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PvE?...Just say NO!


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#101 CMDR Sunset Shimmer

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Posted 21 May 2012 - 05:43 AM

As an ex chormehounds player [I'd still be playing it actually, if the servers were still up] I would say, I'm fine with PVE so long as it's handled as it was in Chromehounds.

PVE was available in the Chromehounds "Nermus War" metagame, you could select to fight 'bots' if there were no operations going on in the area you were playing in, or if you wanted to test new hound variants and wanted a chance to further the cause of your nation on the battlefield. However there were drawbacks. The MAIN drawback was you netted less "Experience" for fighting CPU matches. IE an area would take longer to take over if all you did was fight CPU... You also netted less cash for CPU battles. Both were major drawbacks that encouraged you to fight against human players when possible. [there were some maps people just really didn't care for in Chromehounds, it was usually those locations that people would just fight bots, even though you could get it overwith faster by fighting humans.]

Still I think that if PVE 'was' to be implimented, this would be the way. Ontop of that, we may see PvE when the clans show up in 3050.

[excuse any punctuation or grammar errors, as I've been up since 1pm yesterday, [MST] and just got home from an 8 hour construction job... have fun today guys.

Edited by Jade Kitsune, 21 May 2012 - 05:44 AM.


#102 Sassori

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Posted 21 May 2012 - 05:44 AM

Well anyone following this game Slosh, should realize that after reading the FAQ it's all multiplayer, all pvp. It's the game they're making. PvE... not going to happen at least not at first.

#103 Kaemon

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Posted 21 May 2012 - 06:10 AM

I support any asset, function or mode that makes this game better and allows more players to play it (and ideally makes the devs more of a profit).

PvP is the central focus of this game, that will not change. As such PvE will not 'ruin' that, because PvE will be at best, a small concentrated effort (not a full blown title).

So all the anti-PvE mobs can calm down, and all the 'we want MW5' pro-PvE can calm down as well.

It would be DLC in the distant future, I think if they make it community supported/small focus and not stop PvP development while doing it, it should be fine.

Edited by Kaemon, 21 May 2012 - 06:10 AM.


#104 Tarellond

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Posted 21 May 2012 - 06:14 AM

View PostRejarial Galatan, on 20 May 2012 - 11:42 PM, said:

HAHAHAHAHA repetitiveness.... what do you call a never ending string of a few maps and nothing but PvP? total repetitiveness and lack of diversity. You can only fight for so long until it becomes a blur of the same old same old. mechs will begin to blend together, especially with this odd idea of making it possible to buy previously unique one off canon mechs. tactics will also blend together. Snipers up high, brawlers in close, gnats screamin around the field. it gets old. atleast in PvE you have a story you can follow along with..

PVP gets old? It may, after time. But PVE part of game is expensive and gets old much faster because it is basically PVP with predictable enemies and outcome and offers one time enjoyment of discovering a plot. PVP is not predictable and repetitive, PVE is.

From your posts i get the idea that you don't understand what PVP is about. It is not about having bigger gun or certain specific class for using one specific atribute/skill over and over again (as you stated, brawlers in line, fire support behind them is the same after time). That is PVE thinking and players thinking like that die fast and painfully in any pvp game. PVP is not about doing one specific thing repeatedly, PVP is about outsmarting your enemies, do something they don't expect (=exploit their weakness) and for that goal you pick the tool you find most entertaining. PVP is competition. I understand and respect you don't want that and instead you wish for your cheese (PvE) even though the devs stated there will be none. But please, restrain from further HAHAHAHAing when you seem strongly biased in favor of old MW series and are angry/uncertain/unpleasant about MWO aiming to be a contest. You know what? Instead of more praise to PvE you shoud put your effort into learning the value of different ways to play different games. Noone is preaching down to you for your **** for quality PVE MW game, but MWO simply won't be it and you won't change it.

#105 Name54678

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Posted 21 May 2012 - 06:32 AM

Why reinvent the wheel?

The original plan is to release the game as PvP. Ok, fine I understand that. Get the PvP game out there and let people start playing. However, why does everybody assume you'd have to invent a PvE play line from scratch? I've played MW 1 and 2, somebody out there owns the rights to those games. There a MANY other games currently available that are PvE-based and the AI works fine enough to keep those games interesting. Why wouldn't Pirahna approach those interests and make a deal to license those technologies into a PvE branch of MechWarrior? I understand this game is built around factions which control dozens or hundreds of worlds across vast distances of space. Seems a shame to me to limit it to just blasting each other in the face across the same canyon.

Oh, and for those of you proclaiming that the game is PvP only and will never change? That decision will be made by whoever is paying the bills, not the developers.

Edited by Kalyko Jak, 21 May 2012 - 06:35 AM.


#106 chewie

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Posted 21 May 2012 - 06:39 AM

As a point of view, I personally don't think you can equate MWO with a game that is reffered to as PvP or PvE.

As was pointed out earlier, about 3025, your playing against other players, regardless.

To me, PvP is playing against people in a gameworld where you find some one 10 levels and more above you who can kick your characters *** in 2 hits, such as Lineage2 and other games like that.

I ended up hating that side of things, because its in your face kinda personal, whereas the whole BT universe makes it impersonal at all times.

If they introduce a player vs bit training mode say for Solaris 7 style drops in between fighting for world's, that would be cool.

#107 Slystone

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Posted 21 May 2012 - 06:58 AM

View PostChristopher Dayson, on 20 May 2012 - 11:55 PM, said:

PvE takes a /lot/ more money than a PvP game to make. You have to pay writers for story line, then they have to flesh out each individual characters lines and make them a whole personality, then they have to mesh those characters with the story line in ways that make sense, and they have to then script all the enemy's movements, weapon choices, firing type, and everything else so that they behave in moderately realistic fashion. All of this takes /tons/ of money, and time.

Neither of which PGI has tons of right now, they wanted to make a single player game and just simply couldn't get the funding. That's that. That's the only reason why there isn't a PvE component to the game and a single player storyline as well.

All this PvP vs PvE stuff has got to stop. People /can/ like both, one does not ruin the other, it's just no matter how many times we tell Developers to not have /any/ link between PvE and PvP none of them listen so things go to hell in a hand-basket.

As it stands, MW:O is going to be pure PvP. Possibly forever. Unless it does so well they can pay off the investors and then have enough left over to start paying a single player team separate from the PvP team.

Can it be done? Sure. It'd be easy. Co-op PvE would be a blast. Like a Garrison job where the world comes under attack and your 3 lances got to fend off a larger force. Easy. Done. Short and sweet...

Except all the AI, Pathing, World Creation, skinning, making sure the mech's use tactics appropriate to who's attacking etc... It's simply to much work for the money they had. The team isn't big enough to do it in a reasonable time. They'd probably have to hire more talent to even give it a go which costs even more money.

As it is, it's PvP only, looking forwards to melting some people.


Great post, I don't need to see and SP game... We all know that cost a tone but "Can it be done? Sure. It'd be easy. Co-op PvE would be a blast. Like a Garrison job where the world comes under attack and your 3 lances got to fend off a larger force. Easy. Done. Short and sweet.." Would be a great thing!!

Edited by Slystone, 21 May 2012 - 06:59 AM.


#108 LordKnightFandragon

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Posted 21 May 2012 - 01:06 PM

View PostAtomicArmadillo, on 20 May 2012 - 09:00 PM, said:

I don't know where to start on this topic .I am a Long ,Long time lover of mechs and mechwarrior,and the lore it brings to the table.Far Far better lore than any of the MMORPGs out there today.This could be done in a way that you would have your group guild,clan ,etc.Do a mission related to the timeline.Not a ton of missions but just a few critical to the lore of the game.Like when they implement the clan and such.I don't want another grind game like WOW,thats the last thing i want.Make the missions need the mix of mechs/people to play the combat roles.That would also help those new people get acquainted with the mechs ,the roles and the rich lore of the game.And a few c bills ,some gear for completing the mission would be nice too.AA


training space would not be a bad idea either.


Yes, I hope this game has a training room. THis game seems like it will play better with a Mouse and Keyboard, like MW3....MW3 didnt play for **** with a joystick....and getting back used to playing MWO with a mouse and keyboard will take me some getting used to..I never did get very fluid with controls in MW3....I did in MW4 but it was like going from a bike to a Ferrari....it was such a vast difference I asked myself how ever did i play MW4 that often and win with a M/Kb? I do hope this game plays aight with Joysticks though and a Train room would be good for us all to get a feel for the game rather then go in cold turkey and noob it up in our first few battles.

#109 Dupont

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Posted 21 May 2012 - 02:20 PM

In most MMOs, I do not play PvP but this is MW dammit! If anything was ever meant to be PvP,this is it. The last time I tried PvP in a MW game, end in disaster. I was accused of using an armor hack but I wasn't. I was using a building for cover and my opponent was using a hill. I don't know why he couldn't see my building, I saw his hill just fine. :)

#110 Klaxon

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Posted 21 May 2012 - 02:53 PM

View PostGrizzlyViking, on 20 May 2012 - 05:43 PM, said:

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP. I sincerely hope that MWO NEVER has PvE. Endless questing to gain benefits of armor, skills, weapons, etc. is the most annoying thing ever created. If there was ever anything that could ruin MWO it's PvE. As for my part I say leave PvE out of the game indefinitely!


i came into this thread thinking i would like some sweet PvE action, but ive genuinely been turned round on the matter. i remember trying eve online because i thought it was a hard core PvP game. 14 days of free trial later and all i had done was PvE missions and mining asteroids. i guess if all there is in the game is PvP then it will never be in short supply :-D

#111 Banshee Bullet

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Posted 21 May 2012 - 03:05 PM

I wouldn't mind a small training style PvE, primarily to test out new mechs and load-outs. It should not be a major component, just a simple sandbox with dummy mechs with basic ai. I really just want to be able to test out my weapon configs before I use them to see their effectiveness.

#112 Rivy

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Posted 21 May 2012 - 03:08 PM

I hate pvp elitism in every damn mmo (GA, APB, CC). Other people like pve, so shut up and let them enjoy the game however they want to (as long as the devs develop said game modes).
Coop PVE would be good. Full fledged missions with objectives and other types of opposition (tanks, helicopters, elementals). Not a throw away training mode.
It would attract more players = more money = better game.

#113 Aelos03

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Posted 21 May 2012 - 03:16 PM

View PostRivy, on 21 May 2012 - 03:08 PM, said:

I hate pvp elitism in every damn mmo (GA, APB, CC). Other people like pve, so shut up and let them enjoy the game however they want to (as long as the devs develop said game modes).
Coop PVE would be good. Full fledged missions with objectives and other types of opposition (tanks, helicopters, elementals). Not a throw away training mode.
It would attract more players = more money = better game.


I would love to see campaign like in other mw games.

#114 Sassori

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Posted 21 May 2012 - 03:48 PM

By the way people, PvP is Player vs Player. Any situation that pits one player against another player in combat of whatever type, is player vs player.

Doesn't matter if you associate it with something like getting camped in WoW (I guess) or whatever, it's all PvP. PvP has a broad range of styles and methods to it's madness.

MW:O is most definitely a PvP game however, the only opponents are other players.

#115 Moncai Icaza

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Posted 21 May 2012 - 03:48 PM

whether pvp or pve I would like to see FULL objective based play there are more things to do on a battlefield than beat the stuffing out of each other and standing around the other teams flag/base/spawn point

I would like convoy duty, dropship assault, real base defence etc.... if these need bots then fair enough if they can be done with players great! As long as the two sides have separate defined objectives.

I would pay for these as much as a full PVE campaign would be interesting if these came in as special events or biddable contracts as much as I love MechWarrior straight pvp with two sides a dozen maps and the same thing to do on each will quickly lose interest for me this happening in PVE in wow was amongst the things that made me leave (we must do this instance every day to get X marks) and on a PVP standpoint the only game that keeps me coming back on a regular basis is Mario kart.

For the pve wrecks pvp argument I point the finger as FPS games. As a more mature gamer I enjoyed doom quake Hexen and a lot of other fps games that had no pvp and as the internet has progressed the pvp has taken more and more of the game until games like halo 3 where the single player felt tacked on to the multiplayer aspect which was a real shame the only game I have played as an fps lately where the story took centre stage was Bioshock 1 & 2 which were fantastic pieces of art and story design. I wish I had found more games like them and hope that developers won’t abandon good storytelling for a multiplayer environment totally as the industry progresses further

#116 Scro

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Posted 21 May 2012 - 04:02 PM

There is nothing wrong with Pve or doing quest

#117 Deathz Jester

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Posted 21 May 2012 - 04:12 PM

What about PVP campaign events?

#118 Vulpesveritas

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Posted 21 May 2012 - 04:16 PM

I wouldn't mind PVE in the form of PVP in mechs, but with AI infantry, tanks and aerofighters to add some spice in major battles. But that's me. And maybe a PVE team mode for a specialized mission, or maybe the clans. But like I said, that's me.

#119 Steel Talon

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Posted 21 May 2012 - 04:26 PM

PVE CO-OP cant miss later on
Some PVP gamemode with AI units around can also bring new level of gameplay
Both (PVE PVP) should have same weigh in terms of profitability, player will simply play what suits him better

#120 Talon Thorn

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Posted 21 May 2012 - 04:48 PM

View PostZylo, on 20 May 2012 - 08:22 PM, said:

I'm curious why a player with such negative views of PvP would want to play MWO.

Is it not possible to love the Battletech universe, and mech warfare in general and not be a fan of PVP play?





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