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PvE?...Just say NO!


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#21 Dantiger

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Posted 20 May 2012 - 08:35 PM

SD gundam online have PVP and PVE, and both works in perfectly balance
the focus of the experienced player is totally the PVP, but the coop missions were never left to the crows (also because some coop missions have good rewards)

#22 eZZip

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Posted 20 May 2012 - 08:35 PM

View PostRejarial Galatan, on 20 May 2012 - 08:29 PM, said:

oh, and i hold hopes that SOME day, the take SP off back burner and implement it for us.
I can imagine the devs making a separate SP component that looks and feels similar to MWO in terms of controls, but has a campaign instead and co-op (a $30 game, perhaps, by a very rough guess). Certainly not in the near future, though.

View PostRejarial Galatan, on 20 May 2012 - 08:13 PM, said:

I really do not know what all of you peoples problems with PvE is. PvP is a badly broken system, atleast every single time I have encountered it. Just because you PvP fanatics enjoy it, and more power to you FOR enjoying it, there is something to be said for having an ACTUAL story to follow, with characters you get to know and feel bad for when/if they get killed. I am sorry, but PvE is wonderful. yea yea, the box for your pitchforks is on the left, torches and fuel to the right. Until you know the 'fun' of having the enemy spawn camp you and kill you as soon as you materialize or have a horde of enemy slaughter you in a decidedly unfair fight, you will not understand the pain that is PvP.
MWO isn't a traditional MMORPG, if you can even call it an MMORPG. MP in most FPSs usually does not degenerate into what you have described; personally, I've played games for almost a decade now, primarily FPSs, and the only time super spawncamping/very unbalanced teams (which, by the way, some people suggest should be in MWO intentionally on these forums) occur is in a bad server. With the game modes we are going to have in MWO, you definitely cannot get spawncamped but getting steamrolled is an option, but that's generally unlikely as long as there aren't player-made teams or if player-made teams are distributed evenly.

#23 Rejarial Galatan

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Posted 20 May 2012 - 08:36 PM

I will also say this much: I do enjoy a good fire fight against people, they are beyond unpredictable, and harder to deal with than AI even on the hardest of settings, but more often, for me atleast, its like a holonovel or something similar, its fun to get into the seat of the lead character of a story and experience it from his perspective. Who here hasnt seen a movie that they just wish that they could have been in the lead actor/actress's place and done what they saw on screen? PvE is kinda like that, is a loose sense. Again, pitchforks to the left, torches and fuel to the right.

#24 Rejarial Galatan

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Posted 20 May 2012 - 08:41 PM

View PosteZZip, on 20 May 2012 - 08:35 PM, said:

I can imagine the devs making a separate SP component that looks and feels similar to MWO in terms of controls, but has a campaign instead and co-op (a $30 game, perhaps, by a very rough guess). Certainly not in the near future, though.

MWO isn't a traditional MMORPG, if you can even call it an MMORPG. MP in most FPSs usually does not degenerate into what you have described; personally, I've played games for almost a decade now, primarily FPSs, and the only time super spawncamping/very unbalanced teams (which, by the way, some people suggest should be in MWO intentionally on these forums) occur is in a bad server. With the game modes we are going to have in MWO, you definitely cannot get spawncamped but getting steamrolled is an option, but that's generally unlikely as long as there aren't player-made teams or if player-made teams are distributed evenly.

ive been gaming in one form or another since i got my nintendo back in the 80's. god being nearly 31 makes me feel old all of a sudden lol. While yea, its not your true MMORPG, in a WAY it IS an MMORPG, in that, and let me break this down for you folks, Ill hand out pitchforks and torches when I am done. This game, by being online and multi-player, and expecting a HUGE player base, makes it, Massively Multiplayer Online. True so far. Onto the RPG part, which is where you will argue the points, I am sure. We are taking on the Roles of Mercenaries, Lone Wolves, House Warriors, and eventually Clan Warriors. R in MMORPG sorted out. We will be "playing' the 'game' SO. MMORPG. Yes, that fits. While, not your true MMORPG, we can think of this, in a loose sense of an MMORPG, since, we even get XP for the mechs and the variants there in. So, Pitchforks to the left, Torches and Fuel to the right.

#25 Eximar

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Posted 20 May 2012 - 08:44 PM

The world is filled with PvE games because single player will always outsell multiplayer by order's of magnitude. That is because most people don't like to lose to the point where they won't play against other human beings, for fear they will die. They'd rather be the hero and always win. If that's what you like, then more power to you.

But, those of us who only enjoy the challenge of playing against other people don't want any development cycles wasted on anything resembling PvE because this game is about PvP. I've played in MMO's since UO came out in 96 and none of them that had PvP bolted on over PvE elements was ever worth the time. Only the few pure PvP games brought real satisfaction. And, while this isn't a typical MMO, being all instanced combat, it's close enough.

MWO is one of ours, and we want to keep it that way.

#26 Rejarial Galatan

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Posted 20 May 2012 - 08:48 PM

There is no reason other than the PvP fanatics screaming it, to NOT have a PvE option in the game for offline play. We have waited a decade for this, getting the PvP mode out first is ok, but, they can, and SHOULD spend some dev time getting an offline SP mode out there. Even Russ hinted at it, saying its not entirely out of the question. Pitchforks left, Torches and fuel right.

#27 Wyzak

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Posted 20 May 2012 - 08:49 PM

AI is very complex. No one wants to tie the project down programming AI which can compete with humans and still be believable (aim of Zeus) when PVP can be quickly introduced and start earning money for PGI. For example, official bots in Team Fortress 2 did not come out until Valve was satisfied that the bots were not dumb as rocks and were not so good they could be accused of cheating.

Long term, I personally want the option to use my game gold to buy side campaigns once they have the engine in place and functioning correctly. It would be insane* for them not to take advantage of a working fully-designed engine to make a downloadable single-player campaign. And a logical extension of that would be for premium players to be able to co-op a campaign they have both paid for. Meanwhile PVPer's still keep grinding repetitively on their servers, unaffected, and everyone wins.

*Unless of course they really don't want to do it.

#28 JP Josh

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Posted 20 May 2012 - 08:50 PM

i would like a pve system to take place in the beginning of the clan invasion say we are in normal pub match and all of a sudden half way through the match the clans arrive this will go on for two weeks before pub matches are back to normal player vs player

but with a added options of a pvp campain and a pve campain

pvp path will be same as pve just with players playing clan instead of AI thus it will be harder/ more rewarding.

#29 Rejarial Galatan

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Posted 20 May 2012 - 08:52 PM

I really do hate to say this, but, match after match after match against countless waves of people, can, and does get boring. Kinda why I dont play BF3 much any more. got sick of all the BS of players. I HOPE this game doesnt start to taste acrid.

#30 Zylo

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Posted 20 May 2012 - 08:56 PM

View PostEximar, on 20 May 2012 - 08:44 PM, said:

The world is filled with PvE games because single player will always outsell multiplayer by order's of magnitude. That is because most people don't like to lose to the point where they won't play against other human beings, for fear they will die. They'd rather be the hero and always win. If that's what you like, then more power to you.

But, those of us who only enjoy the challenge of playing against other people don't want any development cycles wasted on anything resembling PvE because this game is about PvP. I've played in MMO's since UO came out in 96 and none of them that had PvP bolted on over PvE elements was ever worth the time. Only the few pure PvP games brought real satisfaction. And, while this isn't a typical MMO, being all instanced combat, it's close enough.

MWO is one of ours, and we want to keep it that way.

I would have no issues with PGI releasing a single player version of MWO as another project funded by the purchase of content. If players are willing to pay for PvE content as they would a boxed game I'm ok with that.

What I don't want to see is the PvP product funding a free PvE product. As a future customer I would like to see the development funding go back into improving the PvP game to keep it growing for many years.

View PostRejarial Galatan, on 20 May 2012 - 08:48 PM, said:

There is no reason other than the PvP fanatics screaming it, to NOT have a PvE option in the game for offline play. We have waited a decade for this, getting the PvP mode out first is ok, but, they can, and SHOULD spend some dev time getting an offline SP mode out there. Even Russ hinted at it, saying its not entirely out of the question. Pitchforks left, Torches and fuel right.

Here's the question:

Would you be willing to pay to download a PvE content pack if it was added in the future?

#31 Rejarial Galatan

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Posted 20 May 2012 - 08:58 PM

This day is starting to scare the hell outta me, I find myself agreeing in part with even YOU Zylo... I would pay for vanity stuff just to help fund a stand alone, PvE version of MW:O Hell, id even pay for a copy of the PvE version.

#32 AtomicArmadillo

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Posted 20 May 2012 - 09:00 PM

I don't know where to start on this topic .I am a Long ,Long time lover of mechs and mechwarrior,and the lore it brings to the table.Far Far better lore than any of the MMORPGs out there today.This could be done in a way that you would have your group guild,clan ,etc.Do a mission related to the timeline.Not a ton of missions but just a few critical to the lore of the game.Like when they implement the clan and such.I don't want another grind game like WOW,thats the last thing i want.Make the missions need the mix of mechs/people to play the combat roles.That would also help those new people get acquainted with the mechs ,the roles and the rich lore of the game.And a few c bills ,some gear for completing the mission would be nice too.AA

View PostLordKnightFandragon, on 20 May 2012 - 08:07 PM, said:

PVE like an RPG similar to Aion, Everquest and what not!? not no but Fuuu...oh wait, im not supposed to use that word here am I?!

However, PVE like cooperative missions or random battles and campaigns like the old MW games that had 20 mission campaigns and story lines!? Heel to the YEAH! PVP gets.......boring!? I hate it where the ONLY wayu to play the game is PVP...PVE is good for when you want to play the game and just play, not worry about trying to kill off a PVP dude or w/e..when you just want to play but play lazy..not think as hard....its what makes WoT kinda lame. I like my M103 but dont want to play PVP with or against idiocy...


training space would not be a bad idea either.

Edited by AtomicArmadillo, 20 May 2012 - 09:01 PM.


#33 Zylo

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Posted 20 May 2012 - 09:03 PM

View PostRejarial Galatan, on 20 May 2012 - 08:58 PM, said:

This day is starting to scare the hell outta me, I find myself agreeing in part with even YOU Zylo... I would pay for vanity stuff just to help fund a stand alone, PvE version of MW:O Hell, id even pay for a copy of the PvE version.

That's the fear some PvP supporters have I think, that any PvE content will mean reduced PvP content. Optional PvE content download packs that can be purchased would be the right way to do this if it eventually happens.

Edited by Zylo, 20 May 2012 - 09:04 PM.


#34 Rejarial Galatan

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Posted 20 May 2012 - 09:05 PM

A grind game World of Warcraft was/is not. Not by a long shot. My proof comes in that you get XP from quests. The biggest example of a Grind Game, a game in which the ONLY way to level is to kill mob after mob after mob alone or in groups from your first log in, until you quit the game for ever is Final Fantasy XI. Quests give ZERO experience points. Thus, FFXI is a grind house.

#35 Claw55

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Posted 20 May 2012 - 09:17 PM

No.

There, I said it. I'm going now...

#36 Michael Cameron

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Posted 20 May 2012 - 09:31 PM

PvP and PvE will both attract players.
The question is: can they prevent cheaters? That is what wrecks most online shooters.

#37 AtomicArmadillo

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Posted 20 May 2012 - 09:34 PM

XP from quests ,not if your max lvl .WOW seemed like a grind to me.Allways trying to get the next tier of gear.Is that not a grind?I only played WOW for the PVP and keeping up with the tiers was a grind.Because as soon as you get all the gear you wanted they come out with the next tier.Then the cycle begins again.If you played a shamen (like i did)it was even worse.IMO all MMORPGs are grinds.But i do see your point Rejarial Galatan :P

#38 Dymlos2003

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Posted 20 May 2012 - 09:35 PM

Clans must be NPC, just saying

#39 AtomicArmadillo

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Posted 20 May 2012 - 09:48 PM

View Postdymlos2003, on 20 May 2012 - 09:35 PM, said:

Clans must be NPC, just saying

Not a bad idea.At least when they are first introduced. :P

#40 Rejarial Galatan

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Posted 20 May 2012 - 09:49 PM

View Postdymlos2003, on 20 May 2012 - 09:35 PM, said:

Clans must be NPC, just saying

oh hell no. Going against the idea of PvE with this, BUT, they said: there will be NO NPCs, so, guess what, Clans if logic doesnt break, WILL be faction, and be playable. Deal with it stravag freebirth.

View PostAtomicArmadillo, on 20 May 2012 - 09:48 PM, said:

Not a bad idea.At least when they are first introduced. :P

oh hell no.





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