Melcyna, on 20 December 2012 - 11:34 PM, said:
Understandable, now comes the tricky part...
Should the JJ capable mech be reaching these heights? ie: should the light mech be capable of crossing the ravine wall for example like you mentioned on demand, for example from right underneath it?
If the JJ impulse is significantly buffed (personally this is the part i have problem with the current JJ, not so much the maximum height) and allows you to reach the maximum height reachable currently MUCH more quickly would that be sufficient JJ performance? what if it allows you to clear say most obstacles that are not quite THAT ravine high but currently unreachable with JJ will that be sufficient to consider as the balance for the JJ? What if we can do so but need some running distance? How much running distance would be sufficient to consider it a balance?
I partially agree in that the height limit seems to be fairly too low (though the ultra low impulse is the clearer problem right now), on the other hand i am not exactly keen on the idea of the JJ mech just rocketing straight upwards like a literal rocket in the previous JJ iteration with no running distance to reach building roofs since anything non-accessible without JJ should be something that requires a deliberate planning to reach, instead of ppl treating JJ like a panic button to escape.
Yes they should? The sacrifice in tonnage is gained in mobility and the ability to escape the ravine in river city, or frozen city. If they were still one jj then I would agree that you get too much for two little. But 2.5 tons for jets that can barely clear the dropship without serious humping is way on the opposite end of the spectrum. To barely clear small rocks in a single bound we
A) make ourselves far more vulnerable to LRM fire, as we are no longer able to jump over buildings to use as cover

become the only scout detectable by radar, limiting our ability to scout greatly alone
C) sacrifice nearly double the tonnage of our two light counterparts that don't have to deal with a or b
D) have the same or weaker armament or slower speed when compared to the raven due to the 1 ton extra spent, the gap even widens further if you use an ams to counter A, setting you back 5 tons compared to 1.5 ton for a raven, which gets all the lovely benefits of ECM.
E) nearly inability to use streaks
So ya. I think when we sacrifice being a faster, more armed and less vulnerable ravens to be able to jump jumping should be worth a damn. I feel bad for the Spider. Two medium lasers for JJs in their current state vs ECM raven. HA, like that's a damn choice