Jump to content

PvE?...Just say NO!


204 replies to this topic

#61 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:16 PM

Former WoW Vet myself. Played from Vanilla clear through till feb of 2011. I never developed the calluses needed to ignore that crap.

#62 Mercurial

    Member

  • PipPipPip
  • 86 posts

Posted 20 May 2012 - 11:19 PM

Okay, I'll admit it, I'm completely lost--why are people talking about PVE Balance interacting with PVP balance... in Mechwarrior? We're talking campaigns or bots, right? Wouldn't the 'E' in PVE in this case just be... AI controlled Mechs? They really wouldn't be all that different. It's not like 'The Awesome is too effective against bots, nerf!' Would likely ever be a thing.

I mean, they're mostly sticking to the tabletop, at least in the way most weapons and mechs feel... The balance is already kind of set up for them. If they created some Story-based missions I reaaaaally doubt they'd have to tweak Mechs to fit it.

Or are people talking about a literal Mechwarrior MMO? Because that's a whole other set of problems--hell, PVE vs. PVP would be the least of their worries.

I do kind of hope for some kind of bots to at least give new players *something* nice and easy to shoot up while they're learning some of the tricky parts of this game. Like someone else said, this is not an easy game to learn but just straight jumping into matches.

#63 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,400 posts

Posted 20 May 2012 - 11:21 PM

PvE means Player vs Environment.
As we get destructible Trees and probably Buildings its unavoidable to have PvE in the game.
:P

Edited by Thorqemada, 20 May 2012 - 11:21 PM.


#64 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:23 PM

'bots' are not a possibility, given the decided No there are not going to be NPC's stance PGI has taken. Perhaps standing targets on a range in some tutorial area or something.

#65 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 20 May 2012 - 11:24 PM

Anyone who drops in front of me is my E.

(self-note; try to find out why my scouts hate me so much...)

Edited by Prosperity Park, 20 May 2012 - 11:25 PM.


#66 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:26 PM

So P. Park, any mech how happens to land in front of you, is your Enemy? EVEN if they fight under the same banner as you? interesting...

#67 Mota Prefect

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 634 posts
  • LocationAboard Sheep Star 1 Battleship - Location Classified

Posted 20 May 2012 - 11:29 PM

View PostRejarial Galatan, on 20 May 2012 - 11:23 PM, said:

'bots' are not a possibility, given the decided No there are not going to be NPC's stance PGI has taken. Perhaps standing targets on a range in some tutorial area or something.

Where did they say this at? I thought they were still contemplating on putting in bots to test mechlab configs with, at least I sure hope they are. I think its pretty obvious that you're going to want to test your custom mech's, and a lot of people would like to set the conditions weight/class/armament etc. You might not always be able to find someone to drop with you and help you test a new setup either.

#68 Easy 8

    Member

  • PipPip
  • 41 posts

Posted 20 May 2012 - 11:29 PM

I think PvE has its place...but this is not it. Somehow, lone wolfing it in an Awesome and encountering a lone Timber Wolf out in the wilderness seems just a bit odd. I think this should definitely stick to PvP and maybe have something along the line of multiplayer instances where you can go up against AI (say an objective raid against a Clan supply depot) but that should be the extent of anything like PvE. Like I said, it just seems wierd to be in an open world environment in a lumbering war machine.

#69 Drakkhen Cross

    Member

  • Pip
  • 14 posts
  • LocationGermany

Posted 20 May 2012 - 11:29 PM

As long as i do not know, which way MWO works, i say... PvE yes. Have i always to wait until a lance is formed? Would be a problem or two... Time Zone, PING (one of the mechwarriors DSL crashes), the "better, veteran" mechwarriors kick you off, cause youre a noob who does not know how to play or the config of your mech is not what "they want/need"... Ive heard about playing for complete planet control... how do for example japanese mercs defend it against europe mercs living in another time zone when there´s no "PvE" at least defending it? And i agree with someone who said, he sometimes likes playing alone without "thinking too much" or the pressure to make everything right, cause a failure perhaps would cost the whole lance a lots of c-bills...

#70 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:31 PM

View PostMota Prefect, on 20 May 2012 - 11:29 PM, said:

Where did they say this at? I thought they were still contemplating on putting in bots to test mechlab configs with, at least I sure hope they are. I think its pretty obvious that you're going to want to test your custom mech's, and a lot of people would like to set the conditions weight/class/armament etc. You might not always be able to find someone to drop with you and help you test a new setup either.

forget where its at, but one of the devs said, its all players on players, no npcs.

while you are right in that, cant always find a buddy to drop with to test a set up. only way to test i guess is to leap head long into battle and hope

#71 Tarellond

    Member

  • PipPipPip
  • 92 posts
  • LocationEU (Czech Republic)

Posted 20 May 2012 - 11:32 PM

PVE in PVP game? Well ... no, probably not.
MWO isn't MW, it even isn't MC, it is MWO. You log in and kill other folks, why should you need a PVE?

#72 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:33 PM

View PostEasy 8, on 20 May 2012 - 11:29 PM, said:

. Like I said, it just seems wierd to be in an open world environment in a lumbering war machine.


ok....uh....its weird to be in our battlemechs in open world envirions shooting each other to bits?

View PostTarellond, on 20 May 2012 - 11:32 PM, said:

PVE in PVP game? Well ... no, probably not.
MWO isn't MW, it even isn't MC, it is MWO. You log in and kill other folks, why should you need a PVE?

because PvP can get old FAST.

#73 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 20 May 2012 - 11:36 PM

PvE is a way to satisfy one's desires to slay large numbers of smaller foes. I think this can be accomplished in Atlas vs Jenner Solaris matches with teams of few Assaults taking on teams of many lights.

#74 Tarellond

    Member

  • PipPipPip
  • 92 posts
  • LocationEU (Czech Republic)

Posted 20 May 2012 - 11:37 PM

View PostRejarial Galatan, on 20 May 2012 - 11:33 PM, said:

because PvP can get old FAST.

Given PVE gets old faster (repetitiveness, lack of diversity) than PVP (different mechs, different playstyles, different situations you get yourself into, skill matters), how is that an argument?

#75 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:42 PM

View PostTarellond, on 20 May 2012 - 11:37 PM, said:

Given PVE gets old faster (repetitiveness, lack of diversity) than PVP (different mechs, different playstyles, different situations you get yourself into, skill matters), how is that an argument?


HAHAHAHAHA repetitiveness.... what do you call a never ending string of a few maps and nothing but PvP? total repetitiveness and lack of diversity. You can only fight for so long until it becomes a blur of the same old same old. mechs will begin to blend together, especially with this odd idea of making it possible to buy previously unique one off canon mechs. tactics will also blend together. Snipers up high, brawlers in close, gnats screamin around the field. it gets old. atleast in PvE you have a story you can follow along with..

#76 Akrasjel Lanate

    Member

  • PipPipPip
  • 96 posts
  • LocationPoland

Posted 20 May 2012 - 11:45 PM

Well PVE isn't realy required for a game to be succesful.

#77 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:46 PM

neither is PvP honestly.

#78 AtomicArmadillo

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 120 posts
  • LocationSpace the final Fronter

Posted 20 May 2012 - 11:50 PM

I WANT CAKE !.Now that thats said.I WANT ICE CREAM!

#79 Rejarial Galatan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,312 posts
  • LocationOutter Periphery

Posted 20 May 2012 - 11:53 PM

I WANT CHEESE! Now thats said. I WANT WINE!

#80 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 20 May 2012 - 11:55 PM

PvE takes a /lot/ more money than a PvP game to make. You have to pay writers for story line, then they have to flesh out each individual characters lines and make them a whole personality, then they have to mesh those characters with the story line in ways that make sense, and they have to then script all the enemy's movements, weapon choices, firing type, and everything else so that they behave in moderately realistic fashion. All of this takes /tons/ of money, and time.

Neither of which PGI has tons of right now, they wanted to make a single player game and just simply couldn't get the funding. That's that. That's the only reason why there isn't a PvE component to the game and a single player storyline as well.

All this PvP vs PvE stuff has got to stop. People /can/ like both, one does not ruin the other, it's just no matter how many times we tell Developers to not have /any/ link between PvE and PvP none of them listen so things go to hell in a hand-basket.

As it stands, MW:O is going to be pure PvP. Possibly forever. Unless it does so well they can pay off the investors and then have enough left over to start paying a single player team separate from the PvP team.

Can it be done? Sure. It'd be easy. Co-op PvE would be a blast. Like a Garrison job where the world comes under attack and your 3 lances got to fend off a larger force. Easy. Done. Short and sweet...

Except all the AI, Pathing, World Creation, skinning, making sure the mech's use tactics appropriate to who's attacking etc... It's simply to much work for the money they had. The team isn't big enough to do it in a reasonable time. They'd probably have to hire more talent to even give it a go which costs even more money.

As it is, it's PvP only, looking forwards to melting some people.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users