PvE?...Just say NO!
#21
Posted 20 May 2012 - 08:35 PM
the focus of the experienced player is totally the PVP, but the coop missions were never left to the crows (also because some coop missions have good rewards)
#22
Posted 20 May 2012 - 08:35 PM
Rejarial Galatan, on 20 May 2012 - 08:29 PM, said:
Rejarial Galatan, on 20 May 2012 - 08:13 PM, said:
#23
Posted 20 May 2012 - 08:36 PM
#24
Posted 20 May 2012 - 08:41 PM
eZZip, on 20 May 2012 - 08:35 PM, said:
MWO isn't a traditional MMORPG, if you can even call it an MMORPG. MP in most FPSs usually does not degenerate into what you have described; personally, I've played games for almost a decade now, primarily FPSs, and the only time super spawncamping/very unbalanced teams (which, by the way, some people suggest should be in MWO intentionally on these forums) occur is in a bad server. With the game modes we are going to have in MWO, you definitely cannot get spawncamped but getting steamrolled is an option, but that's generally unlikely as long as there aren't player-made teams or if player-made teams are distributed evenly.
ive been gaming in one form or another since i got my nintendo back in the 80's. god being nearly 31 makes me feel old all of a sudden lol. While yea, its not your true MMORPG, in a WAY it IS an MMORPG, in that, and let me break this down for you folks, Ill hand out pitchforks and torches when I am done. This game, by being online and multi-player, and expecting a HUGE player base, makes it, Massively Multiplayer Online. True so far. Onto the RPG part, which is where you will argue the points, I am sure. We are taking on the Roles of Mercenaries, Lone Wolves, House Warriors, and eventually Clan Warriors. R in MMORPG sorted out. We will be "playing' the 'game' SO. MMORPG. Yes, that fits. While, not your true MMORPG, we can think of this, in a loose sense of an MMORPG, since, we even get XP for the mechs and the variants there in. So, Pitchforks to the left, Torches and Fuel to the right.
#25
Posted 20 May 2012 - 08:44 PM
But, those of us who only enjoy the challenge of playing against other people don't want any development cycles wasted on anything resembling PvE because this game is about PvP. I've played in MMO's since UO came out in 96 and none of them that had PvP bolted on over PvE elements was ever worth the time. Only the few pure PvP games brought real satisfaction. And, while this isn't a typical MMO, being all instanced combat, it's close enough.
MWO is one of ours, and we want to keep it that way.
#26
Posted 20 May 2012 - 08:48 PM
#27
Posted 20 May 2012 - 08:49 PM
Long term, I personally want the option to use my game gold to buy side campaigns once they have the engine in place and functioning correctly. It would be insane* for them not to take advantage of a working fully-designed engine to make a downloadable single-player campaign. And a logical extension of that would be for premium players to be able to co-op a campaign they have both paid for. Meanwhile PVPer's still keep grinding repetitively on their servers, unaffected, and everyone wins.
*Unless of course they really don't want to do it.
#28
Posted 20 May 2012 - 08:50 PM
but with a added options of a pvp campain and a pve campain
pvp path will be same as pve just with players playing clan instead of AI thus it will be harder/ more rewarding.
#29
Posted 20 May 2012 - 08:52 PM
#30
Posted 20 May 2012 - 08:56 PM
Eximar, on 20 May 2012 - 08:44 PM, said:
But, those of us who only enjoy the challenge of playing against other people don't want any development cycles wasted on anything resembling PvE because this game is about PvP. I've played in MMO's since UO came out in 96 and none of them that had PvP bolted on over PvE elements was ever worth the time. Only the few pure PvP games brought real satisfaction. And, while this isn't a typical MMO, being all instanced combat, it's close enough.
MWO is one of ours, and we want to keep it that way.
I would have no issues with PGI releasing a single player version of MWO as another project funded by the purchase of content. If players are willing to pay for PvE content as they would a boxed game I'm ok with that.
What I don't want to see is the PvP product funding a free PvE product. As a future customer I would like to see the development funding go back into improving the PvP game to keep it growing for many years.
Rejarial Galatan, on 20 May 2012 - 08:48 PM, said:
Here's the question:
Would you be willing to pay to download a PvE content pack if it was added in the future?
#31
Posted 20 May 2012 - 08:58 PM
#32
Posted 20 May 2012 - 09:00 PM
LordKnightFandragon, on 20 May 2012 - 08:07 PM, said:
However, PVE like cooperative missions or random battles and campaigns like the old MW games that had 20 mission campaigns and story lines!? Heel to the YEAH! PVP gets.......boring!? I hate it where the ONLY wayu to play the game is PVP...PVE is good for when you want to play the game and just play, not worry about trying to kill off a PVP dude or w/e..when you just want to play but play lazy..not think as hard....its what makes WoT kinda lame. I like my M103 but dont want to play PVP with or against idiocy...
training space would not be a bad idea either.
Edited by AtomicArmadillo, 20 May 2012 - 09:01 PM.
#33
Posted 20 May 2012 - 09:03 PM
Rejarial Galatan, on 20 May 2012 - 08:58 PM, said:
That's the fear some PvP supporters have I think, that any PvE content will mean reduced PvP content. Optional PvE content download packs that can be purchased would be the right way to do this if it eventually happens.
Edited by Zylo, 20 May 2012 - 09:04 PM.
#34
Posted 20 May 2012 - 09:05 PM
#35
Posted 20 May 2012 - 09:17 PM
There, I said it. I'm going now...
#36
Posted 20 May 2012 - 09:31 PM
The question is: can they prevent cheaters? That is what wrecks most online shooters.
#37
Posted 20 May 2012 - 09:34 PM
#38
Posted 20 May 2012 - 09:35 PM
#40
Posted 20 May 2012 - 09:49 PM
dymlos2003, on 20 May 2012 - 09:35 PM, said:
oh hell no. Going against the idea of PvE with this, BUT, they said: there will be NO NPCs, so, guess what, Clans if logic doesnt break, WILL be faction, and be playable. Deal with it stravag freebirth.
AtomicArmadillo, on 20 May 2012 - 09:48 PM, said:
oh hell no.
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