#2041
Posted 24 January 2017 - 08:19 PM
I managed to manually realign the missing geometry very accurately (it was only missing the feet that the toes connected to, but I also realigned the legs as well).
Here's a download link if anybody wants the model without having to mess with it (does not include textures)
http://tinyurl.com/hy2mjfb
#2042
Posted 25 January 2017 - 12:23 AM
#2043
Posted 25 February 2017 - 04:23 PM
#2044
Posted 06 March 2017 - 05:00 AM
#2046
Posted 06 March 2017 - 07:41 AM
Heffay, on 06 March 2017 - 05:00 AM, said:
You know what this thread needs?
Moar Urbanmech. (why ain't this in my Digital Art contest??? Well, OK; it wouldn't really qualify...but would be great for morale!)
Edited by Bishop Steiner, 06 March 2017 - 07:42 AM.
#2047
Posted 06 March 2017 - 09:41 AM
Bishop Steiner, on 06 March 2017 - 07:41 AM, said:
Moar Urbanmech. (why ain't this in my Digital Art contest??? Well, OK; it wouldn't really qualify...but would be great for morale!)
I wonder if I could animate a dancing Urbie for the contest... I bet I could! When is the due date?
#2049
Posted 13 March 2017 - 09:59 AM
#2051
Posted 17 March 2017 - 12:19 PM
Tralik, on 13 March 2017 - 09:59 AM, said:
What is the error you are getting, and how are you entering the command when it gives the error?
#2052
Posted 18 March 2017 - 01:27 PM
sorry for asking - but is there already a new importer script out that mitigates the problems with the bushwacker? (and possible other future mechs)
#2054
Posted 06 April 2017 - 02:09 PM
It's been awhile since I played with these 3D files (in the order of several years I think). I'm trying my hand again with some of the newer mechs but when trying to run the mech-importer script it keeps saying it can't find the .cdf file. I've tried it on several mechs now and whilst I can find the file, the script keeps failing. I've noticed other folk have had the same problem, so I'm wondering if I'm using an old version of the script or if I've missed something more obvious.
Also, has anyone managed to get the Bushwacker armature to work? I downloaded king0pa1n's re-aligned file but can't seem to get the armature to do its thing.
Any help would be grand. Cheers
#2055
Posted 11 April 2017 - 12:43 PM
Jacob Soloman, on 06 April 2017 - 02:09 PM, said:
It's been awhile since I played with these 3D files (in the order of several years I think). I'm trying my hand again with some of the newer mechs but when trying to run the mech-importer script it keeps saying it can't find the .cdf file. I've tried it on several mechs now and whilst I can find the file, the script keeps failing. I've noticed other folk have had the same problem, so I'm wondering if I'm using an old version of the script or if I've missed something more obvious.
If you have the mech-importer script in the path, you should just be able to run it from the directory that contains the .cdf file, with no arguments.
#2056
Posted 13 April 2017 - 06:27 AM
Cheers
#2057
Posted 13 April 2017 - 01:26 PM
#2058
Posted 17 April 2017 - 02:27 PM
https://lh6.googleus...k=w1680-h920-rw
These are the errors I'm getting in powershell.
https://lh6.googleus...Amek=w1680-h920
And these are the errors I'm getting in blender. It seems to stem from name 't' not being defined, as well as key "" not found, but I have no idea how to fix this.
#2059
Posted 18 April 2017 - 12:30 AM
#2060
Posted 18 April 2017 - 01:49 PM
Whilst running PS ISE in admin mode, I get the following:
PS C:\Windows\system32> E:\00_Private\Main\Hobby\BT\MWO\objects\battlemaster\mech-importer.ps1
Directory set to system32
Unable to find .cdf file.
Usage: mech-importer <mech .cdf file>
If .cdf file isn't specified, Mech Importer checks the current directory
Please update the script before running. The following variables need to be properly defined:
$basedir: Where you extracted the object.pak files (and skins)
$imageformat: What image format you are using (default .dds)
Please use Noesis with the cryengine plug-in to convert all the .cgf files to .obj with -flipUV first
See https://www.youtube....GKeU_LBODtkh29b for tutorials.
Press Enter to continue...:
I'm getting a feeling that I'm missing a step somewhere but I can't identify it.
Cheers for your help.
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