PvE?...Just say NO!
#61
Posted 20 May 2012 - 11:16 PM
#62
Posted 20 May 2012 - 11:19 PM
I mean, they're mostly sticking to the tabletop, at least in the way most weapons and mechs feel... The balance is already kind of set up for them. If they created some Story-based missions I reaaaaally doubt they'd have to tweak Mechs to fit it.
Or are people talking about a literal Mechwarrior MMO? Because that's a whole other set of problems--hell, PVE vs. PVP would be the least of their worries.
I do kind of hope for some kind of bots to at least give new players *something* nice and easy to shoot up while they're learning some of the tricky parts of this game. Like someone else said, this is not an easy game to learn but just straight jumping into matches.
#63
Posted 20 May 2012 - 11:21 PM
As we get destructible Trees and probably Buildings its unavoidable to have PvE in the game.
Edited by Thorqemada, 20 May 2012 - 11:21 PM.
#64
Posted 20 May 2012 - 11:23 PM
#65
Posted 20 May 2012 - 11:24 PM
(self-note; try to find out why my scouts hate me so much...)
Edited by Prosperity Park, 20 May 2012 - 11:25 PM.
#66
Posted 20 May 2012 - 11:26 PM
#67
Posted 20 May 2012 - 11:29 PM
Rejarial Galatan, on 20 May 2012 - 11:23 PM, said:
Where did they say this at? I thought they were still contemplating on putting in bots to test mechlab configs with, at least I sure hope they are. I think its pretty obvious that you're going to want to test your custom mech's, and a lot of people would like to set the conditions weight/class/armament etc. You might not always be able to find someone to drop with you and help you test a new setup either.
#68
Posted 20 May 2012 - 11:29 PM
#69
Posted 20 May 2012 - 11:29 PM
#70
Posted 20 May 2012 - 11:31 PM
Mota Prefect, on 20 May 2012 - 11:29 PM, said:
forget where its at, but one of the devs said, its all players on players, no npcs.
while you are right in that, cant always find a buddy to drop with to test a set up. only way to test i guess is to leap head long into battle and hope
#71
Posted 20 May 2012 - 11:32 PM
MWO isn't MW, it even isn't MC, it is MWO. You log in and kill other folks, why should you need a PVE?
#72
Posted 20 May 2012 - 11:33 PM
Easy 8, on 20 May 2012 - 11:29 PM, said:
ok....uh....its weird to be in our battlemechs in open world envirions shooting each other to bits?
Tarellond, on 20 May 2012 - 11:32 PM, said:
MWO isn't MW, it even isn't MC, it is MWO. You log in and kill other folks, why should you need a PVE?
because PvP can get old FAST.
#73
Posted 20 May 2012 - 11:36 PM
#74
Posted 20 May 2012 - 11:37 PM
Rejarial Galatan, on 20 May 2012 - 11:33 PM, said:
Given PVE gets old faster (repetitiveness, lack of diversity) than PVP (different mechs, different playstyles, different situations you get yourself into, skill matters), how is that an argument?
#75
Posted 20 May 2012 - 11:42 PM
Tarellond, on 20 May 2012 - 11:37 PM, said:
HAHAHAHAHA repetitiveness.... what do you call a never ending string of a few maps and nothing but PvP? total repetitiveness and lack of diversity. You can only fight for so long until it becomes a blur of the same old same old. mechs will begin to blend together, especially with this odd idea of making it possible to buy previously unique one off canon mechs. tactics will also blend together. Snipers up high, brawlers in close, gnats screamin around the field. it gets old. atleast in PvE you have a story you can follow along with..
#76
Posted 20 May 2012 - 11:45 PM
#77
Posted 20 May 2012 - 11:46 PM
#78
Posted 20 May 2012 - 11:50 PM
#79
Posted 20 May 2012 - 11:53 PM
#80
Posted 20 May 2012 - 11:55 PM
Neither of which PGI has tons of right now, they wanted to make a single player game and just simply couldn't get the funding. That's that. That's the only reason why there isn't a PvE component to the game and a single player storyline as well.
All this PvP vs PvE stuff has got to stop. People /can/ like both, one does not ruin the other, it's just no matter how many times we tell Developers to not have /any/ link between PvE and PvP none of them listen so things go to hell in a hand-basket.
As it stands, MW:O is going to be pure PvP. Possibly forever. Unless it does so well they can pay off the investors and then have enough left over to start paying a single player team separate from the PvP team.
Can it be done? Sure. It'd be easy. Co-op PvE would be a blast. Like a Garrison job where the world comes under attack and your 3 lances got to fend off a larger force. Easy. Done. Short and sweet...
Except all the AI, Pathing, World Creation, skinning, making sure the mech's use tactics appropriate to who's attacking etc... It's simply to much work for the money they had. The team isn't big enough to do it in a reasonable time. They'd probably have to hire more talent to even give it a go which costs even more money.
As it is, it's PvP only, looking forwards to melting some people.
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