"/></Piece>
<Piece><Attachment AName="stk_centre_torso"/></Piece>
</Component>
<Component Name="right_leg" Slots="6" HP="36">
<Internal Slots="1" Name="@mdf_Hip" Desc="@mdf_HipDesc"/>
<Internal Slots="1" Name="@mdf_ULA" Desc="@mdf_ULADesc"/>
<Internal Slots="1" Name="@mdf_LLA" Desc="@mdf_LLADesc"/>
<Internal Slots="1" Name="@mdf_FA" Desc="@mdf_FADesc"/>
<Piece><Attachment AName="stk_right_leg_hip"/></Piece>
<Piece><Attachment AName="stk_right_leg_thigh"/></Piece>
<Piece><Attachment AName="stk_right_leg_calf"/></Piece>
<Piece><Attachment AName="stk_right_leg_foot"/></Piece>
<Piece><Attachment AName="stk_right_leg_talon1"/></Piece>
<Piece><Attachment AName="stk_right_leg_talon2"/></Piece>
</Component>
<Component Name="left_leg" Slots="6" HP="36">
<Internal Slots="1" Name="@mdf_Hip" Desc="@mdf_HipDesc"/>
<Internal Slots="1" Name="@mdf_ULA" Desc="@mdf_ULADesc"/>
<Internal Slots="1" Name="@mdf_LLA" Desc="@mdf_LLADesc"/>
<Internal Slots="1" Name="@mdf_FA" Desc="@mdf_FADesc"/>
<Piece><Attachment AName="stk_left_leg_hip"/></Piece>
<Piece><Attachment AName="stk_left_leg_thigh"/></Piece>
<Piece><Attachment AName="stk_left_leg_calf"/></Piece>
<Piece><Attachment AName="stk_left_leg_foot"/></Piece>
<Piece><Attachment AName="stk_left_leg_talon1"/></Piece>
<Piece><Attachment AName="stk_left_leg_talon2"/></Piece>
</Component>
<Component Name="left_torso" Slots="12" HP="36">
<Piece><Attachment AName="stk_left_torso"/></Piece>
<Hardpoint ID="12" Type="2" Slots="2" lookAim="0"/> <!-- SRM 6 -->
<Hardpoint ID="13" Type="1" Slots="2" lookAim="0"/> <!-- Large Laser -->
</Component>
<Component Name="right_torso" Slots="12" HP="36">
<Piece><Attachment AName="stk_right_torso"/></Piece>
<Hardpoint ID="10" Type="1" Slots="2" lookAim="0"/> <!-- Large Laser -->
<Hardpoint ID="11" Type="2" Slots="2" lookAim="0"/> <!-- SRM 6 -->
<Hardpoint ID="18" Type="4" Slots="1" lookAim="0"/> <!-- AMS -->
</Component>
<Component Name="right_arm" Slots="12" HP="28" destroyedMeshSuffix="_damaged">
<Internal Slots="1" Name="@mdf_Shoulder" Desc="@mdf_ShoulderDesc"/>
<Internal Slots="1" Name="@mdf_UAA" Desc="@mdf_UAADesc"/>
<Piece><Attachment AName="stk_right_arm_upperarm" permanentPiece="1"/></Piece>
<Piece><Attachment AName="stk_right_arm_forearm"/></Piece>
<Hardpoint ID="15" Type="2" Slots="2" lookAim="1"/> <!-- LRM 10 -->
<WeaponDoor><Attachment HardpointID="15" AName="stk_right_arm_forearm_flap" firingdelay="0.5" closedDamageFactor="0.9" cockpitattachment="Objects/mechs/catapult/cockpit_standard/catapult_a_cockpit_buttonweapondoor.cga" cockpitattachmentmaterial="Textures/mechs/cockpit/cockpit_weapondoor.mtl" cockpitattachmentbone="buttonweapondoor02"/></WeaponDoor>
<Hardpoint ID="14" Type="1" Slots="2" lookAim="1"/> <!-- Medium Lasers -->
</Component>
<Component Name="left_arm" Slots="12" HP="28" destroyedMeshSuffix="_damaged">>
<Internal Slots="1" Name="@mdf_Shoulder" Desc="@mdf_ShoulderDesc"/>
<Internal Slots="1" Name="@mdf_UAA" Desc="@mdf_UAADesc"/>
<Piece><Attachment AName="stk_left_arm_upperarm" permanentPiece="1"/></Piece>
<Piece><Attachment AName="stk_left_arm_forearm"/></Piece>
<Hardpoint ID="17" Type="2" Slots="2" lookAim="1"/> <!-- LRM 10 -->
<WeaponDoor><Attachment HardpointID="17" AName="stk_left_arm_forearm_flap" firingdelay="0.5" closedDamageFactor="0.9" cockpitattachment="Objects/mechs/catapult/cockpit_standard/catapult_a_cockpit_buttonweapondoor.cga" cockpitattachmentmaterial="Textures/mechs/cockpit/cockpit_weapondoor.mtl" cockpitattachmentbone="buttonweapondoor01"/></WeaponDoor>
<Hardpoint ID="16" Type="1" Slots="2" lookAim="1"/> <!-- Medium Lasers -->
</Component>
<Component Name="left_torso_rear" Slots="0" HP="0">
<Piece><Attachment AName="stk_left_torso_rear"/></Piece>
</Component>
<Component Name="centre_torso_rear" Slots="0" HP="0">
<Piece><Attachment AName="stk_centre_torso_rear"/></Piece>
<Piece><Attachment AName="stk_centre_torso_pelvis_rear"/></Piece>
</Component>
<Component Name="right_torso_rear" Slots="0" HP="0">
<Piece><Attachment AName="stk_right_torso_rear"/></Piece>
</Component>
</ComponentList>
<DefaultWeaponGroups>
<DWG hardpointId="10" itemId="1008" wg="4"/> <!-- Large Laser -->
<DWG hardpointId="11" itemId="1031" wg="3"/> <!-- SRM 6 -->
<DWG hardpointId="12" itemId="1031" wg="3"/> <!-- SRM 6 -->
<DWG hardpointId="13" itemId="1008" wg="4"/> <!-- Large Laser -->
<DWG hardpointId="14" itemId="1001" wg="2"/> <!-- Medium Laser -->
<DWG hardpointId="14" itemId="1001" wg="2"/> <!-- Medium Laser -->
<DWG hardpointId="15" itemId="1027" wg="5"/> <!-- LRM 10 -->
<DWG hardpointId="16" itemId="1001" wg="1"/> <!-- Medium Laser -->
<DWG hardpointId="16" itemId="1001" wg="1"/> <!-- Medium Laser -->
<DWG hardpointId="17" itemId="1027" wg="5"/> <!-- LRM 10 -->
</DefaultWeaponGroups>
<MovementTuningConfiguration
MaxMovementSpeed="16.2"
TorsoTurnSpeedYaw="20"
TorsoTurnSpeedPitch="11.25"
ArmTurnSpeedYaw="45"
ArmTurnSpeedPitch="45"
TurnLerpLowRate="0.2"
TurnLerpMidRate="0.15"
TurnLerpHighRate="0.1333"
AccelLerpLowRate="0.1875"
AccelLerpMidRate="0.0425"
AccelLerpHighRate="0.025"
DecelLerpLowRate="0.15"
DecelLerpMidRate="22.5"
DecelLerpHighRate="22.5"
ReverseSpeedMultiplier="0.666"
MaxTorsoAngleYaw="85"
MaxTorsoAnglePitch="20"
MaxArmRotationYaw="0"
MaxArmRotationPitch="30"
TurnLerpLowSpeed="0"
TurnLerpMidSpeed="0.666"
TurnLerpHighSpeed="1.0"
DecelLerpLowSpeed="0"
DecelLerpMidSpeed="0.666"
DecelLerpHighSpeed="1.0"
AccelLerpLowSpeed="0"
AccelLerpMidSpeed="0.666"
AccelLerpHighSpeed="1.0"
MaxFreeLookYaw="55"
MaxFreeLookPitch="40"
/>
<EntityTuningConfiguration
MechMass = "85000"
MechMinSlideAngle = "89.0"
MechMinFallAngle = "89.5"
MechMaxClimbAngle = "50.0"
BoundingBoxDimensions="5.5,5.5,2.5"
BBHeightFromGround="10.0"
/>
</MechDefinition>
Edited by Communism, 19 December 2012 - 06:26 PM.