I'm also working on a way to automate applying the material, but I first have to create a Cryengine .mtl file converter to work with .obj files. Got a lot of the info I need for this, so ... maybe a week? Rigging and materials are the last 2 major hurdles.
Version 2.0 will be for importing animation files, but that's going to have to wait until I can find a way to convert Cryengine .caf files into something Blender can use. I'm also planning on including a way to import other assets, such as buildings. Those are significantly easier to work with so I don't anticipate any major issues.
Edited by Heffay, 03 February 2014 - 06:42 AM.